INSANE CARZY GUY
Banned via Warnings
I figured this should be a A and Q because whrn something is answered something new is asked, anyone who knows what they are talking about can answer
There is no point to the name other my name and if looked like something neat.
Skip past the line if you aren't an anti pichu metagame poster and don't whine all the time
because this C*** has been covered for over 8 years in the pichu boards really look it up that's all that has ever happened that and a barrel glitch.If you are playing as pichu don't be P**** and cry about him sucking no you suck because you aren't winning or coming close(not saying pichu is top tier or anything)
This doesn't mean we do what the roy boards did in the past and I don't know if they still do but compare roy to marth or pichu to pikachu. They are different roy uses his d-tilt a lot more and other things. Pichu isn't pikachu they have some moves that are the same but only some and still there is a difference like pichu is much better with grabs, twice the range,faster l-cancels mean smoother grabs,less knockback means longer chain throws.
--------------------------------------------------------------------
Me as a pichu player
I don't john and I main the ice climbers so you may see me trying to be the ice climbers with all his grab set-ups, chain throws, Up-B approch= my ice climber wavedash but not used nearly as much, try to be very techical ,I will juggle, and try to de-snyce, But I as an ice climber know better than you a lot haveing a good grab game, even if I rarely chain throw.
I have discovered a lot of tatics for pichu. sadly I don't have my notebook of 20 pages of metagame stuff with me
so I will try to remember some of it
Side-B= go to to PS roll to end fully charge side-B your lag will lag at the edge (useless you miss them which you want) and you can use up-b to quickly get back on it's kindof flashly or you could jump.
Anti camp-jab the crap out of preojectiles and bombs(you should grab them you can beat anything that isn't half way charged or a laser or bizzard like. Ducking is legit for pichu,you can run under samus's missles most of the time(not dding) falco's lasers jump or duck. pichu is small, fast, and pretty hard to camp so no worries and you can dash attack to beat them. Sometimes I run off the stage and jump back on to avoid projectiles/camping and when they figure out it's not working and approach I can side-B, do an air move,up-B back on to surprize them.
Sheild pressure-peach/zelda can't gran you from your jab so jab the F*** out of their sheild,because your safe till they put down their sheild and dash attack you. fair is a good set-up and down-B is very damageing and sheild pokes easily
Anti juggle-pichu only tools, B can hit before they can reach you, dair is good but most upairs beat most dairs, I want to try side-B one day, Up-B weave out and start juggling them, Doown-B pops them up and they take a lot of damage and they are stuned for most of your lag(most hit yourself
dilt giltch- use dtilt when wearing something look closely in 1/4 speed and it disappears check with the metal box
I had a lot more but this should give everyone a jump start on pichu, i should have my notes by mondayish
There is no point to the name other my name and if looked like something neat.
Skip past the line if you aren't an anti pichu metagame poster and don't whine all the time
From this point on I believe everyone knows pichu has flaws so there is no point to talk about them unless needed like someone says something dumb like just go outspace marth with nair or spam fair like 5 a stock, something like that.Heck pichu is low in melee because everyones a ***** and is afraid to even touch him. and everyone will give you terrible advice on how to play as him like don't touch your self hurting moves on that's basicly takeing away half your moves, no always land your self-hurting moves, take his fair it gives you a free grab which is amazing when you have 2 chain throws 1 techchase and a solid laucher.
he is light and chain throwable so it falco but pichu can't be or is hard to camp, combo,hit,edge gaurd,juggle,pillar,and waveshine unlike like falco hmm. which is the better trade,
pichu has more ways to appraoch than pikachu by useing his up-B, pichu is really fast and really powerful only a fool would argue otherwise.
he has poor range, but he is fast and powerful hard to predict, has projectlies, mindgames, and with a good defence which pikachu dooesn't have.
I,m not saying pichu is high or anything but he should be a little below pikachu and he is a legit fox /falco counter they can't camp,juggle,waveshine,gimp, and pichu can use any air move to get a grab and chain throw or juggle them to death or easily gimp.
but i,m crazy so F*** me. and yes a covered his flaws but his pros which are pretty high and I didn't count any of the small details like 2 frames of landing lag because no one really uses them.
because this C*** has been covered for over 8 years in the pichu boards really look it up that's all that has ever happened that and a barrel glitch.If you are playing as pichu don't be P**** and cry about him sucking no you suck because you aren't winning or coming close(not saying pichu is top tier or anything)
This doesn't mean we do what the roy boards did in the past and I don't know if they still do but compare roy to marth or pichu to pikachu. They are different roy uses his d-tilt a lot more and other things. Pichu isn't pikachu they have some moves that are the same but only some and still there is a difference like pichu is much better with grabs, twice the range,faster l-cancels mean smoother grabs,less knockback means longer chain throws.
--------------------------------------------------------------------
Me as a pichu player
I don't john and I main the ice climbers so you may see me trying to be the ice climbers with all his grab set-ups, chain throws, Up-B approch= my ice climber wavedash but not used nearly as much, try to be very techical ,I will juggle, and try to de-snyce, But I as an ice climber know better than you a lot haveing a good grab game, even if I rarely chain throw.
I have discovered a lot of tatics for pichu. sadly I don't have my notebook of 20 pages of metagame stuff with me
Side-B= go to to PS roll to end fully charge side-B your lag will lag at the edge (useless you miss them which you want) and you can use up-b to quickly get back on it's kindof flashly or you could jump.
Anti camp-jab the crap out of preojectiles and bombs(you should grab them you can beat anything that isn't half way charged or a laser or bizzard like. Ducking is legit for pichu,you can run under samus's missles most of the time(not dding) falco's lasers jump or duck. pichu is small, fast, and pretty hard to camp so no worries and you can dash attack to beat them. Sometimes I run off the stage and jump back on to avoid projectiles/camping and when they figure out it's not working and approach I can side-B, do an air move,up-B back on to surprize them.
Sheild pressure-peach/zelda can't gran you from your jab so jab the F*** out of their sheild,because your safe till they put down their sheild and dash attack you. fair is a good set-up and down-B is very damageing and sheild pokes easily
Anti juggle-pichu only tools, B can hit before they can reach you, dair is good but most upairs beat most dairs, I want to try side-B one day, Up-B weave out and start juggling them, Doown-B pops them up and they take a lot of damage and they are stuned for most of your lag(most hit yourself
dilt giltch- use dtilt when wearing something look closely in 1/4 speed and it disappears check with the metal box
I had a lot more but this should give everyone a jump start on pichu, i should have my notes by mondayish