whiterob
Smash Journeyman
So I was growing tired of using all offense so I decided to make my first stall team. Before I began I laid a few ground rules. I had to use Latias (I was curious to see how it would do on a stall team), couldn't ask for help until I got a 1500 ranking, and I had to try and avoid SkarmBlissCelebiTentaHippo as much as I could. After some experimentation, this is what I've got:
Hippo @ Lefties
Impish
252 HP/ 168 Def/ 88 SpDef
--EQ
--SR
--Roar
--Slack Off
I used to look down upon this Hippo because I was used to ****** it with taunt DD Gyara. Because of this team I now understand how useful it is. SS/SR are vital to a stall team and it's overall bulk is awesome. Most people don't run taunt on Gyara anymore, so he can live even a +1 Waterfall and roar it away. Great answer to steels and Tyranitar. Also beats BP chains.
Latias @ Lefties
Bold
252 HP/ 228 Def/ 28 Speed
--Dragon Pulse
--Reflect
--TWave
--Recover
I tried just about every Latias set and I found this to be the best for this team. 28 speed is to outrun Metagross and the rest is poured into defensiveness. This is bulky enough that Kindra needs SR and either a DD or LifeOrb to guarantee a KO with Outrage. Reflect softens the blows of physical attackers that switch into Latias and TWave cripples others making it easier for Hippo/Suicune/Heatran to deal with them. This thing provides some very good resistances and prevents the anti-christ of stall, Infernape, from having a field day.
Rotom-C @ Lefties
Bold
252 HP/ 160 Def/ 96 Speed
--Discharge
--W-O-W
--Rest
--Sleep Talk
This guy has been my favorite change from D/P to Plt. 96 Speed is to outrun Scizor. With Wow and RestTalk, this guy can stall out most physical attackers. Discharge is more useful because the paralysis hurts other teams much more than the extra power of T Bolt. I use Rotom-c because 1: It is the coolest looking form (he has that badass grin) and 2: because he scares away annoying Swamperts.
Suicune @ Lefties
Bold
252 HP/ 244 Def/ 12 Sp Def
--Surf
--Roar
--Rest
--Sleep Talk
This thing is harder to kill than a cockroach. This set is weird, and thus has proved to be quite effective. This is my answer to Kingdra because I can't kill me and I can just roar it away. I also use this to ruin BP chains because people seem to forget that Suicune gets roar. Pressure is very useful combined with RestTalk. Also, Suicune has one of the top 10 best shinys imo.
Heatran @ Choice Scarf
Naive
6 HP/ 252 Sp Atk/ 252 Speed
--Dragon Pulse
--Earth Power
--Explosion
--Fire Blast
I'm so addicted to scarftran I even use it on my stall team lol. This has really been the most pleasant surprise for me because I wasn't certain how well it would work out. The same reasons why it is so useful on offensive teams still hold true here. He can switch in on tons of attacks and can threaten alot of problem pokes like Lucario, steels, and Mamoswine, and revenge kills Outraging dragons so well. People also don't expect to see it on stall which gives me a nice surprise factor. Late game when the opponents team is worn down and statused this thing just cleans house. Explosion has been proven to be invaluable against other stall teams because I can get something that my team struggles with out of my way. This guy is also my trick absorber that would otherwise hurt my team. Heatran is in my top 6 Pokes all-time now and I can't stop using it.
Blissey @ Lefties
Calm
22 HP/ 252 Def/236 Sp Def
--Seismic Toss
--Toxic
--Wish
--Protect
This thing has been on every stall team ever and we know what it does. Thanks to Scizor I don't have to worry about Gengar so much anymore and this can beat pretty much any other special attacker. 22 HP EV's was to reach a magic leftovers number, but with SS thats negligible, I'm just too lazy to fix it. 252 Def is so that it can survive some weak physical attacks and the rest is pumped into special defense. That much special defense, 656 HP and 401 Special Defense, may seem like overkill but I need all of it. The rest of my team is geared towards physical attacks and I need as much special defense as possible to prevent others from ****** my team. When I see attacks only do like 7% damage I feel kinda bad because it's almost unfair, but I get over it. Wish Protect and Toxic stall outs pains in the *** and Wish provides support when I have to switch out.
Problems I have encountered with this team:
--Dual Screen---> Taunt Rock Polish SD BP Gliscor ----> whatever.
I have to try and roar away with suicune, hoping they forget about roar. If that doesn't work I try and burn whatever is coming in with W-O-W but that again is shut down by taunt. Blissey could in theory toxic the BP recipient put I've never been that fortunate. My last resort is to use Heatran to explode the turn Gliscor BP's and hope that Explosion + SR is enough to kill it. Overall this strategy is a huge pain and if I make one mistake, it's usually good game. I've seen people use this strategy to pass to Rhperior, Metagross and Swampert and while each would have a different way of being stopped, I have no way of knowing which way that is until after the BP has already happened.
--Breloom
This guy is a pain because Latias is the only one that can stand up to him. Suicune and Hippo get ***** by seed bomb and can be put to sleep. Rotom resists Focus Punch but doesn't resist Seed Bomb and can't burn or paralyze Breloom because of substitute or Toxic Orb. Toxic Orb and SR resists allows it to take little damage from my SR and can heal back SS damage. Blissey is useless against this thing and Heatran can only break it's sub before being punched to hell. To deal with it I usually let Suicune or Rotom go to sleep and then switch out to Latias. If that isn't an option I atleast try to break it's sub before dying and then revenge kill/ scare it away with Heatran. I really can't think of a way to beat this guy without drastically changing my team, help would be great here.
--Rain Teams
Rain teams are so much a bigger pain than Hail teams because heatran and suicune can beat most Hail teams by themselves. Rain on the other hand is much harder to deal with. Heatran is essentially useless outside of exploding or dying to stall out one turn. Suicune's surf doesn't hurt against a team of all waters and it is also very hard for Hippo to get down rocks.
I have to rely on Latias to resist attacks and to TWave fast Swift Swimmers. Blissey is really useful in these fights though because WishProtect stalling really helps eat up rain turns. These are the fights where I wish I had toxic spikes. Oh well.
So theres my team. Rate, give advice, point out flaws, call me a noob, whatever. Thanks for reading.
Impish
252 HP/ 168 Def/ 88 SpDef
--EQ
--SR
--Roar
--Slack Off
I used to look down upon this Hippo because I was used to ****** it with taunt DD Gyara. Because of this team I now understand how useful it is. SS/SR are vital to a stall team and it's overall bulk is awesome. Most people don't run taunt on Gyara anymore, so he can live even a +1 Waterfall and roar it away. Great answer to steels and Tyranitar. Also beats BP chains.
Bold
252 HP/ 228 Def/ 28 Speed
--Dragon Pulse
--Reflect
--TWave
--Recover
I tried just about every Latias set and I found this to be the best for this team. 28 speed is to outrun Metagross and the rest is poured into defensiveness. This is bulky enough that Kindra needs SR and either a DD or LifeOrb to guarantee a KO with Outrage. Reflect softens the blows of physical attackers that switch into Latias and TWave cripples others making it easier for Hippo/Suicune/Heatran to deal with them. This thing provides some very good resistances and prevents the anti-christ of stall, Infernape, from having a field day.
Bold
252 HP/ 160 Def/ 96 Speed
--Discharge
--W-O-W
--Rest
--Sleep Talk
This guy has been my favorite change from D/P to Plt. 96 Speed is to outrun Scizor. With Wow and RestTalk, this guy can stall out most physical attackers. Discharge is more useful because the paralysis hurts other teams much more than the extra power of T Bolt. I use Rotom-c because 1: It is the coolest looking form (he has that badass grin) and 2: because he scares away annoying Swamperts.
Bold
252 HP/ 244 Def/ 12 Sp Def
--Surf
--Roar
--Rest
--Sleep Talk
This thing is harder to kill than a cockroach. This set is weird, and thus has proved to be quite effective. This is my answer to Kingdra because I can't kill me and I can just roar it away. I also use this to ruin BP chains because people seem to forget that Suicune gets roar. Pressure is very useful combined with RestTalk. Also, Suicune has one of the top 10 best shinys imo.
Naive
6 HP/ 252 Sp Atk/ 252 Speed
--Dragon Pulse
--Earth Power
--Explosion
--Fire Blast
I'm so addicted to scarftran I even use it on my stall team lol. This has really been the most pleasant surprise for me because I wasn't certain how well it would work out. The same reasons why it is so useful on offensive teams still hold true here. He can switch in on tons of attacks and can threaten alot of problem pokes like Lucario, steels, and Mamoswine, and revenge kills Outraging dragons so well. People also don't expect to see it on stall which gives me a nice surprise factor. Late game when the opponents team is worn down and statused this thing just cleans house. Explosion has been proven to be invaluable against other stall teams because I can get something that my team struggles with out of my way. This guy is also my trick absorber that would otherwise hurt my team. Heatran is in my top 6 Pokes all-time now and I can't stop using it.
Calm
22 HP/ 252 Def/236 Sp Def
--Seismic Toss
--Toxic
--Wish
--Protect
This thing has been on every stall team ever and we know what it does. Thanks to Scizor I don't have to worry about Gengar so much anymore and this can beat pretty much any other special attacker. 22 HP EV's was to reach a magic leftovers number, but with SS thats negligible, I'm just too lazy to fix it. 252 Def is so that it can survive some weak physical attacks and the rest is pumped into special defense. That much special defense, 656 HP and 401 Special Defense, may seem like overkill but I need all of it. The rest of my team is geared towards physical attacks and I need as much special defense as possible to prevent others from ****** my team. When I see attacks only do like 7% damage I feel kinda bad because it's almost unfair, but I get over it. Wish Protect and Toxic stall outs pains in the *** and Wish provides support when I have to switch out.
Problems I have encountered with this team:
--Dual Screen---> Taunt Rock Polish SD BP Gliscor ----> whatever.
I have to try and roar away with suicune, hoping they forget about roar. If that doesn't work I try and burn whatever is coming in with W-O-W but that again is shut down by taunt. Blissey could in theory toxic the BP recipient put I've never been that fortunate. My last resort is to use Heatran to explode the turn Gliscor BP's and hope that Explosion + SR is enough to kill it. Overall this strategy is a huge pain and if I make one mistake, it's usually good game. I've seen people use this strategy to pass to Rhperior, Metagross and Swampert and while each would have a different way of being stopped, I have no way of knowing which way that is until after the BP has already happened.
--Breloom
This guy is a pain because Latias is the only one that can stand up to him. Suicune and Hippo get ***** by seed bomb and can be put to sleep. Rotom resists Focus Punch but doesn't resist Seed Bomb and can't burn or paralyze Breloom because of substitute or Toxic Orb. Toxic Orb and SR resists allows it to take little damage from my SR and can heal back SS damage. Blissey is useless against this thing and Heatran can only break it's sub before being punched to hell. To deal with it I usually let Suicune or Rotom go to sleep and then switch out to Latias. If that isn't an option I atleast try to break it's sub before dying and then revenge kill/ scare it away with Heatran. I really can't think of a way to beat this guy without drastically changing my team, help would be great here.
--Rain Teams
Rain teams are so much a bigger pain than Hail teams because heatran and suicune can beat most Hail teams by themselves. Rain on the other hand is much harder to deal with. Heatran is essentially useless outside of exploding or dying to stall out one turn. Suicune's surf doesn't hurt against a team of all waters and it is also very hard for Hippo to get down rocks.
I have to rely on Latias to resist attacks and to TWave fast Swift Swimmers. Blissey is really useful in these fights though because WishProtect stalling really helps eat up rain turns. These are the fights where I wish I had toxic spikes. Oh well.
So theres my team. Rate, give advice, point out flaws, call me a noob, whatever. Thanks for reading.