Yeah Robin is in my to do list! Sorry it's taking so long but I can only do 1 at the time unfortunately. I'm very ambitious with Cloud so it's taking a while but it's not going to be like this for all my next import.yo man, once again incredible mods, every time i check back i swear im blown away with you hardwork.
chances are you dont remember me too well, regardless that's okay. I'm the scrub working on a Robin PSA for PM.
Essentially i've been workin at it but the robin model i have and am currently using for animations right now has wacky *** bones.
I do all my animations in Maya then transfer to Brawl Box, so i'm worried that whenever your robin model comes out it wont line up properly with my vertexed robin hack. Was just wondering what your progress is on that and if it would be possible to get a test build just to make sure all my work isnt pointless haha.
A direct import without custom model can be done fairly quickly.
The best test build I can suggest you for now is : whatever model you use as placeholder, use Marth's exact bone position, he's gonna be skinned over Marth and I don't change the bones, I change the model if necessary to fit the bones!.
So good animation with Marth's bone should translate well with my future import of Robin.