Mr. Doom
Smash Hero
[June 27th] SLAST - Smash 4/Melee/MKX - 300$ In Pot Bonuses!
The next edition of SLAST is here and we're featuring MKX! All three titles are guaranteed a 100$ pot bonus!
Join us June 27th for one the Midwest's largest smash tournaments!
Schedule of Events & Important Information:
100$ Pot Bonus Per Singles Bracket!
10$ Venue Fee
10$ Entry Fee (See Preregistration Information for Discounts)
10$ Per Team for Melee Doubles ($5 Per Person)
MKX Singles beings at Noon
Melee Doubles Begins at 12:30
Sm4sh Pools being at 1:00
Melee Singles Begins at 3:00
Stream Schedule (www.twitch.tv/wfga):
MKX at Noon
Followed by Melee Singles
Finished with Sm4sh Main Bracket
Raffle Information
Sponsored By CD Tradepost and Headshots Bar and Grill
1$ For 1 Ticket
5$ For 8 Tickets
10$ For 20 Tickets
Prizes include CD tradepost and Headshots Gift cards and a grand prize TBA!
Want to save money on your entry fee? Check out our preregistration options for venue fee discounts!
Preregister soon to get your discounts before we have all the setups we need!
Preregistration Form: https://docs.google.com/forms/d/1ErJJFB-SLLFry8EFMrs074J9bM3BRF-cK0C22q1cIPg/viewform
Facebook: https://www.facebook.com/events/802349363179945/
Rules and Payout Information:
MKX Rules:
PS4
Double Elimination
Default Settings
2/3 Rounds per Game
2/3 Games per Set
3/5 Games for all Top Losers, Winners, and Grand Finals matches
Training stage used by request
Winner must keep his character
Loser may switch
Winner may not switch variation
Character legality TBD closer to event
Smash for Wii U Rules:
General Rules
1. 2 Stock.
2. 6 minute timer.
3. Items are set to "Off" and "None"
4. Team attack is set to "On"
5. Matches are best of 3. Winners/Losers/Grand Finals are best of 5.
6. Controller port disputes will be resolved by Rock-Paper-Scissors or higher number with G&W's SideB.
7. First round stage will be determined by stage strike system, or a particular stage if agreed upon by both parties (Smashville is a popular game one stage).
8. No player may choose a stage they have already won on in that set unless agreed upon by both players.
9. In teams matches one team will get ports 1 and 4, while the other team gets ports 2 and 3.
Make sure you fix your controller and your tag before you start playing. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
10. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.
11. [Time Limit] If the timer runs out, the winner of the game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, stock will be set to 1, the timer will be set to 4 Minutes, and the same stage and characters must be used.
Specific Rules
1. Custom Specials are legal. Custom Equipment is not legal. Miis are not legal.
2. No pausing a game without the other player's permission.
3. No use of an action that freezes a game, or otherwise disrupts standard gameplay.
4. Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a game is in progress. Breaking this rule will result in a forfeit of the game.
5. [Stage Striking]
A. Players may request a blind pick of characters for the first game. Essentially, you tell a person/judge which character you're going to play as. After all players tell the judge their character, the judge will then have the players pick their characters simultaneously.
B. The player with the highest port (i.e. port 4) strikes first any stage off the list of starter stages, and the player with the lowest port strikes second the next two starter stages.
i. In teams, the team with the highest port will strike first, and the team with the lowest port will strike second. The player/team with the highest port will strike the last stage of the remaining two starter stages.
C. After the first game has been played, the winning player/team may announce up to three stages off the Starter/Counter-Pick Stage List to be banned for counterpicks of the set.
D. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter-Pick Stage List not currently banned.
E. The winner of the previous match chooses his/her character.
F. The loser of the previous match chooses his/her character.
G. Repeat steps 3-6 for all proceeding games until the set is complete.
Starter Stages:
Battlefield
Final Destination(FD)/Omegas (Omega Levels are offered as less flashy and distracting alternatives to FD for those who hate how pornographic the scenery gets.)
Smashville
Town and City
Lylat Cruise
Counter-Pick Stages:
Castle Siege
Delfino Plaza
Halberd
Duck Hunt
Kongo Jungle 64
Big Battlefield (Doubles only)
Banning FD/Omegas constitutes as banning FD and all Omegas.
Banned: Everything else. YOU CANNOT PLAY ON ANY OTHER STAGE, unless agreed upon by both players/teams.
Melee Rules:
* 4 stock, 8:00 minute timer.
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* All bracket sets are best 2 of 3 until top 8 - all bracket matches that determine top 8 placement will be 3 of 5
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokemon Stadium
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Payout % is based on entry fees + 100 pot bonus if applicable:
< 10
1st - 70%
2nd - 30%
< 20
1st - 60%
2nd - 30%
3rd - 10%
< 30
1st - 50%
2nd - 30%
3rd - 15%
4th - 5%
< 40
1st - 45%
2nd - 24%
3rd - 14%
4th - 9%
5th - 5%
6th - 3% (or money back, whichever is greater)
< 50
1st - 42%
2nd - 22%
3rd - 12%
4th - 9%
5th - 7%
6th - 4%
7th - 2% (or money back, whichever is greater)
50 +
1st - 41%
2nd - 20%
3rd - 12%
4th - 9%
5th - 7%
6th - 5%
7th - 4%
8th - 2%
Venue Rules:
* No Outside Food or Drink
* Participants are encourage to order from the bar. They offer a full menu with soft drinks and alcohol.
* Consume alcohol responsibly!
* Take care of venue furniture and be sure to leave drinks off of the pool tables.
Other Rules:
1. No yelling or making abrupt noises at your opponent. This applies to EVERYONE, players and spectators. Simply talking to the players (and Exodia moments) are exempt.
2. You cannot refuse to be recorded if you pay money to enter an event.
3. Spectators may NOT coach/give advice to the players while they are playing a tournament game. In between games of a set is ok.
4. If you use a wireless controller and it interrupts a match you will be DQ'd. No Tolerance Plicy.
The next edition of SLAST is here and we're featuring MKX! All three titles are guaranteed a 100$ pot bonus!
Join us June 27th for one the Midwest's largest smash tournaments!
Schedule of Events & Important Information:
100$ Pot Bonus Per Singles Bracket!
10$ Venue Fee
10$ Entry Fee (See Preregistration Information for Discounts)
10$ Per Team for Melee Doubles ($5 Per Person)
MKX Singles beings at Noon
Melee Doubles Begins at 12:30
Sm4sh Pools being at 1:00
Melee Singles Begins at 3:00
Stream Schedule (www.twitch.tv/wfga):
MKX at Noon
Followed by Melee Singles
Finished with Sm4sh Main Bracket
Raffle Information
Sponsored By CD Tradepost and Headshots Bar and Grill
1$ For 1 Ticket
5$ For 8 Tickets
10$ For 20 Tickets
Prizes include CD tradepost and Headshots Gift cards and a grand prize TBA!
Want to save money on your entry fee? Check out our preregistration options for venue fee discounts!
Preregister soon to get your discounts before we have all the setups we need!
Preregistration Form: https://docs.google.com/forms/d/1ErJJFB-SLLFry8EFMrs074J9bM3BRF-cK0C22q1cIPg/viewform
Facebook: https://www.facebook.com/events/802349363179945/
Rules and Payout Information:
MKX Rules:
PS4
Double Elimination
Default Settings
2/3 Rounds per Game
2/3 Games per Set
3/5 Games for all Top Losers, Winners, and Grand Finals matches
Training stage used by request
Winner must keep his character
Loser may switch
Winner may not switch variation
Character legality TBD closer to event
Smash for Wii U Rules:
General Rules
1. 2 Stock.
2. 6 minute timer.
3. Items are set to "Off" and "None"
4. Team attack is set to "On"
5. Matches are best of 3. Winners/Losers/Grand Finals are best of 5.
6. Controller port disputes will be resolved by Rock-Paper-Scissors or higher number with G&W's SideB.
7. First round stage will be determined by stage strike system, or a particular stage if agreed upon by both parties (Smashville is a popular game one stage).
8. No player may choose a stage they have already won on in that set unless agreed upon by both players.
9. In teams matches one team will get ports 1 and 4, while the other team gets ports 2 and 3.
Make sure you fix your controller and your tag before you start playing. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
10. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.
11. [Time Limit] If the timer runs out, the winner of the game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, stock will be set to 1, the timer will be set to 4 Minutes, and the same stage and characters must be used.
Specific Rules
1. Custom Specials are legal. Custom Equipment is not legal. Miis are not legal.
2. No pausing a game without the other player's permission.
3. No use of an action that freezes a game, or otherwise disrupts standard gameplay.
4. Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a game is in progress. Breaking this rule will result in a forfeit of the game.
5. [Stage Striking]
A. Players may request a blind pick of characters for the first game. Essentially, you tell a person/judge which character you're going to play as. After all players tell the judge their character, the judge will then have the players pick their characters simultaneously.
B. The player with the highest port (i.e. port 4) strikes first any stage off the list of starter stages, and the player with the lowest port strikes second the next two starter stages.
i. In teams, the team with the highest port will strike first, and the team with the lowest port will strike second. The player/team with the highest port will strike the last stage of the remaining two starter stages.
C. After the first game has been played, the winning player/team may announce up to three stages off the Starter/Counter-Pick Stage List to be banned for counterpicks of the set.
D. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter-Pick Stage List not currently banned.
E. The winner of the previous match chooses his/her character.
F. The loser of the previous match chooses his/her character.
G. Repeat steps 3-6 for all proceeding games until the set is complete.
Starter Stages:
Battlefield
Final Destination(FD)/Omegas (Omega Levels are offered as less flashy and distracting alternatives to FD for those who hate how pornographic the scenery gets.)
Smashville
Town and City
Lylat Cruise
Counter-Pick Stages:
Castle Siege
Delfino Plaza
Halberd
Duck Hunt
Kongo Jungle 64
Big Battlefield (Doubles only)
Banning FD/Omegas constitutes as banning FD and all Omegas.
Banned: Everything else. YOU CANNOT PLAY ON ANY OTHER STAGE, unless agreed upon by both players/teams.
Melee Rules:
* 4 stock, 8:00 minute timer.
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* All bracket sets are best 2 of 3 until top 8 - all bracket matches that determine top 8 placement will be 3 of 5
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokemon Stadium
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Payout % is based on entry fees + 100 pot bonus if applicable:
< 10
1st - 70%
2nd - 30%
< 20
1st - 60%
2nd - 30%
3rd - 10%
< 30
1st - 50%
2nd - 30%
3rd - 15%
4th - 5%
< 40
1st - 45%
2nd - 24%
3rd - 14%
4th - 9%
5th - 5%
6th - 3% (or money back, whichever is greater)
< 50
1st - 42%
2nd - 22%
3rd - 12%
4th - 9%
5th - 7%
6th - 4%
7th - 2% (or money back, whichever is greater)
50 +
1st - 41%
2nd - 20%
3rd - 12%
4th - 9%
5th - 7%
6th - 5%
7th - 4%
8th - 2%
Venue Rules:
* No Outside Food or Drink
* Participants are encourage to order from the bar. They offer a full menu with soft drinks and alcohol.
* Consume alcohol responsibly!
* Take care of venue furniture and be sure to leave drinks off of the pool tables.
Other Rules:
1. No yelling or making abrupt noises at your opponent. This applies to EVERYONE, players and spectators. Simply talking to the players (and Exodia moments) are exempt.
2. You cannot refuse to be recorded if you pay money to enter an event.
3. Spectators may NOT coach/give advice to the players while they are playing a tournament game. In between games of a set is ok.
4. If you use a wireless controller and it interrupts a match you will be DQ'd. No Tolerance Plicy.
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