Well today I tested the precentage needed for various moves to KO.
I used Mario on the middle of FD, without DI. I counted it when Mario got KO'd on the side. (or star KO). I also forgot few attacks. Dash, ledge, get up attack and glide attack. Will update this once I try them. (I won't mind if someone else does it though
)
Heres the list:
Some attacks have better knockback when hit closeby, and weaker when hit further, hence the two numbers. The ones with (*) are Star KO's. I haven't tried over 350 on certain moves. All smashes are uncharged as well.
Forwardsmash:
120% - 121%
Downsmash:
133% - 150% (in front)
193% - 236% (*) (behind)
Upsmash :
130% - 143% (*)
Forward tilt:
155%
Down tilt:
206% (*)
Up tilt:
237% (*)
Dash attack:
141% - 185% (*)
175% (if you start to dash attack inside him or very close to him) (*)
AAA:
Does not kill under 350%
Neutral air:
~280%
Forward air:
159% - 171%
Back air
100% (sweetspoted)
300% (without sweetspot)
Down air:
145% (*)
165% if the target is in front (farthest possible) (*)
178% if the target is behind (farthest possible)
Up air:
172%
Glide attack:
130% (*)
Up throw:
201% (*)
Forward throw:
212%
Back throw:
~300%
Down throw:
Does not kill under 350%
Ledge attack:
Does not kill under 350%
Get up attack:
Does not kill under 350%
Fully Charged Arrow:
294%
edit: added glide, dash, get up and ledge attack.
I used Mario on the middle of FD, without DI. I counted it when Mario got KO'd on the side. (or star KO). I also forgot few attacks. Dash, ledge, get up attack and glide attack. Will update this once I try them. (I won't mind if someone else does it though
Heres the list:
Some attacks have better knockback when hit closeby, and weaker when hit further, hence the two numbers. The ones with (*) are Star KO's. I haven't tried over 350 on certain moves. All smashes are uncharged as well.
Forwardsmash:
120% - 121%
Downsmash:
133% - 150% (in front)
193% - 236% (*) (behind)
Upsmash :
130% - 143% (*)
Forward tilt:
155%
Down tilt:
206% (*)
Up tilt:
237% (*)
Dash attack:
141% - 185% (*)
175% (if you start to dash attack inside him or very close to him) (*)
AAA:
Does not kill under 350%
Neutral air:
~280%
Forward air:
159% - 171%
Back air
100% (sweetspoted)
300% (without sweetspot)
Down air:
145% (*)
165% if the target is in front (farthest possible) (*)
178% if the target is behind (farthest possible)
Up air:
172%
Glide attack:
130% (*)
Up throw:
201% (*)
Forward throw:
212%
Back throw:
~300%
Down throw:
Does not kill under 350%
Ledge attack:
Does not kill under 350%
Get up attack:
Does not kill under 350%
Fully Charged Arrow:
294%
edit: added glide, dash, get up and ledge attack.