Mostly out of pure boredom right now here's my thoughts on a K.Rool moveset/his overall character
Costumes: Kaptain K.Rool, Baron K. Roolenstien, King Krusha K.Rool
General attacks:
Neutral A: a 1 2 3 jab that ends in a bite
Foreword Smash: A belly bash
Down Smash: his ground pound, longer the charge further the green shockwave goes
Up Smash: a small blast of sparks from his Blunderbuss (similar to ivysaurs spores)
Specials:
Neutral B: Blunderbuss Blast, longer the charge the further the cannonball goes, cannonball can bounce off opponents and be picked up and thrown. If the charge is held to long the blunderbuss backfires covering K.Rool in black soot (in hilarious fashion)
Forward B: Crownerang, K.Rool hurls his crown at the opponent if the crown hits it keeps going and can hit multiple opponents if it misses it returns to K.Rool. I like to imagine he'd look at the player when throwing it like in DKC
Down B: Krocodile Hop, K.Rool leaps foreword smashing into an opponent
Up B: KAOS Kopter, K.Rool uses his Kopter pack to fly back to the stage. Can hover like peaches float.
His dash animation can be similar to his slide attack in DKC2 where fire emits from his blunderbuss and jettisons him across the ground, naturally he looks at the player like in DKC2
His Fair could be a simple swipe of his claws and his Bair could be him swinging his tail. His Dair could just be his ground pound from off the ground or alternatively a belly flop which is way funnier
For some reason I think it would be amazing for his down throw to be a death role like real crocodiles, where he spins with you in his jaws maybe.
Hope you've enjoyed reading my thoughts