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I missed that. Video?The project plan news only helps our case, in my opinion.
Each new piece of information seems to point towards our King making the cut...it‘s almost too good to be true!
BTW, anyone noticed the change to Bowser Jr.‘s neutral B?
The cannonball now spins slightly while flying...could this change be in place to differentiate Jr‘s projectile from another cannonball? HMMMM?!
You see it briefly in jr.‘s character trailer and during the stage presentation, if memory serves right. Cannot Research properly right now because I am at workI missed that. Video?
It would definitely feel awkward if Toshihide Tsuchiya's voice portrayal of K. Rool gets used, and yet Kenny James's voice portrayal of Bowser still isn't being used. I mean seriously, Bowser no longer resembles his Brawl incarnation.If I recall correctly, Giga Bowser was created as a callback to the earlier Bowser designs, where he was more aggressive looking, because Sakurai wasn't fond of Bowser's more recent, cartoonier appearance.
Maybe he'd think the same about K. Rool...?
Am I the only one who actually prefers the way Donkey Kong and Bowser sound in the Smash games..? Haha I like the more serious approach to those characters. I like Donkey Kong sounding more like an ape then all goofy and silly and whatnot. Same goes for Bowser. Not really a fan of how he sounds in Mario games now. I liked his voice better in games such as Mario 64. But that's why I've been happy that Smash has used the monster noises as opposed to the sillier voices, but that's just me.It would definitely feel awkward if Toshihide Tsuchiya's voice portrayal of K. Rool gets used, and yet Kenny James's voice portrayal of Bowser still isn't being used. I mean seriously, Bowser no longer resembles his Brawl incarnation.
The Ballot, and in general, has shown us just how much Nintendo is listening.I have a hunch that K. Rool's character model would combine elements of both the Rare iteration and the more modern one depicted in Brawl and Smash 4's trophies, the same way Ridley's Ultimate model is kind of an amalgamation of all previous Ridley iterations. I'd love to see a slightly more detailed "modern" K. Rool with the golden stomach, personally.
I second this...I'd be perfectly fine if KKR's model was inspired by both old and new, but it'll be interesting to see what the final result looks like if he's revealed. I have high expectations, just please don't botch it lol.I have a hunch that K. Rool's character model would combine elements of both the Rare iteration and the more modern one depicted in Brawl and Smash 4's trophies, the same way Ridley's Ultimate model is kind of an amalgamation of all previous Ridley iterations. I'd love to see a slightly more detailed "modern" K. Rool with the golden stomach, personally.
My main problem is that with Smash 3DS / Wii U and Smash Ultimate utilizing a more cartoonish art style, instead of Brawl's more realistic art style, it makes no sense for Donkey Kong, Diddy Kong, and Bowser to sound like real world animals in a cartoonish environment. And when you look at the screenshot below, that further shows how out of place it is to see Donkey Kong still sounding like a real world gorilla.Am I the only one who actually prefers the way Donkey Kong and Bowser sound in the Smash games..? Haha I like the more serious approach to those characters. I like Donkey Kong sounding more like an ape then all goofy and silly and whatnot. Same goes for Bowser. Not really a fan of how he sounds in Mario games now. I liked his voice better in games such as Mario 64. But that's why I've been happy that Smash has used the monster noises as opposed to the sillier voices, but that's just me.
Come to think of it, I think I actually like the way they sound in Melee the best. Donkey Kong sounds good, and Bowser sounds the same as in Mario 64.
One- Bowser Jr Isnt Yoshi's enemy, Baby Bowser, sure. Though Id say Kamek. Still, Baby Bowser would be a good Echo! Since it seems the Koopalings do not count, nor Alpha. Maybe they just arent revealed yet.Yes, we have to keep the interest up.
It's tempting to be the armchair Sakurai roleplayer and predict that a character like K. Rool would not be chosen for DLC. There may be merits to that point of view, but it is far from certain. And ultimately, it just hurts our chance if we accept being disappointed because we see disappointment as an inevitability.
We need to keep stubbornly pushing through.
Of course, we have no idea what the day 1 roster will be like. He may already be in and we don't know about it. But it's always good to think ahead and think of all possibilities. I think that's how the Kremling Kampaign got started in the first place.
BTW, something you can do today is probably RT/favorite Kremling Kampiagner's tweet to Sakurai!
And resist your inner pedant commenting about Bowser Jr or Mewtwo. Lol. Think BIG picture. And BIG PICTURE the message is clear. Help amplify it!
We could get some hidden characters, sure. But considering they know they want DLC this time, and last games the characters kept getting leaked, we may see some more stealth drops with some free DLC to start.No clue. There's been no announcements at all.
They usually either reveal dates for a new character reveal, such as with Robin/Lucina, or they tie in with events/directs like Greninja/Palutena/Pac-Man/Mii Fighters.
If anything though, I'd probably say one is likely either in July or August. It really depends on how many new fighters we're to get and how many they want to reveal before release. If we have like 7 more newcomers and they want to keep, say... 3 secret, then we'd probably get one every other month or so maybe?
Sometimes they revealed 2 characters at a time, like with Lucina and Robin in one trailer, and occasionally they would throw us a reveal trailer out of the blue, but yeah i’m hoping we get one reveal a month, that would be great.
Yeah I’ve come to view the more bestial sounding noises from DK/Bowser as another fine touch that Smash provides to distinguish them as characters. This is the only context where they sound like actual animals, I’m pretty sure.Am I the only one who actually prefers the way Donkey Kong and Bowser sound in the Smash games..? Haha I like the more serious approach to those characters. I like Donkey Kong sounding more like an ape then all goofy and silly and whatnot. Same goes for Bowser. Not really a fan of how he sounds in Mario games now. I liked his voice better in games such as Mario 64. But that's why I've been happy that Smash has used the monster noises as opposed to the sillier voices, but that's just me.
Come to think of it, I think I actually like the way they sound in Melee the best. Donkey Kong sounds good, and Bowser sounds the same as in Mario 64.
Eeeeeeeehhh...One- Bowser Jr Isnt Yoshi's enemy, Baby Bowser, sure. Though Id say Kamek. Still, Baby Bowser would be a good Echo! Since it seems the Koopalings do not count, nor Alpha. Maybe they just arent revealed yet.
That's a fair point. I definitely thought the noises were more appropriate in Melee and Brawl than they are in Smash 4. While I agree with you on Bowser favoring a more cartoonish look, I personally feel like Donkey Kong in particular is a mixture between serious and cartoonish. He certainly looks cartoony when he gets hit or does certain things, but then looks more serious when his model is idle or when he throws out most of his attacks. It honestly reminds me of the original Donkey Kong Country games, where I felt like they walked a fine line between cartoony and serious. But I completely understand your point. I wish he didn't have some of the silly animations that he has like the one above. It always makes me feel like he's supposed to be comedy relief haha.My main problem is that with Smash 3DS / Wii U and Smash Ultimate utilizing a more cartoonish art style, instead of Brawl's more realistic art style, it makes no sense for Donkey Kong, Diddy Kong, and Bowser to sound like real world animals in a cartoonish environment. And when you look at the screenshot below, that further shows how out of place it is to see Donkey Kong still sounding like a real world gorilla.
Of course, there's no way that Ridley will ever sound cartoonish, since he's from a more realistic franchise. As for Charizard, it has always made various roars and grunts, even in the Pokemon TV series. And then for Dedede, because he doesn't have much, if any voice clips in the Kirby titles, Sakurai's voice portrayal of him is pretty much his only good option.
I think if K-Rool hypothetically has a blunderbuss attack, the cannonballs would work like his DKC2 boss fight, where they're spiked.Yep, you can deffinetly see a slight spin on his cannon ball in this video when he shoots Luigi... I agree it's a pointless change and could be changed due to another canonball attack coming????
https://youtu.be/fZ2dm9EoJfE
The evidence is certainly building... especially if the game is built off the same engine as Smash 4 I can see them changing the attack as they would use previous attack assets for something so similar would probably feel the need to make them unique to one another
How do you think they could go about implementing the different trajectories/styles of the cannonballs? Or would that be a custom move thing?I think if K-Rool hypothetically has a blunderbuss attack, the cannonballs would work like his DKC2 boss fight, where they're spiked.
Frankly I'm hoping custom moves don't come back, and maybe let the trajectories be a charge-based thing. I'd always have the canonball land on the ground and grow spikes though, with a limit of two on the field at once.How do you think they could go about implementing the different trajectories/styles of the cannonballs? Or would that be a custom move thing?
I think we'd just get the main cannonballs.How do you think they could go about implementing the different trajectories/styles of the cannonballs? Or would that be a custom move thing?
It's honestly the perfect way to differentiate them. Not like we don't have completely unique characters with a similar B move or 2. (Literally every Counter)I think we'd just get the main cannonballs.
Jr's cannonballs dont have gravity to them, where K-Rool's do. After they land the spikes stick out. (At least during the first phase of his fight, it gets kind of complicated past that).
That's probably the ideal way to implement them. I'm imagining a lot of tricky zoning play with the positioning of the cannon ball/the player/the vacuum effect from Rool's blunderbuss. Like if he activates the vacuum and you happen to be between the ball and Rool, the ball briefly stuns you/pulls you to him at a much quicker pace. Whether or not the ball knocks you up/down/stuns would depend on how much velocity it's gained, something like that.I think we'd just get the main cannonballs.
Jr's cannonballs dont have gravity to them, where K-Rool's do. After they land the spikes stick out. (At least during the first phase of his fight, it gets kind of complicated past that).
It ****ing baffles me when I see people say "He's got like no moves" or "He doesn't do anything new" when we sit here brainstorming and can't even decide on what to narrow down for him. I love the idea of a deceptive zoner. Electric traps, spiked canonballs, the ability to zip around with his blunderbuss jet, maybe even have the crown toss, and let it pull people back toward him on the rebound? (Potentially into a cannonball/trap?)That's probably the ideal way to implement them. I'm imagining a lot of tricky zoning play with the positioning of the cannon ball/the player/the vacuum effect from Rool's blunderbuss. Like if he activates the vacuum and you happen to be between the ball and Rool, the ball briefly stuns you/pulls you to him at a much quicker pace. Whether or not the ball knocks you up/down/stuns would depend on how much velocity it's gained, something like that.
God he is so much fun to brainstorm *_*
The gas clouds alone have the potential of making him one of the trickiest characters to play against if utilized properly. No other mechanic present in any Smash comes close to those effects, apart from a couple items maybe.It ****ing baffles me when I see people say "He's got like no moves" or "He doesn't do anything new" when we sit here brainstorming and can't even decide on what to narrow down for him. I love the idea of a deceptive zoner. Electric traps, spiked canonballs, the ability to zip around with his blunderbuss jet, maybe even have the crown toss, and let it pull people back toward him on the rebound? (Potentially into a cannonball/trap?)
There's invisibility, there's playing dead (kind of a cop-out counter mechanic but it could work), there's the gas clouds, he has *SO MUCH STUFF*.
Then it's DLC or no buy for me.Oh, that makes sense. Still hopeful for our king, but what if he doesn't get in (at least in the base roster)?
As the end of this states, it somehow got posted in the Wolf board when it was supposed to be in this.[/QUOTE]Real talk, I've always liked K Rool. He's been a bit neglected (read: ignored) recently in the Donkey Kong games, but he's DKs Bowser or Ganondorf. And he's more than workable in Smash. The more I think about how his character and personality can be applied in Smash, the more interesting he becomes. He'd be such a different fighter, with a Bowser style but a fusion of Wario and King Dedede in terms of being colorful and zany. Using his Blunderbuss, odd crown attacks, boxing moves, using his goons as weapons, barrel attacks...there's a lot of potential with this guy, and he's probably THE biggest newcomer missing in Smash now that we have Ridley.
Edit: For some reason, this posted here and not in the K Rool thread because my phone was tweaking out, ignore this.
It's *very* likely he was too complicated to be based on another fighter in any way. Remember they said Bayo was the "most realizable" of the fighters that did well. I personally like SourceGaming's current theory, that Bayo was already going to be chosen, and they decided on her as early as June of 2015 (It takes a LONG time to get a model of that quality going, and 2 months isn't even close to enough), and put in K. Rool as a "consolation" of sorts as a Mii costume, since a character like him was too different.I know we have hindsight now but maybe K. Rool's move set actually prevented him from being in the last game not because he doesn't have one but he has too much and its too complicated. As we know and been said what would he actually be and what moves would he use? Maybe it was too much or they just couldn't get the idea down in the short time it took for dlc character and they knew they needed to take more time in a new game.
My main reason for this thought is how much they have updated the HUD and all the extra little bits now like Villager's item display or Shulk's Monado selection etc. What if K. Rool had a similar mechanic by his stock for selecting what type of cannonball comes out of the blunderbuss? I know it would give it away to your opponent a little bit to display it but if he was to have the 5 or 6 different types of shot you would need some way of keeping track.
I still personally like the idea of the projectile changing in relation to your damage but I know that's probably not very practical overall.