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That happens even without fire/ice Mario installed, it's just a glitch with P:M.So I downloaded Version 5 of Ice Mario for compatibility with the Fire Mario mod, and I got... strange results when using Dr. Mario.
All four Dr. Mario colors colors are subjected to a lasting Cape animation, if it's swung in the air.
To make sure it wasn't just my Project M screwing with me, I downloaded a new copy of it, and tried using your Mario Alts again. I got the same results as well.
Was this a known glitch by any chance? Just thought I'd let you know aha.
Are you sure about that?That happens even without fire/ice Mario installed, it's just a glitch with P:M.
Yes, this was a known glitch. (I was the first one to report it. XD) Thanks for sharing anyway, though!So I downloaded Version 5 of Ice Mario for compatibility with the Fire Mario mod, and I got... strange results when using Dr. Mario.
All four Dr. Mario colors colors are subjected to a lasting Cape animation, if it's swung in the air.
To make sure it wasn't just my Project M screwing with me, I downloaded a new copy of it, and tried using your Mario Alts again. I got the same results as well.
Was this a known glitch by any chance? Just thought I'd let you know aha.
I see aha,Yes, this was a known glitch. (I was the first one to report it. XD) Thanks for sharing anyway, though!
It happens with all of them. KingJiggs apparently checked all of his FitMario's with the default Project M 3.02 one, and he says that the unaltered code is the exact same in the default FitMario and his FitMario's. So he doesn't know what the problem is.I see aha,
Does this glitch only affect Version 5? Or are all of KingJiggs's Fire/Ice Mario alts prone to the glitch as well?
Is the cape data in FitMario? Is this something we could possibly troubleshoot for him?It happens with all of them. KingJiggs apparently checked all of his FitMario's with the default Project M 3.02 one, and he says that the unaltered code is the exact same in the default FitMario and his FitMario's. So he doesn't know what the problem is.
That will work like how i mentioned above.For Mega Charizard X is it possible to edit it so he has the original flame effects for his special attacks while retaining the blue flame effects for his standard attacks(Fsmash, Fair, tail attacks, ect...)?
Im not sure how this works I plan on playing around with it to see what I get. I dont mind having regular fire effects for the special attacks and it makes more sense for charizard x to have the aura effects for the physical attacks since its his specialtyThat will work like how i mentioned above.
If Compare: LA-Basic[54] == *Costume slot* (let say Mega charizard X is on 03)
*Alt's coding*(his original code part now flag is aura)
Else
*Normal coding*(his original code part for the flame attack flag is)
EndIf
I think where to change the flag is on Special Offensive Collision.
Well, the sword effect over Masked Man Lucas is already confirmed for the official build.Are these alt effects going to be updated for 3.5?
You can't until KingJigglypuff or someone else updates them to 3.5.How do i use these unoffical costumes?
They sorta do, but you're essentially using 3.02 Mario in 3.5 then.These do work on 3.5.
The file you are using loads a 3.02 character without the changes they received in 3.5. So while they do "work" they are not technically compatible with 3.5 (since they alter the move sets of the characters).No. Everything works perfectly fine.