If Namco requires a rep that isn't Pac Man, it should definitely be Klonoa.
I would be sooooooooo happy if Klonoa was in. Unfortunately, his chances are
right down there with Geno.
Klonoa is basically a Namco mascot. He is a rabbit-cat-thing with huge funny ears.
He carries a wind ring that has this little girl called lolo inside it.
She can come out and trap enemies and inflate them with wind.
She comes out as an orb of energy during gameplay, but comes out
as herself during cutscenes.
They go around collecting elements with some strange yellow dog called popka.
Sounds ********, but it's a thoroughly entertaining game.
Weight: Average to heavy. About Ness. Slow faller.
Jumps: Totally Samus-ified
Medium lag, but some moves have laggy recoil.
A: Punch
A, A: Punch, punch
A, A, A: Punch, punch, kick
A, A, A, A: Punch, punch, kick, wind BULLET.
The wind bullet does 13% and has moderate knockback.
Rinse and repeat.
Utilt: Sweeps hand with wind ring over his head.
A very similar special effect to Zelda's u tilt.
F tilt: Captain Falcon's F-tilt
D tilt: Luigi's taunt
Uair: Headbutt upwards
Dair: Simiar to Ness
Fair: Swings his ears in front of him.
Bair: Fist with wind ring backwards
F smash: A really hard push. Sticks his two hands out in front of him.
17% when fully charged, and strong Knockback.
Usmash: Uppercut with wind ring fist.
20% when charged. Strong knockback, but no horizontal range, like Marth's Usmash.
D smash: A wind bullet circles around him once.
15% when charged. Average Knockback.
B: Wind grab: Uses wind ring to grab enemies. Lolo comes out as an orb
then goes forward a bit then retracts, like Yoshi's tongue. Once an enemy has been
grabbed, Klonoa lifts him/her over his head, and he can carry them a bit.
Once grabbed, A is to throw them forwards with moderate knockback.
They can be thrown downwards to aid recovery pressing B.
Or pressing upB or Jump again after 2 jumps.
Throwing an enemy downwards should count as a meteor, but for
balance sake, I would make it bounce them upwards a little or have a
neutral effect.
UpB: Popka jump. This is the move that player 2 can do in co-op adventure.
It's a magic jump that goes upwards. Lol. It would be like luigi's upB,
but with the damage more evenly spread out throughout the attack.
Side B: Ear flap, gains some height, 7% damage, aids recovery.
On land, It's a Mario cape type. In the air, he does 3 flaps to gain height.
This move works as a reflector. The only problem it it's slow in the air.
If done just above the ground, a ring of dust appears around.
Down B: Pull a random enemey (A bit like Link) Out of his pocket,
and throws it by pressing a or downB again.
Moo (70% chance to get): Can be red or yellow. Thrown like a turnip.
6% for red, 8% for yellow. No knockbat for either.
Colour sparkle-fish Likuri (15% chance to get):
Red = fire
Yellow = electric
Blue = freeze
12% each
Little knockback.
Nothing (3%): Klonoa pulls out nothing from his pocket, looks at his empty
hand and pulls a WTF!? face for about 1/2 a second.
Boomie elephant (2% chance to get): Basically a bob-omb.
His ordinary grab would act like Link's.
Ranged, and can be used to grab ledges.
But it has about half the range, making it a useless technicality for ledges.
His airdodge would be a non-damaging, more subtle version of the ear flap.
Taunt: Throws wind ring up in the air and catches it, saying "Wahoo!"
If this taunt is interupted, the ring will continue to fall, but cannot be picked up
and will rematerialise in Klonoa's hand as soon as it touches the ground.
Stage: Probably Volk Factory or La-Looshka.
Kirby hat: the Pac-man cap that Klonoa wears.