Brody2
Smash Cadet
Are there any? If so, what are they. Or just point me in the direction of the thread, if something like this has already been posted.
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Originally brought to this forum by me...There is some techniques that i put in my Portuguese Kirby FAQ, they aren't "advanced" necessarily, but are techniques =]
Towerslamming - That technique just works in the shadow moses island, the technique consists in simply to catch the opponent leaning in the wall, and to use Uthrow of Kirby, the opponent will beat in the tower of the shadow moses and he will die (even with 0%) and Kirby won't die, coming back to the arena. 1-hit-KO.
You're probably just edge canceling the hammer the first time, then doing an air hammer. I can't test it b/c I don't have a wii with me right now and b/c I don't use hammer that much.I think i discovered a new technique yesterday,
It look like a triple hammer, u short hop and use aerial hammer so it perfectly touches the edge of the stage and apparently when i did it i got two more swings out of it. I have it on tape i think but i'm not sure, Kirby mainers plz try and test this
This is Gonzo on my friend's profile
Explain this more plz :OAlso there is his infinite jump. Use aerial hamer at the right time so that it ends just b4 Kirby hits the ground, if done correctly Kirby will not touch the ground but will get all his jumps back.
It's a worthless technique, only good for maybe looking a bit cool. Kirby actually does touch the ground, but the animation of the aerial hammer swing makes it look like he doesn't. Doesn't do any good in a competitive match.Explain this more plz :O
You're probably just edge canceling the hammer the first time, then doing an air hammer. I can't test it b/c I don't have a wii with me right now and b/c I don't use hammer that much.
A few days back I somehow did this on other characters. Pulled it off against Mario's b-air (ended up killing himself when he up-B'd and got stuck under Castle Siege's lip) and Toon Link's air dodge. They didn't go as far as Ike does, but this needs to be looked into more...Ike Quickdraw Glitch - It is a very useful technique if used against Ikes that like to use FrontB as attack, besides being simple of doing. It is only to use the swallow (with Dedede it also works) if behind Kirby there is a hole (area where the chars die), and Ike to get right Kirby in the middle of the swallow, he will stay in movement, falling of the "cliff."
YES.At's are so lacking for the Kirbmeister! man i wish we had a "zap-jump". Thought i kept doing something similar, after i would be hit into the air, i'd hop once after the di from the hit has vanished and i'd scale 2 times the height it should go, it happened abou 5 times at the tourney i was in yesterday, worth looking into?
We should look into this more. Really.A few days back I somehow did this on other characters. Pulled it off against Mario's b-air (ended up killing himself when he up-B'd and got stuck under Castle Siege's lip) and Toon Link's air dodge. They didn't go as far as Ike does, but this needs to be looked into more...
Meh, doesn't really matter. It'll probably get renamed if it turns out to work with a lot of other things.I call the Starshot KO / Spit Gimping with other name, Undercide.
Giucob, isn't Ike withdraw glith, is Ike quickdraw glith, the name of the Ike FrontB.