Stage striking doesn't exist to make MUs more even. It's to eliminate the random factor of choosing the starter through the random button. And how else would you do it than have the players strike them one after the other without calling it "out of the players power"? Being able to strike to a stage that favors your MU is just a very nice side-effect.
My characters don't mind Halberd too much (Diddy and Luigi should be able to get kills pretty early). Just today I killed a ROB at <10 % with Luigis downB with the final hit not even hitting him (he was already dead since we were kinda high up. Have you never seen the disturbingly early kills on Halberd and Delfino? That's pretty bad for competitive play. Even some of the biggest followers of liberal stagelists agree to that. If you don't find it bad for competition, to be able to die from any % anywhere of the stage then you kinda don't mind the less skille. If you want to play like that, play RPS or just Sudden Death (to stay in the game). If one hit equals death, then there's almost no point in playing in the first place. And there's just a few characters that can even do it - most notably Rosalina. I'm sure enough people have seen her KO at < 30 % with uair off of a throw or just following up. Stupid BS like that shouldn't even be allowed in the first place. Everyone feels bad for the player who died like that, but no one thinks about getting rid of that stuff. It doesn't make any sense. "Actually, this stupid **** shouldn't even be legal in the first place"?! People need to stop letting that happen by allowing such a really bad competitive stage.
They're obviously wrong. People who say stuff like that have no idea what they're talking about. Though depending on your viewpoint you could label any stage as bad. If you want to play only on platform stages then yeah FD is bad for that. If you want stages that transform or have casual stuff and randomness etc. then yeah they are bad. SV definitely has a few flaws more now with airdodge-landinglag + smaller blastzones which hurts it, but almost everyone still prefers it. Why? Because it's the best stage for their character? Please don't make me laugh (not talking about you specifically, just anyone who believes that). People like it because there's a great balance between platforms + no platforms. You have a lot of free room aerially while still not having platforms around to stop your landing or make it too difficult to approach / get in like on Battlefield [I'm not saying the stage doesn't have any influence on MUs]. Or have platforms be able to drag you off + have them really high and an a low ceiling like in TaC, which sometimes doesn't even have platforms at all. Pretty sure no one's going to label SV the god stage in this game. Like I said, it has it's flaws, but people still prefer that and let these flaws not stop them from going there, because it's STILL with these flaws much better to play on then on almost any other stage. You can always calculate the platform in in advance to know what to do / not to do. It isn't just suddenly below you and you get punished. You can plan in advance "okay, the platform's there, I should try not to land on it to not get my landing punished". Sometimes you might be in the unfavorable position to not have a true option against that, or that the platforms is just there to rescue someone while they would've failed to recover, but both players can always calculate that in and punish their landing on the platform. It's also just a platform and not something that kills like TaCs platforms could do. I'm pretty sure that if the platform was static it would be less balanced than it is now, because platforms create situations where approaching get's limited. Because of the movement of SVs platform this never happens, unless your opponent is always moving with it (but then if you just wait for him to come you might be in the adventage to try to keep him away).
Zero pretty much hit the nail on the head when he said something like "when people take you to Delfino or Halberd they just want to try to win with jank", because that's sadly what can happen on these stages. Getting kills at super low % while being on the stage with moves such as grabs or just combos in general is much too rewarding for these situations. And it's different than getting spiked or something like that, because you're always in that dangerous spot no matter where on the stage you go.
Although Delfino is less bad, because the problem is only there for a short time and if you try really hard you're most likely gonna get away from any direct confrontations with your opponent. Some people might just pick these stages for their looks, platform formation, walkoffs, water, or just to kill earlier with Fox' usmash or uair, which is fine, but sadly they have a few problems and in Halberds case, they're too much since they're always there. At least for my standards. Being able to get these easy kills really helps to randomize the result and lower the skill factor, which is something I don't like.
Welp, when someone says something you sometimes just have the urge to reply. This cycle is hard to stop if it's both ways.
Huh? Last time I checked, Lylat had 3 platforms as well.
The tiny changes of DL64 make the stage pretty different from BF (and much better imo). So it should definitely be in there. At least if you want to have the best ones for competition.