I am using a character's run animation to increment LA Basic[83] + 1 (set as a hex value) each time the animation plays in order to alter the properties of the dash attack after having run for a set amount of frames. However, it seems that the variable won't go over 19 and I'd like it to be higher before altering the change in the dash attack.
Here's a basic rundown of my code (its Samus btw)
Subaction F Run
Synchronous Timer: 18 Frames
Basic Variable Add: LA-Basic[83] +1
Asynchronous Timer: 26 Frames
Subaction 4E
If Compare: LA Basic[83] >= 19 <-This is where I'd like it to be higher
If I set the value in the If Compare line any higher, it never activates. Any one have any suggestions?
Here's a basic rundown of my code (its Samus btw)
Subaction F Run
Synchronous Timer: 18 Frames
Basic Variable Add: LA-Basic[83] +1
Asynchronous Timer: 26 Frames
Subaction 4E
If Compare: LA Basic[83] >= 19 <-This is where I'd like it to be higher
Dash attack after running awhile
Else:Original dash attack properties
If I set the value in the If Compare line any higher, it never activates. Any one have any suggestions?