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[Jun 21, 2014] Well Seasoned Gaming Presents: Get Your Game On! (TWO DAYS) (Nicholasville, KY)

Tyranitarphantom

Smash Apprentice
Joined
Jun 28, 2008
Messages
187
Location
Lexington, Kentucky
NNID
SwitcherooTtar
Well Seasoned Gaming is proud to present Get Your Game On, which will likely be the largest tournament Kentucky Smash has ever seen. It will be a two-day event, on June 21st and 22nd. It will be held at Game On Frozen Yogurt, the best Froyo shop in Kentucky. Brawl, Melee, and Project M will all be featured here, with high level players from all around coming out to show their skills. This is one event you won't want to miss!

Prices:

Venue Fee: $10 ($5 per day. If you attend both days, total is $10. Sorry, no discounts at venue owner's request)
Brawl Singles: $10
Brawl Doubles: $20 ($10 per person)
Melee Singles: $10
Melee Doubles: $20 ($10 per person)
Project M Singles: $10
Project M Doubles: $20 ($10 per person)

Schedule:

DAY ONE
11:00 am: Doors open, registration begins
12:00 pm: Registration for Project M Singles ends
12:30 pm: Project M Singles Pools begin, registration for Project M Doubles ends
1:30 pm: Project M Doubles bracket begins
2:30 pm: Registration for Brawl Singles and Brawl Doubles ends
3:00 pm: Brawl Singles pools begin
4:00 pm: Brawl Doubles Bracket Begins
5:30 pm: Project M Singles Bracket begins
6:00 pm: Brawl Singles Bracket begins

DAY TWO
12:00 pm: Doors open, registration begins
12:30 pm: Registration for all Melee events ends. This will be strictly enforced. We don't have the venue for long on Sunday, so we can't have any dilly-dallying.
1:00 pm: Melee Singles pools begin
1:45 pm: Melee Doubles bracket begins
3:30 pm: Melee Singles bracket begins

Payouts:
Doubles events:
1) 60%
2) 30%
3) 10%

Singles events:
1) 48%
2) 22%
3) 14%
4) 8%
5) 4%
5) 4%

Stream:
The event will be streamed live at twitch.tv/Wellseasonedsmash. We will do our best to provide the most entertaining matches on-stream

Rulesets:
We will be using Apex rulesets for all events. If you don't know them, they are as follows:

General Rules

  • 3 Stocks
  • 8 Minute Time Limit
  • Items set to “Off” and “None”
  • Pause set to “Off”
  • Meta Knight’s infinite dimensional cape tactic is banned.
  • All infinites and chain grabs are legal.
  • There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
    • If a match is ended via suicide move, the initiator of the move wins.
  • Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
  • Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
    • If you are 5 minutes late: Results in a match loss
    • If you are 10 minutes late: Results in a set loss
    • These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner
Modified Doubles Rules

  • Team Attack set to “On”
  • Double Meta Knight is banned
  • Life stealing is allowed
  • In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  • In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  • If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure

  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.

Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Stage List

Starters

Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)

Counterpicks

Battleship Halberd
Pokemon Stadium 1
Castle Siege

Conduct Rules

  • DSR: A player/team may not counter-pick to the stage they have won on in the current set.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
  • No scrooging (player may travel under the stage only once from the ledge)
    • “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
    • When one of the players is attacked by the other and takes damage, the “no scrooging” rule does not apply.
    • The moving platform on Smashville or any platform that is not the main stage (Battlefield platforms, Castle Siege platforms, etc.) are considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
    • If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.
  • In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
  • Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  • The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  • Any hacks, including (but not limited to) textures, music, and model changes are not allowed unless approved by tournament organizer.

Singles Stage List
Starters/Neutrals:
  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
  • Pokemon Stadium
Doubles Stage List
Starters/Neutrals:
  • Yoshi’s Story
  • Pokemon Stadium
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
  • DK 64
General Rules
  • Items are set to off
  • Stock and time are set to 4 stock and 8 minutes, respectively
  • Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
  • Double Blind: If elected
  • Contest Port Priority: If elected
  • Neutral Start: If elected
  • DSR: You cannot counter pick to any stage you have won on ever.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
  • Forced Character Selection: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
  • Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
  • Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
  • Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
    • If you are 5 minutes late: Results in a match loss
    • If you are 10 minutes late: Results in a set loss
    • These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.
Additional Rules for Teams Play
  • Team Attack: ON
  • Life Stealing is allowed
  • If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set
  1. Players select their characters. Either player may elect to Double Blind
  2. Use Stage Striking to determine the first stage
  3. The players play the first match of the set
    Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
  4. Winning player of the preceding match bans a stage/stages (if applicable).
    For Best of 3 sets, each player gets 1 stage ban.
    For Best of 5 sets, there are no stage bans.
  5. The losing player of the preceding match picks a stage for the next match.
  6. The winning player of the preceding match may choose to change characters.
  7. The losing player of the preceding match may choose to change characters.
  8. The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
  9. The next match is played.
  10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Term Definitions
    • Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
    • Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
    • Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
    • DSR: A player/team may not pick any stage they previously won on.
    • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
    • Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
    • Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
      Players strike stages in this order:

Project M 3.0 Rulest



* 4 stock, 8 minutes.

* Sets are best of 3. Finals are best of 5.

* Items set to “off” and “none.”



* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.



* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss for the quitter.



* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.



* Buffer set to off.

* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.

* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.

* If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.

* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.



* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)

* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.

* Both players may agree to any rule or stage outside the tournament ruleset.

* Giga Bowser is banned.



Stagelist:

For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.

Singles Stage List:

Starters:
Battlefield
Final Destination
Yoshi's Story
Fountain of Dreams
Dream Land
Pokémon Stadium 2
Smashville

Counterpicks:
Yoshi's Island (Brawl)
Pokemon Stadium
Skyloft
Skyworld
WarioWare
Green Hill Zone
Lylat Cruise

Doubles Stage List:
Starters:
Battlefield
Final Destination
Dream Land
Pokemon Stadium 2
Smashville
Distant Planet
Fountain of Dreams

Counterpicks:
Yoshi's Island (Brawl)
Pokemon Stadium
Skyloft
Skyworld
WarioWare
Green Hill Zone
Lylat Cruise
 
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Tyranitarphantom

Smash Apprentice
Joined
Jun 28, 2008
Messages
187
Location
Lexington, Kentucky
NNID
SwitcherooTtar
ATTENDANCE LIST:
1. WSG Ttar~
2. WSG SP~
3. WSG Hoboz
4. DtJ S2
5. KP Kero
6. KP Amida
7. KellyK
8. Plaid
9. Jaycob
10. A:G~
11. Ercilynn
12. KP Twig
13. Ogie~
14. Mook
15. Salt
16. Amazerommu
17. Broverdose
18. Wink
19. Earl
20. Spec
21. Clowsui
22. Seagull Joe
23. Ralph Cecil
Plus several local players
 
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Tyranitarphantom

Smash Apprentice
Joined
Jun 28, 2008
Messages
187
Location
Lexington, Kentucky
NNID
SwitcherooTtar
Housing Information:

There are two hotels right around the corner from the venue. There are a variety of prices to fit pretty much any budget. The two options are the Holiday Inn Express and the Home Place Inn.

Holiday Inn Express:
Phone Number: (859) 885-8080
Address: 164 Imperial Way, Nicholasville, KY 40356
You can book online by simply searching for Holiday Inn Nicholasville Kentucky on Google. As you might expect, this is just a regular Holiday Inn, so it's fairly nice. Prices vary from about $95 to $120

Home Place Inn:
Phone Number: (859) 885-9889
Address: 181 Imperial Way, Nicholasville, KY 40356
This is a smaller, locally owned hotel. It may not be as high-end as the Holiday Inn, but having looked at the rooms myself, I can say that it is still pretty nice. The average price for a room is $72 a night, so for those not looking to spend a lot of money, this is an option for you. They can be found online at HomePlaceInn.com.

Alternatively, some local players are willing to house others. If you'd like that, ask here, or in the KY/OH/IN Smash Facebook Group.
 
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Amida64

Smash Journeyman
Joined
Mar 10, 2013
Messages
315
Location
Lexington, Kentucky
Is there a chance we can have 64 considering it is a 2 day event? I can imagine not - unless the attendance is lower..... but what are the chances anyway?
 

Amida64

Smash Journeyman
Joined
Mar 10, 2013
Messages
315
Location
Lexington, Kentucky
Message me when this gets big or if you can sponsor my travel; if so I'm there because I currently am free this date.
I found a quarter the other day..... I can sponsor you for about $0.25
If everyone in KY puts their money together we should be able to get around $11.25
 

ShadowPhoenix951

Smash Ace
Joined
Jun 9, 2008
Messages
667
Location
Lexington, KY
We're limited in terms of time at the venue (i.e. we can't go much past 10 PM), so not for all of the events we want to run, and the size we're shooting for.
 

Amazerommu

Smash Lord
Joined
Jan 4, 2013
Messages
1,147
Location
Kentucky
Myself and amida winning melee teams at this just watch!
You are funny as ****. Broverdose and myself are takin every bit of Melee teams. I'm gonna practice Melee every bit I can until this happens too. Nobody will want my un-P:M-ified Melee Marth after that... Also add me to this attendee list plz in case it wasn't already blatantly obvious from my trash talk.
 

Tyranitarphantom

Smash Apprentice
Joined
Jun 28, 2008
Messages
187
Location
Lexington, Kentucky
NNID
SwitcherooTtar
Just saying, we claimed the dates before MLG did. That being said, there are obviously more prizes to be had at MLG, so of course M2K is gonna go there. Still, I'd like to see you at a WSG tournament one day, Jason.

Anyways, SP and I believe we've got the hotel for travelling players lined up. We're popping by to get 100% confirmation later this week, so we'll let you all know then. While we're at it, though, if anyone near Lexington would be willing to house some travelling players, please post either here, or in the KY/OH/IN Facebook group and let us know. As well, if you'll be needing housing, post here as well. There will be some way to accommodate anyone who will need a place to stay. I believe there is a group from Michigan looking for housing, and maybe others.
 

Seagull Joe

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Sep 14, 2008
Messages
10,388
Location
Maryland
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SeagullJoe
I'll probably be here.

Edit: Anyone able to house me Friday?

Edit 2: Would somebody be able to scoop me from Lexington? I found a greyhound here. I wouldn't get here till 1:45 PM Saturday tho, so I think I'd miss brawl pools unfortunately :C.
:018:
 
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Amida64

Smash Journeyman
Joined
Mar 10, 2013
Messages
315
Location
Lexington, Kentucky
I'll probably be here.

Edit: Anyone able to house me Friday?

Edit 2: Would somebody be able to scoop me from Lexington? I found a greyhound here. I wouldn't get here till 1:45 PM Saturday tho, so I think I'd miss brawl pools unfortunately :C.
:018:
Do you still need housing Friday then? I should be able to, but there is some family thing going on at the same time as this event, so I can not confirm.
 

Seagull Joe

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SeagullJoe
The greyhound I found leaves Friday night and gets there Saturday at 1:45 PM. That's my issue.

:018:
 

Seagull Joe

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I will see if I can get someone to pick you up. Also, they should be able to move brawl pools back! So I will ask about that too.
Great! Let me know soon...I have to reserve 3 weeks in advance for the cheap fair.

:018:
 

Tyranitarphantom

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Messages
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Location
Lexington, Kentucky
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SwitcherooTtar
Great! Let me know soon...I have to reserve 3 weeks in advance for the cheap fair.

:018:
I can re-arrange the order of events on the first day so that you could make it for Brawl pools. I'll ask around to see if anyone could pick you up, but I couldn't myself, as I'll be busy running things.
 

Brittleorgans

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Nov 30, 2011
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Richmond, KY
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0946-3139-5325
Idk if I have enough pennies so I guess I have to take a look-see. Gosh that MM with False though he could hardly believe I was using that for a money match. X'D

Edit: I looked and sadly I don't have enough to scrap together even one roll. :(
 
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Seagull Joe

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I can re-arrange the order of events on the first day so that you could make it for Brawl pools. I'll ask around to see if anyone could pick you up, but I couldn't myself, as I'll be busy running things.
That would be much appreciated. I am not going to enter any Melee thing just PM and Brawl. I'd be here by 2:30 at latest if someone can scoop me from Lexington around 1:45 PM.

Anyone able to get me from the Greyhound stop in lexington?

Also, anyone able to house? I'm very hospitable and bring all my shower supplies with me. Just need a place to sleep.

:018:
 

Amida64

Smash Journeyman
Joined
Mar 10, 2013
Messages
315
Location
Lexington, Kentucky
That would be much appreciated. I am not going to enter any Melee thing just PM and Brawl. I'd be here by 2:30 at latest if someone can scoop me from Lexington around 1:45 PM.

Anyone able to get me from the Greyhound stop in lexington?

Also, anyone able to house? I'm very hospitable and bring all my shower supplies with me. Just need a place to sleep.

:018:
There is a good chance I can house you Saturday, but I will have to confirm soon.
 

Seagull Joe

Smash Legend
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Messages
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Location
Maryland
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SeagullJoe
There is a good chance I can house you Saturday, but I will have to confirm soon.
Check please! I would also need housing Sunday cause my bus departs Monday. I can provide any gas money to those who drive me around.

:018:
 
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