Skyfox2000
War it never changes...
I know Little Mac Aerial Attacks are "terrible" just how bad are they. No one at the Invitational used them, I know he has a spike. Has any one tried his Aerials at Best Buy or E3! If so please let me know.
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I'm guessing he doesn't. lolDont you trust Doc Louis?
"You ain't no air fighta Little Mac!"
Well.. looks like I have been exposed.. *fades out of existence*I'm guessing he doesn't. lol
And it's actually "You ain't no air fighta, Mac!" I don't remember Doc calling him "Little" in his trailer.
lol U a ghost or something?Well.. looks like I have been exposed.. *fades out of existence*
"The punch is mightier than the ghost!"U a
lol U a ghost or something?
I also mained Roy in Melee (along with Mewtwo, although Mewtwo's my primary Melee main, Roy being the alt) and I use him in the air almost all the time (don't really care if the air hit is at the center of his blade or not), and even if he & Little Mac have bad aerial games (which they do), I use whatever moves I can in their arsenals to deal damage, that includes aerial attacks.I main Roy in Melee, having a bad Arial game isnt that bad if you are at least somewhat good with your ground game and can avoid recovery situations most of the time
Yeah, Little Mac's edge game is insane.little mac has the best aerial game of any character in super smash bros history
his recovery is fantastic and you might as well duct tape the jump button down whenever you're playing mac, because you're gonna wreck grounded characters such as meta knight. dont forget, his gimping game is the best part about him
...That's North Korea...Little macs aerials are worse than south korea's missle launches
i haven't slept in 3 days and I haven't really had any sleep since i got smash 4 lol...That's North Korea...
So all in all his aerial game is just like Roy's from Melee (but with lesser reach).So, Mac's aerials. They aren't quite as bad as people are making them out to be, but they also aren't great.
Nair at first glance is hilariously bad. It's fast but has no knockback and very little hitstun. HOWEVER, if you catch an opponent in the air with this move and just keep on using it while falling with them, they can't escape. The possibility of it working as a suicide move like Dorf's Sspecial is a small niche use for the move. Otherwise it really isn't that good.
Fair has little range and little knockback. I tend to find it best as a follow-up move from Dtilt or Dthrow at low precents to go into another move. Also of note is that at maximum short hop height this move is completely lagless, though if it's auto-canceled or just finished before landing I am not sure. Decent move.
Bair has decent range and will probably serve best at edgeguarding. It actually isn't a bad edgeguard tool. Like Fair, at maximum SH height the move will be lagless.
Uair is a decent juggling tool , but otherwise. Eh.
Dair... Dair is there to show the opponent disrespect. It's an extremely weak Spike.
Overall his aerial game is below average, but it isn't total garbage.