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Jigglypuff Olimar Matchup

illinialex24

Smash Hero
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Hey, I'm looking for input on the Jigglypuff Olimar matchup from the opinion of an Olimar. What is your own person views on this. If you could focus on strategy the Olimar would use, things he has to walk out for, and some basic information (basically so I can see where you are coming from and for matchup numbers from your opinion).

I will credit those who's posts I think will help out the guide and end up using.
 

RichBrown

Smash Master
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Apr 10, 2002
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Santa Clarita
Purple upsmash ***** jigglypuff. if olimar can bait jiggs into a purple upsmash (charged a little too) it's all over. jiggs is kinda hard to grab/hit because of her aerial mobility, but like with all her matchups, her lightweight makes her super vulnerable, and considering the amount of KO moves oli has, this matchup swings in olimars favor.

At a tournament last month, Jiggly puff did rollout to recover, so I started running to the other side of the stage attempting to outrun the rollout. right when the rollout was about to hit me, I did a pivot grab with a blue and got the KO. It was sick :p
 

Awex

Smash Lord
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Nov 7, 2007
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San Diego, CA
Jigglypuff has more options in this matchup than most responses are going to Jiggs credit for.

For Olimar:

Pros:
-She is so ridiculously light, up smash and throw KOs are going to come EARLY.
-No projectile.
-Jigglypuff has no aerial to go through Olimar's up air.
-Absolute dominance of the ground game.

Cons:
-Aerial mobility and priority. All of your aerials except uair will stop an Olimar up smash, and your mobility and speed in the air help you avoid being camped.
-Gimping. Jigglypuff has above average gimping ability because of her aerial prowess.
-Very dominant in the air. (Olimar still has uair and nair though)

Jigglypuff would do well to just avoid the ground altogether. Doing an aerial into the ground will just lead to a grab and a high damage combo from Olimar.

While you are in the air, be weary of Olimar's remaining options not shut down by your mobility or priority. Olimar can still uair you, which is really good for racking up damage, up b, or simply side b camp you. Be ready for all of these.

It's 60/40 Olimar. Primarily because of the ease of racking up damage and early KOs.
 

Dyyne

Smash Ace
Joined
Mar 24, 2008
Messages
742
Aside from grabbing rollout, I'm just thinking now that WACing it might be pretty sweet, since jiggs goes into the helpless animation after hitting someone, right? So WAC the rollout, then punish.
 

DanGR

BRoomer
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The biggest thing I've noticed is that the Olimar player has to change his defensive mindset. Olimar players like to grab... a lot- and it's hard to grab Jiggs. So instead of grabbing Jigg's approaches, the Olimar player has to try and punish her OoS and before she attacks. This means using dsmash or fsmash when she lands on his backside, using running upsmashes when you think she'll SH into an aerial, and SHupairs if you think she'll be above you at any point in the situation you're in.

Getting back to the stage! Jiggs players like to try and bait you into airdodging all the time. Jiggs is as good as it gets in this apartment. She can followup with anything of her choice to put you offstage. Instead, you have to try and WAC (whistle armor cancel) everything. Just be sure that if you miss-time your WAC, you need to use it again asap.

Uh... Jiggs is light and floaty= very tasty upsmash kills. For the Jiggs player, she HAS to recognize this and avoid it at all costs. Purple upsmash is the strongest, so when it's out, the Jiggs player needs to play more defensively and wait till the Olimar player throws it or misses with it.

Also, you can't stand still. Think of Jiggs as a slower Wario.

Jigglypuff would do well to just avoid the ground altogether. Doing an aerial into the ground will just lead to a grab and a high damage combo from Olimar.
meh... it's too hard to combo Jiggs. She's too light. I like to upthrow>upair because it's almost a guaranteed hit. Plus it'll send her upwards and put you in a good position relative to hers.

But yeah, everything else I agree with. You're a little too generous on the numbers IMO, but an advantage is an advantage. :/

That's it for now. :dizzy:
 

illinialex24

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One thing though. In the air, Jigglypuff is still insanely fast. Her aerial mobility makes this matchup, albeit lopsided, difficult for Olimar. And the one thing everyone hates, how would Olimar counter a good ledgestalling Jigglypuff? I.e., you can't throw Pikmin at her because she will stay under the stage the entire time. If she's up 10% damage and she just runs out the clock, how do you stop this?

And I don't think ledge-stalling is banned in Brawl, because she can still be hit and has a finite amount of time she can do this per jump.
 

Awex

Smash Lord
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DanGR: One of the first combos in my video is on a Jigglypuff. You can still get a 40% combo in pretty easy, which is enough in this matchup.

illinialex24: Not really sure, I've never had to face that. If you're going all the way under the stage and going back, Olimar run off and up b the ledge pretty safely with a small chance of stage spiking jigglypuff. And if the Olimar has tap jump off, from that hanging position can drop from the tether there and double jump an uair a little bit under the stage with enough time to DI back and tether again.

Those are just some ideas, but like I said, I haven't faced an edge camping jiggs myself. o.o
 

XienZo

Smash Lord
Joined
Apr 12, 2008
Messages
1,287
One thing though. In the air, Jigglypuff is still insanely fast. Her aerial mobility makes this matchup, albeit lopsided, difficult for Olimar. And the one thing everyone hates, how would Olimar counter a good ledgestalling Jigglypuff? I.e., you can't throw Pikmin at her because she will stay under the stage the entire time. If she's up 10% damage and she just runs out the clock, how do you stop this?

And I don't think ledge-stalling is banned in Brawl, because she can still be hit and has a finite amount of time she can do this per jump.
Stand a roll distance away and F-smash spam so Pikmin will be constantly be covering the edge.

Of course, it wouldn't help if you're alternating ledges.
 

illinialex24

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DanGR: One of the first combos in my video is on a Jigglypuff. You can still get a 40% combo in pretty easy, which is enough in this matchup.

illinialex24: Not really sure, I've never had to face that. If you're going all the way under the stage and going back, Olimar run off and up b the ledge pretty safely with a small chance of stage spiking jigglypuff. And if the Olimar has tap jump off, from that hanging position can drop from the tether there and double jump an uair a little bit under the stage with enough time to DI back and tether again.

Those are just some ideas, but like I said, I haven't faced an edge camping jiggs myself. o.o
Yeah, the trick is difficult though because generally Jigglypuff won't do more than 2 jumps before committing, enough for her to recover from almost anywhere to get to a ledge. I have found on BF and Smashville, just touching the diagonal part of the stage allows you to grab the ledge so you can actually grab it underneath. I'm not so sure how well this would work but its a nill sum game I guess.

Yeah I have not faced taht either... can't say I want to either...

Oli players do more damage so it should not be a issue....
Its called hit and run. So Jigglypuff would get 1 or 2 hits on Olimar early on and then stall for 7 minutes but not so in a way that is so far illegal from what I know.

Stand a roll distance away and F-smash spam so Pikmin will be constantly be covering the edge.

Of course, it wouldn't help if you're alternating ledges.
Bingo. You commit only 2 jumps before you decide which ledge to go to.

Stalling is banned in my area.
Its ledge-stalling, I don't believe thats banned. Metaknight infinite cap is and so is other forms of stalling but since rising pound is no longer an infinite stall, I don't believe this can be called stalling but I'm not sure.
 

DanGR

BRoomer
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Its ledge-stalling, I don't believe thats banned. Metaknight infinite cap is and so is other forms of stalling but since rising pound is no longer an infinite stall, I don't believe this can be called stalling but I'm not sure.
Ledge-stalling= stalling.

If not, then no. Olimar has no answer.
 
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