Shokio
Netplay 4 Days
I've been pondering these things for a while now and I'm curious to see if any of my fellow Roy mains agree. Overall, I think Roy is almost perfect - he's [almost] the perfect definition of mid-tier in my eyes. But there's 2 little changes I would love to see made to him that I think will completely round him out:
1. His Dair needs to be a spike, or at least a hard-to-cancel meteor.
The funny thing about this is, is that all of my friends that I play with have said this before I even thought about it. I feel that Roy's Dair definitely deserves to be a spike, considering how much harder it is to land compared to everyone else's meteors and spikes. It just doesn't seem fair how everyone has these easy-to-land meteors that are so strong, but Roy's is the hardest to land and yet it's essentially to easiest to cancel out of. That doesn't make much sense to me, the hardest meteor can get canceled much quicker than the easier ones?
Let me refer to Sethlon's match against M2K during Apex. For those of you who haven't seen it, check out the 5:31 mark:
^Something like that should NEVER happen. That should've been a stock right there, plain and simple. And if you look at the comments in the video, you'll see people agreeing and saying that it should be a spike.
2. Some kind of recovery compensation.
Now I know some of you may be thinking I'm a whiner who just wants my character buffed so I can get teh wins, but here me out. I would NOT be asking for this, if the PMBR didn't give compensation to other characters who previously had crappy recoveries already. I'm all for keeping a character's weaknesses in-tact, but when Roy seems to literally be the only person on the roster who cannot recover, then I have to say something.
To explain what I mean, Mario got a wall-jump option out of Up-B, so now he can essentially use two. Falcon and Ganon got their Down-B jump resets restored. Ike's Quick Draw charges MUCH faster now, and can do two wall-jumps out of it, AND combine those with the Aether which is already a great recovery itself, AND it has more horizontal distance (nerf this man's recovery game! His Brawl recovery was fine. #ShamelessNerfPlug). So I'm sure you guys see what I'm saying. People in Brawl who previously had trouble recovering saw huge buffs or compensation. So why not Roy?
Now I'm not saying double the distance of the Blazer or anything like that. That'd be ridiculous and silly. I would actually like for the Blazer to remain as is. The kind of compensation I'm thinking of is situational compensation, such as Mario's wall-jump. The Blazer can still suck, but how bout letting Roy wall-jump out of it? His recover ability will still be limited seeing as how often times Roy can't even make it to the base of a stage, and then of course some stages are difficult to jump off of.
Or maybe make the next 2 swipes of the Side-B as potent as the first, and make the rest cause Roy sink like a hammer.
It doesn't necessarily have to be that, but that's just an example of what I mean by a small compensation instead of just outright buffing the Up-B. If you guys have any ideas, I would love to hear them.
And if anyone feels that some small nerfs should be made to balance out these buffs, I'm down for that. Things like more recovery frames on the Flare Blade, so it's even more dangerous to use off-stage, and becomes a high-risk high-reward kind of move. Let me know what you guys think.
1. His Dair needs to be a spike, or at least a hard-to-cancel meteor.
The funny thing about this is, is that all of my friends that I play with have said this before I even thought about it. I feel that Roy's Dair definitely deserves to be a spike, considering how much harder it is to land compared to everyone else's meteors and spikes. It just doesn't seem fair how everyone has these easy-to-land meteors that are so strong, but Roy's is the hardest to land and yet it's essentially to easiest to cancel out of. That doesn't make much sense to me, the hardest meteor can get canceled much quicker than the easier ones?
Let me refer to Sethlon's match against M2K during Apex. For those of you who haven't seen it, check out the 5:31 mark:
^Something like that should NEVER happen. That should've been a stock right there, plain and simple. And if you look at the comments in the video, you'll see people agreeing and saying that it should be a spike.
2. Some kind of recovery compensation.
Now I know some of you may be thinking I'm a whiner who just wants my character buffed so I can get teh wins, but here me out. I would NOT be asking for this, if the PMBR didn't give compensation to other characters who previously had crappy recoveries already. I'm all for keeping a character's weaknesses in-tact, but when Roy seems to literally be the only person on the roster who cannot recover, then I have to say something.
To explain what I mean, Mario got a wall-jump option out of Up-B, so now he can essentially use two. Falcon and Ganon got their Down-B jump resets restored. Ike's Quick Draw charges MUCH faster now, and can do two wall-jumps out of it, AND combine those with the Aether which is already a great recovery itself, AND it has more horizontal distance (nerf this man's recovery game! His Brawl recovery was fine. #ShamelessNerfPlug). So I'm sure you guys see what I'm saying. People in Brawl who previously had trouble recovering saw huge buffs or compensation. So why not Roy?
Now I'm not saying double the distance of the Blazer or anything like that. That'd be ridiculous and silly. I would actually like for the Blazer to remain as is. The kind of compensation I'm thinking of is situational compensation, such as Mario's wall-jump. The Blazer can still suck, but how bout letting Roy wall-jump out of it? His recover ability will still be limited seeing as how often times Roy can't even make it to the base of a stage, and then of course some stages are difficult to jump off of.
Or maybe make the next 2 swipes of the Side-B as potent as the first, and make the rest cause Roy sink like a hammer.
It doesn't necessarily have to be that, but that's just an example of what I mean by a small compensation instead of just outright buffing the Up-B. If you guys have any ideas, I would love to hear them.
And if anyone feels that some small nerfs should be made to balance out these buffs, I'm down for that. Things like more recovery frames on the Flare Blade, so it's even more dangerous to use off-stage, and becomes a high-risk high-reward kind of move. Let me know what you guys think.
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