Well, guys, here's my K. Rool's moveset. Tell me what do you think.
Stats
Jump: 4.5/5
K. Rool can perform huge jumps, as seen in Donkey Kong Country. Although he can't glide or multijump.
Size: 5/5
K. Rool is bigger than Donkey Kong, so, in Brawl, he's as tall as Bowser. Also, he's a fat crocodile, so he's an easy target.
Weight: 5/5
He's huge and fat. So K. Rool is as heavy as Bowser.
Speed: 4/5
K. Rool is quite fast, as seen in Donkey Kong Country. He's unique because he's a heavyweight with huge jumps and a good running speed. He's faster than Mario and other characters, but slower than Fox, Sonic or Captain Falcon (of course).
Agility: 2.5/5
K. Rool isn't as clumsy as you can think, but he's not an athlete. It isn't that his attacks are laggy (which most aren't), but a faster enemy can hit him with fast combos.
Strength: 3.5/5
K. Rool isn't as powerful as other heavyweights. He's not weak, but characters like Ganondorf, Bowser or Ike are far most powerful than him.
Recovery: 4/5
His huge jumps, along with his recovery move; made K. Rool a difficult enemy to keep of the stage.
Fall Speed: 5/5
K. Rool can jump long distances, but he's huge and fat. Because of this, he's a fast faller.
Comboability: 2.5/5
K. Rool is decent with combos, but not specially good.
KOability: 4/5
K. Rool has some good kill moves. so he can kill his enemies at low percentages. He's very good KOing his enemies at high percentages.
Battle entrance
The ship where you fight against him in DK64 leaves him in the stage.
Neutral A combo
Damage: Low
Knockback: Low
Lag: Low
Range: Moderate
Duration: Short
Hits: 3
K. Rool punches his enemy. Very similar to Mario's A attack. If you press the "A" button again, you hit a second time, again very similar to Mario's. The third time, though, it's more similar to Mario's forward tilt.
Forward tilt
Damage: Low-Moderate
Knockback: Moderate
Lag: Low-Moderate
Range: Moderate
Duration: Short
Hits: 1
Similar to Mario's, though K. Rool uses a boxing glove here.
Up tilt
Damage: Low-Moderate
Knockback: Moderate
Lag: Low
Range: Moderate
Duration: Short
Hits: 1
A simple uppercut, again similar to Mario's. Again, K. Rool uses a boxing glove.
Down tilt
Damage: Moderate
Knockback: High
Lag: Low-Moderate
Range: Low
Duration: Moderate
Hits: 1
Similar to Samus', though K. Rool uses his blunderbuss.
Dash attack
Damage: Low
Knockback: Low
Lag: Low-Moderate
Range: Low
Duration: Moderate
Hits: 5
The attack that he uses in Lanky Kong's fight in DK64. He runs like an idiot moving his arms and hitting every enemy in his way. It could be compared with Luigi's.
Forward Smash
Damage: High
Knockback: High
Lag: High
Range: Long
Duration: Long
Hits: 1
K. Rool throws his boxing glove forward, like in Diddy's fight in DK64. It has a good range, but you can't move until the glove come back to you, so the enemy can hit K. Rool without effort.
Up Smash
Damage: High
Knockback: High
Lag: High
Range: Long
Duration: Long
Hits: 1
It's basically his Forward Smash, but throwing his glove upwards.
Down Smash
Damage: High
Knockback: High
Lag: Moderate
Range: Moderate
Duration: Moderate-Long
Hits: 1
Additional effects: When K. Rool uses it, he creates energy waves
Wave's damage: Moderate
Wave's knockback: Low
K. Rool jumps and, when he falls in the ground, he creates an energy wave. Fully charged, K. Rool creates three energy waves. He uses this attack against DK and Tiny Kong in DK 64.
Neutral Aerial
Damage: Low
Knockback: Low
Lag: Low-Moderate
Range: Low-Moderate
Duration: Low-Moderate
Hits: 6
Similar to Zelda's, although he uses his cape.
Forward Aerial
Damage: High
Knockback: High
Lag: High
Range: Low- Moderate
Duration: Low-Moderate
Hits: 1
Very similar to Yoshi's, it's a good kill move.
Backward Aerial
Damage: Low-Moderate
Knockback: Low
Lag: Low
Range: Low
Duration: Low
Hits: 1
Similar to Bowser's,
Down Aerial
Damage: Moderate-High
Knockback: Low
Lag: Moderate
Range: Low
Duration: Moderate-Long
Hits: 4 (2 per arm)
He moves his arms like when you hit him in Donkey Kong Country 3, hitting enemies around him.
Up Aerial
Damage: High
Knockback: High
Lag: Low
Range: Low
Duration: Long
Hits: 6
The propeller of his jetpack appears above his head and slashed six times his enemy. One of his best killing moves.
Standard Special: Crown Boomerang
Damage: Moderate
Knockback: High
Lag: Moderate
Range: Very Long
Duration: Long
Hits: 1
K. Rool throw his crown to his enemy, like in Donkey Kong Country. Similar to Melee Link's boomerang, although when he recovers his crown, he's very vulnerable
Forward Special: Blunderbuss
Damage: Moderate/High
Knockback: High
Lag: Moderate
Range: Very Long
Duration: Long
Hits: 1
K. Rool throw a cannonball. It's chargeable. If you charge it, you throw a spiked cannonball, more powerful than a normal one. If you charge it too much, the blunderbuss explodes (like Diddy's Peanut Popgun), but the cannonball still appearing. His signature move from Donkey Kong Country 2. K. Rool can move when he's charging, although much slower than normally.
Up Special: Helicopterpad/B]
Damage: Low
Knockback: Low
Lag: Low
Duration: Moderate
Hits: 1
K. Rool throws his cape and reveals the helicopterpad in his back. He performs a huge jump using it. K. Rool damages his enemies if he toches them. Taken from Donkey Kong Country 3.
Down Special: Energy Shot
Damage: Low
Knockback: Inexistant
Lag: Moderate
Range: Very Long
Duration: Long
Hits: 1-2
Another Blunderbuss shot. K. Rool shoots an energy ball. The energy ball invert the normal controls, and the effects of the A and B moves swap. If you charge it, K. Rool shoots two energy shots (which move in spiral). From Donkey Kong Country 2, too. You can't move when you charge this attack, but the blunderbuss can't explode.
Final Smash: Blast-O-Matic
Damage: Very High
Knockback: Very High
Lag: Moderate
Range: Long
Duration: 20 seconds
Hits: 1
K. Rool disappears and his island ship from DK64 appears in the background. You can move it and press the "B" button for firing the Blast-O-Matic. It requires 2 seconds, so it's easy to avoid. But the powerful blast is almost an Instant KO. After use it, you need like 3 seconds to fire it again.
When the Final Smash ends, K. Rool jumps again to the stage.
Grab Attack
Damage: Very Low
Duration: Short
Hits: 1
K. Rool holds his enemy with one hand. K. Rool can bite his enemy.
Forward Throw
Damage: Moderate
Knockback: High
Lag: Moderate
Duration: Short
Hits: 1
Similar to Fox's. K. Rool uses a boxing glove.
Backward Throw
Damage: High
Knockback: High
Lag: High
Duration: High
Hits: 2
K. Rool throws his enemy backwards and, when the enemy is still in the air, he uses the blunderbuss to hit him.
Down Throw
Damage: Moderate
Knockback: Low
Lag: Short
Duration: Short
Hits: 1
Similar to Kirby's.
Up Throw
Damage: Moderate
Knockback: High
Lag: Short
Duration: Short
Hits: 1
Similar to Jigglypuff's. K. Rool performs an uppercut (using his boxing glove).
Taunts
1st- K. Rool moves his fingers like he did in DK64 while he laughs madly.
2nd- K. Rool says "Thank you" like in DK64.
3rd- A Golden Banana appears in front of K. Rool and he catches it. Then, he looks right and left and guard the banana in his cape.
Shield
K. Rool uses his boxing gloves and protect his face (like in the battle against DK in DK64). Like all large characters, his shield isn't big enough to cover the entirety of his body.
Roll
K. Rool performs a sommersault around his foe. A decent roll.
Air Dodge
Similar to Mario's.
Winning Pose
1st- He appears sat in his throne, laughing madly.
2nd-He appears holding his pet klaptrap, caressing him and smiling.
3rd-He appears shooting his blunderbuss while he laughs.
K. Rool also has an alternate costume, like Wario. K. Rool could use his Kaptain costume (because it's his most popular alter ego).
Opinions?