• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

L Canceling

krains123

Smash Rookie
Joined
Aug 24, 2014
Messages
14
Location
Tifton, GA
Switch FC
SW-5009-5096-0812
How long did it take you to get L Canceling down pat and how much longer to learn to shffl efficiently? I'm starting to learn and I'm just curious. Any tips?
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
At first, it can be hard to get a feel for the timing of L-canceling. Here's what I did:

Among your mains, choose the one with the longest aerial animations, or animations that end in about the same time (e.g. Marth, Ganon). L-canceling requires a Z press, or a soft L/R press 7-ish frames before you're character lands. Short hop, fast fall to once you reach the peak, aerial, and press Z/L/R quickly. If you're testingq something like Ganon's fair, it should have a fairly consistent timing. So long as you're keeping it at a consistent timing that feels comfortable, it should start to feel natural after a few minutes of repetition. Try it out with the other aerials. Don't try to experiment with starting aerials much earlier later than just a basic SHFFL timing just yet.

Try to incorporate it into your play when practicing against friends. Nothing too difficult or abstract; just the repetitive timing you're comfortable with. Once you're both used to the timing, and can start to integrate it into your play until it comes out naturally, then you should try experimenting with timings.

Sounds sort of like it could be a long way around or boring, but that's how the tech learning process often is lol. You can apply this to just about any tech; lookup the inputs, check vids for examples if it's hard to visualize, practice it rudimentarily, and get used to using it naturally in play. GL
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
what exactly are you having issues with? that'll help with tips, a lot.

the big thing to remember about lcancelling is that the timing will vary just slightly between hitting a shield, hitting a character, and hitting nothing. this is much more noticable with high damage attacks, as those add more hitstop to your character (i.e. hitting the opponent with ganon's dair, vs whiffing ganon's dair. his dair deals 22%, so it has A LOT of hitstop and the timing it notably different between the two instances).
 

C-SAF

Smash Journeyman
Joined
Aug 31, 2014
Messages
378
Location
North
Do it always, and don't be afraid to get worse because of it. It will make you better in the long run. It will mess you up for a while, but don't stop doing it because your suddenly doing worse against your friends who don't even try (I had a lot of those). Combos become so much more enjoyable when you get it consistently. That's just a general mindset tip to remember when it gets tough.

It took me about a month to get it to the point where I didn't think about it or mess up that much. But I put a lot of hours into it.
 
Last edited:

Schir

Smash Rookie
Joined
Aug 25, 2013
Messages
15
Location
Holladay, Utah
I'm also having a bit of an issue with L-canceling. I can L-cancel reasonably well if I don't hit a character, but I'm not quite sure when I should press L if I do manage to hit a character. I know Cory mentioned earlier in this thread that the timing does vary when hitting a character, but I'm not quite sure when I should be pressing L when I do. Do I press L before I hit the character, or do I press it after? If it is after, how long after is it?
Any advice or videos would be much appreciated.
 

C-SAF

Smash Journeyman
Joined
Aug 31, 2014
Messages
378
Location
North
I'm also having a bit of an issue with L-canceling. I can L-cancel reasonably well if I don't hit a character, but I'm not quite sure when I should press L if I do manage to hit a character. I know Cory mentioned earlier in this thread that the timing does vary when hitting a character, but I'm not quite sure when I should be pressing L when I do. Do I press L before I hit the character, or do I press it after? If it is after, how long after is it?
Any advice or videos would be much appreciated.
Always just before you hit the ground. So don't do it before you hit the character. How long after is completely dependant on the move/character/and character getting hit. To make sure I was getting it, I used to use links dair to test. Its very noticeable on all links aerials when you get the cancel. ECHO mentions some other good aerials to test with too.

I don't have it, but you should look into the 20XX hack pack. It has a feature that causes your character to blink red when u miss a cancel. Wish I had it when I was learning.
 

C-SAF

Smash Journeyman
Joined
Aug 31, 2014
Messages
378
Location
North
Is 20XX only for melee? I only found a 20XX melee hack pack.
It is, if u play PM though its actually unnecessary. PM 3.5 has the feature where u can make missed L-cancels visible, along with a lot of 20XX's features. L-canceling in PM is easier than melee too, they give you a larger window to input it in. Since I learned to L-cancel in melee its a lot easier when I play PM.
 

elisekimchi

Smash Rookie
Joined
Dec 3, 2014
Messages
8
Be sure to only lightpress when you l-cancel. A hardpress will mess up your techs.
 

Pwnz0rz Man

Smash Lord
Joined
Mar 30, 2008
Messages
1,862
Location
Nowhere, Kansas
3DS FC
1950-9089-5761
It is, if u play PM though its actually unnecessary. PM 3.5 has the feature where u can make missed L-cancels visible, along with a lot of 20XX's features. L-canceling in PM is easier than melee too, they give you a larger window to input it in. Since I learned to L-cancel in melee its a lot easier when I play PM.
What? You can make missed cancels visible? When has that ever been an option in PM? I know in 20XX it flashes red when you miss, but to the best of my knowledge, in PM the only thing that displays is if you did succeed and it's always on. Can't turn it off either, far as I know.
 

krains123

Smash Rookie
Joined
Aug 24, 2014
Messages
14
Location
Tifton, GA
Switch FC
SW-5009-5096-0812
What? You can make missed cancels visible? When has that ever been an option in PM? I know in 20XX it flashes red when you miss, but to the best of my knowledge, in PM the only thing that displays is if you did succeed and it's always on. Can't turn it off either, far as I know.
I was wondering that myself.
 

C-SAF

Smash Journeyman
Joined
Aug 31, 2014
Messages
378
Location
North
Really?

I thought it was the same.

Where did you read this?
M2K has said it before (maybe AMA?), and I always hear johns to the effect of " if we were playing PM I wouldn't be missing my l-cancels". Impeccable sources I know, but its always something I've heard. Whenever I played PM I found I didn't miss any, so I figured it to be true.

What? You can make missed cancels visible? When has that ever been an option in PM? I know in 20XX it flashes red when you miss, but to the best of my knowledge, in PM the only thing that displays is if you did succeed and it's always on. Can't turn it off either, far as I know.
Sorry that's what I meant by missed L-cancel visible. The successful ones are visible, therefore missed ones are also visible. I should have said its different from 20XX.

I didn't know it was always on though, I thought the group of guys I play with just always had it on.
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
You should never take hearsay as fact especially from M2K (he makes rash judgements a lot. this isn't a shot against him). With debug mode you could have confirmed for yourself that it actually in fact is not different than melee. :p
 

C-SAF

Smash Journeyman
Joined
Aug 31, 2014
Messages
378
Location
North
I'm glad to hear this. I haven't actually taken PM seriously until 3.5 came out, it by far feels the most like melee (wavedashing mostly). Still played a lot because it was really popular with others. When I get a wii of my own I'll definitely be messing around in debug.

RIP my placebo though
 

Pwnz0rz Man

Smash Lord
Joined
Mar 30, 2008
Messages
1,862
Location
Nowhere, Kansas
3DS FC
1950-9089-5761
Surprising to hear that it's the same. I tend to have a much easier time L canceling consistently in PM than I do when I try to do the same stuff in Melee, even when I'm using the same character. It could be a placebo (Or the overall sluggish feeling of anything that isn't perfect top tier play in Melee), but what is it exactly that makes L canceling feel better in PM?
 

Pwnz0rz Man

Smash Lord
Joined
Mar 30, 2008
Messages
1,862
Location
Nowhere, Kansas
3DS FC
1950-9089-5761
White flash honestly has a lot to do with the ease of L-Cancelling in PM.
The white flash doesn't make it easier to do though, just to see when you did do it. 20XX has that too, but it still kind of feels jerky in it. Maybe it's just that PM feels a tad more fluid compared to the more stiff Melee.
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
i got to about 50% consistency after about half a year... then a year later i was a little bit better, but then i improved a lot when i found out you can just spam z until you land instead of timing one input...
 

BBOY15

Smash Apprentice
Joined
Nov 18, 2014
Messages
149
Location
Maine
To start off, practice SHFFLing with neutral arial because it's less inputs than direction arials. When you do a neutral air, instead of simply pressing Y and then A, you want to tap Y then press A, down, then L. Just repeat in your head over and over: Y, A, down, L. Y, A, down, L. Once you have "Y, A, down, L" memorized, you can work on getting more precise with the timing for the down and L parts. Then you can try to SHFFL direction arials.
 
Last edited:

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
If it takes you more than ten minutes, you're probably not doing it right, and should reconsider your training method.
 

Schir

Smash Rookie
Joined
Aug 25, 2013
Messages
15
Location
Holladay, Utah
If it takes you more than ten minutes, you're probably not doing it right, and should reconsider your training method.
Doing L cancels consistently in training mode and remembering to do them consistently in a match are two very different things.
 
Last edited:

mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
If it takes you more than ten minutes, you're probably not doing it right, and should reconsider your training method.
This is true... when practicing by yourself in training mode. I can L-cancel consistently when practicing by my lonesome self.

Playing against an actual player is a different story though and I end up missing/messing up a lot of things I shouldn't.

But I also don't get to play against people that often, once a week at most if I'm lucky but quite often can go to once every 2 weeks, or 3, or even a month at times.
 

Schir

Smash Rookie
Joined
Aug 25, 2013
Messages
15
Location
Holladay, Utah
A couple more amateurish questions:
What are the benefits of L-canceling and how might an amateur like myself better incorporate it into play?
Is it better to use :GCZ: or :GCA: for nair?

Finally, a bit unrelated to L-canceling, but how would one go about consistently wavedashing a certain distance?
 

Leafeon

Verdant Pokémon
Joined
Aug 30, 2014
Messages
1,283
Location
Someplace in the woods
A couple more amateurish questions:
What are the benefits of L-canceling and how might an amateur like myself better incorporate it into play?
Is it better to use :GCZ: or :GCA: for nair?

Finally, a bit unrelated to L-canceling, but how would one go about consistently wavedashing a certain distance?
It's better to use A for nair assuming you have plans to try out the many character options in P:M.
That way when you play a character with a zair you don't go around using that because you're just used to it.
Otherwise it doesn't matter.

There is no drawback to L cancelling really, so the benefit is that you simply can act earlier from landing with an aerial. If you can see a benefit to moving earlier, use it. This is pretty much everytime that you do not land a killmove aerial, which you should l cancel in case it whiffs anyway. There's lots to incorporate it, whether it be shielding afterwards, grabbing quickly afterwards,jumping for another aerial, going into dashdance, running away or running through, all of those things are benefitted by the L-cancel.

As far as the wavedashing goes, I figure it's mostly just not getting fixated on the three bottom spokes of the hexagon when you look at your controller. I believe airdodge has more angles, so you just have to get used to not getting your control stick in those spokes all the time. Similarly to getting those in-between angles with fox's UpB.
 

Lime Cultivist

Smash Apprentice
Joined
Jul 19, 2014
Messages
97
Location
Long Island
3DS FC
3368-3457-2010
Well, the timing for SHFFL'ing is different for every character, so whenever I played a new one it was difficult at first to get used to the timing. People are saying that it's easy to learn, and it is, but actually remembering to use it consistently in matches against real people took me pretty long. I just kept forgetting to wavedash and l-cancel in the pressure of the match. But now after a few months I do it automatically and get around 90% usually. I also really do like the white flash, it's helpful.
 
Top Bottom