Antomeq
Smash Rookie
- Joined
- Aug 3, 2014
- Messages
- 7
So I was TASing about with dolphin, when I noticed that captain falcon's aerials have very peculiar L-canceling speeds.
Not only is the L-cancelled animaiton playing at around 4X speed, that speed is varying by a considerable, non-integer amount depending on the aerial.
So I decided to also check what happens when I do not L-cancel..
The landing lag still appears to be reduced? And again with the significant variations in speed, from ~1-3X, none of the integer multipliers.
Does anyone have an explanation for this? My assumption is that every aerial has some decimal or floating point multiplier applied to it.
I also tested some of foxes and ganondorf's aerials to see if there was similar variation, and there is, but I didn't bother making gifs. If you want I can probably make some tomorrow.
Also note that this is TAS, so everything is being performed frame-perfect.
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Not only is the L-cancelled animaiton playing at around 4X speed, that speed is varying by a considerable, non-integer amount depending on the aerial.
So I decided to also check what happens when I do not L-cancel..

The landing lag still appears to be reduced? And again with the significant variations in speed, from ~1-3X, none of the integer multipliers.
Does anyone have an explanation for this? My assumption is that every aerial has some decimal or floating point multiplier applied to it.
I also tested some of foxes and ganondorf's aerials to see if there was similar variation, and there is, but I didn't bother making gifs. If you want I can probably make some tomorrow.
Also note that this is TAS, so everything is being performed frame-perfect.
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