Nickname87
Smash Apprentice
Heyyyyyyy i made this thread because I have been hearing a lot of hate on Kirby's special that i think is wrong.
Also i would like to hear what you all think of Kirby's specials and any
tricks you might have with them
Disclaimer: you should NOT spam these specials
HAMMER:
General Information
There are three phases the hammer will go through, not on fire, on fire, and the almighty engulfed in flames hammer spectacular.
The first phase will do 19%-21% damage and does good knockback,
The second does 22%-28% damage and has great knockback,
The last phase will do 35% damage but that wont matter cause they probably died from it already.
(All percentages were on the ground)
Usage
I found that this is most useful as an edge guarding tool off stage.
It can also be very effective if you can manage to basically play a game of dodge ball while moving towards your
opponent dodging their moves
Small Tidbits
At full charge you will receive damage from this UNTIL you reach 100% then you receive no damage at full charge.
When it is at full charge and you use it in the air it will only do one swing instead of 2.
FINAL CUTTER
General Information
There are also three parts to this move.
The first is the ascending part, then (of course) the falling part, and finally the weird shock wave thing.
The first part does 5% damage
The second part does 2% damage and has the soft spike property
The final part can do 5% damage (if you hit with the 2nd part first) or 6% damage (if no other part of the move hit)
Usage
obviously used for his recovery.
Final cutter spike- you want to throw/hit them far off stage face away from ledge and start final cutter while still facing away from the ledge and move backwards during start up frames of the first cut then aim to grab the ledge and if you connect you will get a soft spike
Another way is when you hit then off stage you can jump off too and time your final cutter to hit the same time as them grabbing the ledge
I will try to get a video for theses and edit them in
STONE
General Information
there are two hit boxes for this move Falling stone and Grounded stone
Grounded stone does 14% damage and little knockback
Falling stone does 18% damage and great knockback
Usage
Should be used mostly off stage as an edgegaurd option or in mid air as a mix up but it should never hit the ground because it has a ton of end lag for you opponent to take advantage of.
Tidbit
Stones will slide on most slanted platforms.
Inhale
General Information
After sucking someone up you have two options spit them out or take their power
spitting them out does 6%
taking their power does 10%
Usage
I think that inhale is one of the more useful specials
It is a great set up move for the Final Cutter Spike If you spit them out at the edge
Also if you knock someone off screen but not KO then you can float out and suck them up and spit them out immediately for a guaranteed KO if done right
(here is a video)
(off screen)
(under stage)
sorry for poor quality
Also spiting them out at the edge can set up for this pretty well or other aerials
Finally you can also spit the under the stage if it is a floating stage
Tidbits
Also i would like to hear what you all think of Kirby's specials and any
tricks you might have with them
Disclaimer: you should NOT spam these specials
HAMMER:
General Information
There are three phases the hammer will go through, not on fire, on fire, and the almighty engulfed in flames hammer spectacular.
The first phase will do 19%-21% damage and does good knockback,
The second does 22%-28% damage and has great knockback,
The last phase will do 35% damage but that wont matter cause they probably died from it already.
(All percentages were on the ground)
Usage
I found that this is most useful as an edge guarding tool off stage.
It can also be very effective if you can manage to basically play a game of dodge ball while moving towards your
opponent dodging their moves
Small Tidbits
At full charge you will receive damage from this UNTIL you reach 100% then you receive no damage at full charge.
When it is at full charge and you use it in the air it will only do one swing instead of 2.
FINAL CUTTER
General Information
There are also three parts to this move.
The first is the ascending part, then (of course) the falling part, and finally the weird shock wave thing.
The first part does 5% damage
The second part does 2% damage and has the soft spike property
The final part can do 5% damage (if you hit with the 2nd part first) or 6% damage (if no other part of the move hit)
Usage
obviously used for his recovery.
Final cutter spike- you want to throw/hit them far off stage face away from ledge and start final cutter while still facing away from the ledge and move backwards during start up frames of the first cut then aim to grab the ledge and if you connect you will get a soft spike
Another way is when you hit then off stage you can jump off too and time your final cutter to hit the same time as them grabbing the ledge
I will try to get a video for theses and edit them in
STONE
General Information
there are two hit boxes for this move Falling stone and Grounded stone
Grounded stone does 14% damage and little knockback
Falling stone does 18% damage and great knockback
Usage
Should be used mostly off stage as an edgegaurd option or in mid air as a mix up but it should never hit the ground because it has a ton of end lag for you opponent to take advantage of.
Tidbit
Stones will slide on most slanted platforms.
Inhale
General Information
After sucking someone up you have two options spit them out or take their power
spitting them out does 6%
taking their power does 10%
Usage
I think that inhale is one of the more useful specials
It is a great set up move for the Final Cutter Spike If you spit them out at the edge
Also if you knock someone off screen but not KO then you can float out and suck them up and spit them out immediately for a guaranteed KO if done right
(here is a video)
(off screen)
Also spiting them out at the edge can set up for this pretty well or other aerials
Finally you can also spit the under the stage if it is a floating stage
Tidbits
- Any moves with spitting out your opponent i just stated can be done better by king dedede
- bowser jr is funniest copy ability and duck hunt has funniest hat
- copying villager and shulk's ability is probably the most useful to copy
I WOULD LOVE TO HERE WHAT YOU HAVE TO SAY SO SPEAK PEOPLE!
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