Grab, pummel, pummel, up throw= 10-12%
Zair, grab, pummel, pummel, up throw=14-19%
FF U-air, Up+B= 11-16%
U air Fast-Falled -> UpB
D air -> UpB
at 0 % ONLY Charge shot -> running grab -> pummel->Pummel-> Up Throw
Running attack to UpB
F air if the last hit doesn't connect -> UpB
missile cancel -> Dash attack -> Up B
Dair->d-tilt at mid %s, otherwise they don't have enough hitstun
Dair-> charge beam (have them bounce off the ground)
Short hop super missile -> running short hop reverse bair. 17% - 21%
Short hop super missile -> Zair
Fast fall Dair -> Bair
Non-sweet spot Zair -> Grab -> Pummel -> Any Throw (preferably up or down) -> Up B
Fast-fall up-air -> up-tilt -> fast-fall up-air -> forward-air 0-53%
Fast-fall up-air -> jab-cancelled jab -> down-tilt 0-28%
Homing missile->dtilt
Dash Attack->Jab->dtilt/smash
Fully Charged Blast -> Dash Attack -> UpB
fulljump uair-> homing missile
fulljump uair->->(possiby jump to uair)->ff? fair or uair->screw attack
ff shorthop uair->screwattack
dash attack->screw attack
jab->dtilt
from the ledge-> ledgehop fair or uair->screw attack (especially effective on yoshi's)
shorthop zair->shorthop zair immediately->fulljump double zair (lame, but it works sometimes lol)
dair->chargeshot or jab to dtilt in the 40% "bounce" range
homing missile->dtilt (or jab to dtilt depending on how airborne the enemy is)
sometimes this works :/ dthrow->fully charged charge shot->dash attack (take advantage of the stun)->uthrow or fthrow
0% hm cancel ->charge shot ->dash attack -> upb = 50%+
0% hm cancel ->charge shot ->dash grab->pummel ->dthrow->jump to force air dodge->bair
30%+ nair->fastfall->ftilit
lower percents. Pointblank zair->charge shot
lower percents. Pointblank zair->jab->downtilit
uair-uair-bair medium %
and dair - upb ofc
smash missile and charge in for an dair is pretty safe too