BoTastic!
Smash Master
Continuously jabbing the opponent across the stage while they are in an inescapable hit stun animation on the ground. This is initiated after jabbing the opponent when they failed to tech their fall.
I noticed that there are a lot of Mario mainers who have difficulty doing the jab lock. The best strategy we seem to know is Nair at around 30-60%(depending on the character) to knock them to the ground to set up the jab lock. Although it is still hard because the opponent will still most likely tech. There are some strategies for the jab lock by taking the advantage of the surroundings in certain stages.
Luigi's Mansion: This stage is the easiest to perform the Jab lock. A Uthrow, Dthrow, or Utilt can cause the opponents to bounce off the ceilings of the bottom floor and hit the ground setting up for a jab lock. This will catch them by surprise and most likely they would not tech. This stage is a double edge sword unfortunately, since there are characters that benefit from this stage a lot more than Mario does. So it really depends on the character you are facing. Update: This hasn't been tested but Monk thinks that instead of finishing the jab lock with a fsmash, Utilt them instead when you are under the next ceiling. If they DI behind you can turn it around. This can be a possible infinite. :O Needs testing though.
Stages with Platforms: I noticed this a lot and i would like to share my experience. If the opponent is standing above a platform and you are right below them they are susceptible to jab locking. Assuming a Mario main will Uair them while their on the platform.. they will probably Block or spot dodge. If they block, the Uair will knock them off balance and they will fall to the ground. If you capitalize with the situation you can quickly jab lock them once they flop to the floor. This will only work if they are at the edge of the platform.
Yoshi's Island(melee): You can use this stage like Luigi's Mansion.. although it is a bit harder. You can use the 3 blocks on both sides of the stage to have them bounce off them and fall back on the ground. Since the blocks are higher than the ceilings on Luigi's Mansion.. higher % will be needed to pull this off.
Skyworld: I don't even know if this stage is legal but it can be used the same way as Luigi's mansion becuase of the platforms. Unfortunately this stage can be really gay for Mario. So it depends on the character once again.
Pictochat: A lot of things can be used for this stage. But the one i use the most is when the clock appears in the middle of the stage. When this happens you can quickly capitalize and use the bottom of the clock to jab lock. This stage runs hot and cold.
There are probably more stages but we can use this thread to share ideas and I'll update.
![](http://i229.photobucket.com/albums/ee90/4KT_16/Jablocking.jpg)
I noticed that there are a lot of Mario mainers who have difficulty doing the jab lock. The best strategy we seem to know is Nair at around 30-60%(depending on the character) to knock them to the ground to set up the jab lock. Although it is still hard because the opponent will still most likely tech. There are some strategies for the jab lock by taking the advantage of the surroundings in certain stages.
Luigi's Mansion: This stage is the easiest to perform the Jab lock. A Uthrow, Dthrow, or Utilt can cause the opponents to bounce off the ceilings of the bottom floor and hit the ground setting up for a jab lock. This will catch them by surprise and most likely they would not tech. This stage is a double edge sword unfortunately, since there are characters that benefit from this stage a lot more than Mario does. So it really depends on the character you are facing. Update: This hasn't been tested but Monk thinks that instead of finishing the jab lock with a fsmash, Utilt them instead when you are under the next ceiling. If they DI behind you can turn it around. This can be a possible infinite. :O Needs testing though.
Stages with Platforms: I noticed this a lot and i would like to share my experience. If the opponent is standing above a platform and you are right below them they are susceptible to jab locking. Assuming a Mario main will Uair them while their on the platform.. they will probably Block or spot dodge. If they block, the Uair will knock them off balance and they will fall to the ground. If you capitalize with the situation you can quickly jab lock them once they flop to the floor. This will only work if they are at the edge of the platform.
Yoshi's Island(melee): You can use this stage like Luigi's Mansion.. although it is a bit harder. You can use the 3 blocks on both sides of the stage to have them bounce off them and fall back on the ground. Since the blocks are higher than the ceilings on Luigi's Mansion.. higher % will be needed to pull this off.
Skyworld: I don't even know if this stage is legal but it can be used the same way as Luigi's mansion becuase of the platforms. Unfortunately this stage can be really gay for Mario. So it depends on the character once again.
Pictochat: A lot of things can be used for this stage. But the one i use the most is when the clock appears in the middle of the stage. When this happens you can quickly capitalize and use the bottom of the clock to jab lock. This stage runs hot and cold.
There are probably more stages but we can use this thread to share ideas and I'll update.