Xigger
Smash Lord
![](http://www.smashbros.com/en_us/items/assist/images/assist08/assist08_070926i-l.jpg)
Behold, as Yoshi wavedashes. No explanation or further detail needed, this is clearly wavedashing. Although I hope they get rid of the wavedancing, or at least put some lag after wavedashing into the ground.
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Or you could look at the Nintendo World trailer. It looks like Wario wavelands.I was hoping it would be the picture from the Andross update. At least that one had some credible basis.
No, it wasn't directed at you. It was directed at all the people who say "wavedashing ruins smash. I play with teh honor!"If that was directed at me, I never said I hated it. I said I hate the way it LOOKS. But then, I tend to like such extreme cases of animation frame reduction. It just looks weird and badly animated the way it's done currently. I think the only game that looks okay with a low frame count is Guilty Gear.
I agree about wavedashing adding depth, but Sakurai is under no obligation to keep wavedashing. Technically, it was never intended to be there, so I would not be the least bit surprised if they took it out. I'll be happy if it stays, but if it goes, learn how to adapt!To all WD haters: There's no reason that Sakurai would think that wavedashing (or any other advanced tech) ruins Smash. It adds depth in the game, and depth is what keeps us playing.
I also agree, if people do express their un happiness with me using it I simpily dont and with or with out it Im realy not bothered, the game is still fun.I agree about wavedashing adding depth, but Sakurai is under no obligation to keep wavedashing. Technically, it was never intended to be there, so I would not be the least bit surprised if they took it out. I'll be happy if it stays, but if it goes, learn how to adapt!
I see cupcakes.I see no wavedash, just an air dodge.
Yea about that sliding technique. What if turns out that wavedashing is gone and the reason is that Sakurai decided to have this new sliding technique built in to replace wavedashing that wasn't ment to be in melee to begin with.air dodging dosent prove wavedashing. But yet we do have a slide technique shown in the trailers by metaknight and pit. And wtf is wavedancing? You mean dashdancing? They cant really get rid of that
Seems pratical enough.While I think WaveLanding is alright, Wavedashing's physics are mostly err..
Just think about it.
Take yourself.
Do a punch, but while doing it try sliding on the ground (do this on a floor, not pavement or anything) and see that the momentum your attack isn't very solid, nor is it very practical.
Especially if you are sliding backwards.
I honestly don't see this as a way to attack aggressively, but wavelanding (sliding on the ground from the momentum of dodging from the air without attack) can be used defensively.
I just don't understand how you guys can think wavedashing is any practical way of doing Smash attacks other than the invincibility frames you get from it.
I'm hoping instead of wavedashing for Brawl they institute a forced mini-lag for Wavelanding, plus making roll more practical as I don't see that move being used at tournaments at all, as Wavedashing has replaced it.
What do you guys think?
What's up SakuraiTo all WD haters: There's no reason that Sakurai would think that wavedashing (or any other advanced tech) ruins Smash. It adds depth in the game, and depth is what keeps us playing.
Dude, this IS a game. It's not real life. If you want real life, go play Halo or Call of Duty or somethin. (Not knocking those games at all.)While I think WaveLanding is alright, Wavedashing's physics are mostly err..
Just think about it.
Take yourself.
Do a punch, but while doing it try sliding on the ground (do this on a floor, not pavement or anything) and see that the momentum your attack isn't very solid, nor is it very practical.
Especially if you are sliding backwards.
I honestly don't see this as a way to attack aggressively, but wavelanding (sliding on the ground from the momentum of dodging from the air without attack) can be used defensively.
I just don't understand how you guys can think wavedashing is any practical way of doing Smash attacks other than the invincibility frames you get from it.
I'm hoping instead of wavedashing for Brawl they institute a forced mini-lag for Wavelanding, plus making roll more practical as I don't see that move being used at tournaments at all, as Wavedashing has replaced it.
What do you guys think?
lol, this tread is so lame, he didn't even bother to show up XD...
Ugh.
Where's Dylan_Tnga these days?
But a double jump is practical? Since when do things have to make sense in video games.While I think WaveLanding is alright, Wavedashing's physics are mostly err..
Just think about it.
Take yourself.
Do a punch, but while doing it try sliding on the ground (do this on a floor, not pavement or anything) and see that the momentum your attack isn't very solid, nor is it very practical.
Especially if you are sliding backwards.
1) You get no invincibility frames from a wavedashI just don't understand how you guys can think wavedashing is any practical way of doing Smash attacks other than the invincibility frames you get from it.
I'm hoping instead of wavedashing for Brawl they institute a forced mini-lag for Wavelanding, plus making roll more practical as I don't see that move being used at tournaments at all, as Wavedashing has replaced it.
Wow...what a garbage topic...how does trash like this stay open when the mods are so lock happy? An air dodge....or at best what just APPEARS to LOOK like an air dodge is an automatic comfirmation that wavedashing is back? Yea, maybe in
R-tard Land.