The biggest thing I've noticed is that the Olimar player
has to change his defensive mindset. Olimar players like to grab... a lot- and it's hard to grab Jiggs. So instead of grabbing Jigg's approaches, the Olimar player has to try and punish her OoS and before she attacks. This means using dsmash or fsmash when she lands on his backside, using running upsmashes when you think she'll SH into an aerial, and SHupairs if you think she'll be above you at any point in the situation you're in.
Getting back to the stage! Jiggs players like to try and bait you into airdodging all the time. Jiggs is as good as it gets in this apartment. She can followup with anything of her choice to put you offstage. Instead, you have to try and WAC (whistle armor cancel) everything. Just be sure that if you miss-time your WAC, you need to use it again asap.
Uh... Jiggs is light and floaty= very tasty upsmash kills. For the Jiggs player, she HAS to recognize this and avoid it at all costs. Purple upsmash is the strongest, so when it's out, the Jiggs player needs to play more defensively and wait till the Olimar player throws it or misses with it.
Also, you can't stand still. Think of Jiggs as a slower Wario.
Jigglypuff would do well to just avoid the ground altogether. Doing an aerial into the ground will just lead to a grab and a high damage combo from Olimar.
meh... it's too hard to combo Jiggs. She's too light. I like to upthrow>upair because it's almost a guaranteed hit. Plus it'll send her upwards and put you in a good position relative to hers.
But yeah, everything else I agree with. You're a little too generous on the numbers IMO, but an advantage is an advantage. :/
That's it for now.
![Dizzy :dizzy: :dizzy:](/styles/default/xenforo/smilies/dizzy.gif)