One can dream, but a moveset I came up with:
Unique quirks:
- Is allowed at least 1 Enemy Step (cancels a move) (refreshes Air Hike/double jump and has the detection range extending a bit past that of a normal footstool) per air time (2 in Devil Trigger)
- Has a wall jump (Wall Hike)
- Has Rebellion and Ebony&Ivory as his main weapons that Style Switch only affects (there are a few exceptions).
- Various devil arm attacks will be represented mostly through standard attacks.
- Has DT gauge (based on successfully landing hits ONLY and loses all progress when losing a stock) and Royal Gauge (based on successful Royal Block attempts) (does not lose progress when losing a stock).
- Devil Trigger activated/deactivated with Shield+Special input (air ok) (Can break out of command/normal grabs) (can be used during startup/active/cooldown frames) (Increases damage/speed and steadily, but slowly recovers health)
Specials:
-Neutral Special: Style Switch (Trickster, Swordmaster, Gunslinger, Royalguard) Used similarly to activating Shulk's Monado Arts, by pointing among the 4 cardinal directions to choose style; Up for Trickster, Right for Swordmaster, Left for Gunslinger, Down for Royalguard. Can be used during startup/active/cooldown frames and hitstun. Trickster is the initial Style at the start of the match.
-Side Special (Trickster): Dash/Double Dash/Triple Dash (crosses up and intangible only on 1st Dash) (ground), Sky Star (air), Flipper (when hit)
(Swordmaster): Prop (first input) (ground) Shredder (2nd input) (ground), Aerial Rave (air)
(Gunslinger): Gun Stinger (ground) (can combo into Cut-in-Front/Cut-in-Back), Fireworks Air (air)
(Royalguard): Royal Release (ground) (cooldown added on failed attempt), Air (Royal) Release (air) (cooldown added on failed attempt)
-Up Special (Trickster): Air Trick (can act afterwards)/Flipper (when hit)
(Swordmaster): Dance Macabre (ground), Firestorm (air)
(Gunslinger): Acid Rain (ground), Blaster (air)
(Royalguard): Royal Revenge (uses 1 stock of Royal Gauge) (more cooldown frames added depending on how long it is held)
-Down Special (Trickster): Ground Trick/Flipper (when hit)
(Swordmaster): Drive (ground) (tap twice for Quick Drive) (hold for Over Drive), The Hammer (air)
(Gunslinger): Twosome Time (ground) (locks on) (hold for continuous fire), Honeycomb Fire (ground) (tap repeatedly), Rain Storm (air)
(Royalguard): Royal Block (ground) (cooldown added on failed attempt), Air (Royal) Block (air) (cooldown added on failed attempt)
-Quarter Circle (Down) Forward Special:
(Ground) Round Trip
(Air) Friction/Full House/Killer Bee
Standard Attacks:
-Jab: Rebellion Combo A (3 hits), Rebellion Combo B (4 hits) (Combos into Million Stab)
-Dash Attack: Stinger (Combos into Million Stab)
-Forward Tilt: Lucifer Combo A, Lucifer Combo B, Lucifer Combo C, Lucifer Combo D, Lucifer Combo E
-Up Tilt: High Time (hold to lift into the air)
-Down Tilt: Reverb Shock (Combos into Jam Session)
-Forward Smash: Crystal (Combos into Million Carats)
-Up Smash: Real Impact
-Down Smash: Volcano (Combos into Beehive)
-Neutral Air: Sky Dance (only the initial hits before its traditional descent) (input fast fall to halt horizontal momentum and descend)
-Forward Air: Revolver
-Back Air: Splash
-Up Air: Updraft
-Down Air: Helm Breaker
-Quarter Circle (Down) Forward Attack:
(Ground) Epidemic (transitions into Hatred with 360° input) (transitions into Revenge with 360° input)
(Air) Jealousy
-Forward Throw: Jet Stream (Combos into Crazy Dance)
-Back Throw: Backslide
-Up Throw: Twister (Combos into Tempest)
-Down Throw: Wild Stomp
-Side Taunt:
Beckons Alright, baby! You're not scared, are you? Come on!
-Up Taunt:
Laughs Guts and honor!
-Down Taunt:
Claps Hey, what's up?
-Taunt (air): Rose Toss (Ecstasy)
-Final Smash:
(Far) Million Dollars (Jackpot!)
(Near) Devil Must Die (You're finished! Here's the finale! And that's how you do it)