DunnoBro
The Free-est
Except it is, at the very least in the slightest.The problem I have with the ease of use argument is that it's not objective in the slightest, for the most part.
Characters can be quantified and the methods used within can be assigned a difficulty, albeit loose ones.
The fact diddy converts grabs into both damage, AND kills makes him a rather simple character.
Yoshi however has his strength in the options available to him. Punishing a shield with egg lay (demanding b-reversing and wavebouncing for maximum useage) a roll/spotdodge with dair, and reading/punishing aerial trajectories with egg toss and aerials. His aerial movement, recovery, and mechanics on his second jump are also very specific to him and not something players can intuitively understand and utilize since it lacks overlap with other characters.
To clarify though, my formula of "popularity + ease of use + viability" doesn't mean a currently considered top tier character is easy to use. Just that their ease of use for the COMPETITIVE ENVIRONMENT IS a factor. Be it hard, easy, or average.
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