Fortress | Sveet
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So you want to go into starcraft and just auto macro, auto micro? And go into DotA/LoL and get every last hit perfect? The point is to have more ways for players to outplay each other, that is what depth is.
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The final statement and ultimate point of this discussion comes down to taste.Their argument is that adding a mechanic you can mess up that essentially decides whether you can or can't play competitively limits our outreach to newcomers. I want a game that has depth and puts the more skilled player at an advantage but something that you NEED to commit to muscle memory and put little further thought into really is just a barrier.
Does it add depth, no doubt. That cannot be argued and it is also nice to have a bit of a barrier, its always nice to get destroyed and feel like you're truly playing the game for the first time but tech, wavedashing, ccing, etc. have more depth to them as a tool you can use in different ways rather than a tool you need to learn just to make things faster. The game could simply be faster instead.
Basically does it add more than it takes away in terms of depth vs. learning curve. That can be argued
On a related note, wasn't L-canceling intentionally included as a part of Melee? I feel like a '6 frame window' and '50% endlag reduction' are just way too convenient to be a coincidence, especially since the creators were probably already aware of the mechanic from Smash 64.
This is exactly what im trying to say. L cancelling gives the illusion of a better player. It makes the errors they make concerning the actual game less apparent. At high level play its just an ornament. I offer the following explanation for those who still defend l cancelling with the belief it adds depth: you are ass and you need the crutch to defend you from new players. Thats itLcanceling doesn't mean you won't get grabbed, it doesn't mean your attack will combo, it doesn't even mean your attack will hit.
Whoever kicked over NalsXR's sand castle should apologize because he seems very upset
Whoever kicked over NalsXR's sand castle should apologize because he seems very upset
He didn't figure out what was going on, he didn't L-Cancel when you seem to think he should have.say for any given situation a player has these four aspects down, and can basically punish the player because hes just that good. but this player cant l cancel for whatever reason. so even though he figured out what was going on
Arbitrary? With your line of thinking literally everything is arbitrary because Sakurai decided to do what he decided to do.he still gets punished because he didn't bow to an arbitrary mechanic.
No he hasn't, he didn't L-Cancel.he already has proven he's technical enough to actually execute the motions required to punish the player
So what you're essentaly saying is this:the player asks 'why' and sakurai says 'because i said so' and im wondering why we defend this mentality. I want the game to speak for itself about what is technical and not technical, based on the situation, and not for stuff like that. it just makes the GAME vs the opponent harder to slog through, overall it ******* the metagame, why
That's literally what video games are. Whoever can press the buttons better wins and how you do it is up to you.I just don't think a video game has the right to tell me i'm technical and im faster mentally for pressing a button
I only feel like i progressed in a video game when I press buttons that get me through the levels. if I try to shoot a cherry in iwbtg i feel dumb.That's literally what video games are. Whoever can press the buttons better wins and how you do it is up to you.
all of this **** is arbitrary. l cancelling is arbitrary to the arbiter.So NalsXR, what you are saying is that there are certain arbitrary things you think are good, but lcanceling in particular is "too arbitrary" for you.
This is hilariousI just don't think a video game has the right to tell me i'm technical and im faster mentally for pressing a button.
"responding to tone - criticizing to the tone of the writing without attacking the substance of the argument"This is hilarious
I've already pointed this out a couple of times, but the "no scenario where you shouldn't l-cancel" is not looking at the bigger picture of depth and how execution affects and limits options. There is no scenario where you shouldn't follow-up a Fox upthrow with a guaranteed uair->kill, either, right (if that option is available based on character/stage/%)? It's just a trivial execution barrier. So why don't they just make uthrow kill after a certain percentage in those situations?
Good mechanics scale with skill such that they open up more options the better you get with them. Early on in your skill development, it does limit your ability to play in the air. Later, it does impact the complexity of the follow-ups you are physically able to reliably perform. It is a part of the balancing mechanism between one's ability to play in the air, and just because people don't miss l-cancels does not mean that players don't mess up other things (spacing, timing, etc) because of the part of their mind they have to devote to that technical skill.
Many things in gaming are risk-reward-related. L-cancelling impacts that equation for highly-technical sequences, thus impacts that calculation on what a player is trying to do. luzbwl explained it well earlier.
Again, I'm not wholly defending it as the best mechanism - ideally there would be more player interaction built into it, but it's a perfectly acceptable mechanic.
Teching has tech rolls, tech chases, mix ups and moment you might want to not do it. There's more thought out into it than pressing the button
I'm saying there's more depth to it than pressing the button. Pressing l/r with the correct timing is watering it down. Basically I don't agree with the analogy. If we automatically teched in place every time we hit the ground a large portion of the game would be lost and Captain falcon would be a lot higher on the tier list. If everything was auto-cancelled at a faster speed then there are significantly less changes to the metagame.