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Just a couple notes on edeguarding

IDK

Smash Lord
Joined
Mar 28, 2008
Messages
1,708
Location
Yo Couch
So, I have been absent from the marth boards, and brawl, for a bit now. I've been hanging out in the art boards the whole time. Anyway, I'm kind of getting back into it. I was playing around just against some friends when i started to figure out a couple of things that i hadn't seen or heard of before.

The first one i noticed worked particularly well was SHFFing Nairs while facing towards the stage, on the edge. In order to prevent get up attacks and ledge hop attacks, it requires some timing. The reason this is a good strategy is because of the angle of the attack. the low side prevents rolls, the high side prevents jumps and ledgehops, and the fast fall prevents normal get ups and get up attacks. with spacing and timing, LHADs and ledgehopped aerials are easily prevented too. The odd part about this one, is that against some characters. It works as a decent approach. Backwards SHFFing Nairs. They prevent roll-behinds, aerial approaches, and the FF stops ground attacks (depending on the character, of course)

The second one was a bair edgeguard, again while facing towards the stage, on the edge. It works the same way but you are vulnerable to rolls, and less vulnerable to get-up attacks.

On a final note, when you jump off the stage to edgeguard, be sure to position yourself to punish an airdodge. In many cases, it's their only option, and instead of making it so that if they airdodge, you just fly by eachother, space it and DI in order to punish their airdodge. I nearly never see this done.
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
I don't really like the idea of a nair edge guard where most of the opponent's options are only covered by one of 3 hits present in it. However, if it works for you great. I'd much rather do a nair facing my opponent and FF it, because I now have two hitboxes that can punish a ledge hope, ledge jump, get up attack, etc. And if I FF it, the hilt will hit opponent's that roll. Again this is mainly due to convenience.

No comment on bair edge guard.

People do in fact punish airdodge very often. I know it's not seen too much but smart people realize this and do punish. More n00bs need to do this though.
 

Mazaloth

Smash Ace
Joined
Nov 27, 2007
Messages
759
I believe that the Fair will be the best tool to use when doing things like that, it is quick, and I think is longer then Nair, and less lag so that If you accidently make a mistake you can effectivly recover.
 

OmegaXF

Smash Ace
Joined
Jul 22, 2006
Messages
936
Location
Detroit Michigan
Or you can substitute all of that Dolphin Slash Out Of Shield.
Great Trajectory,Killing Power,and because you shield first to block any attacks, if they Roll or do some other defensive action you can just grab them and set them up again.
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
Well realistically your opponent should not be getting caught in the same tactic all the time, that and DS OoS is risky because if you miss you end up completely reversing the advantage. I only really feel safe with DS OoS if they ledge attack.
 
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