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ITT, we make movesets for characters that aren't playable.

Nowaytoeatatater

Smash Ace
Joined
Oct 28, 2007
Messages
500
Location
Dome City
When making these movesets, try to think like Sakurai.

Krystal:

B: Blaster
B>: Krystal Warp
BV: Reflector
B^: Fire Krystal
Final Smash: Landmaster

Don't give me that "original staff moveset" crap, because if she was playable, this is what Sakurai would have done with her moveset.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
This moveset is based off of the Super Metroid series when Samus fights against the Torizo and Gold Torizo. You can see these videos on YouTube. You'll see the attack pattern, and thus the reason why I gave the Chozo Warrior these attack methods.

Chozo Warrior

Special Moveset:

Chozo Chop - B: The Chozo Warrior strikes with his hand. It acts like Samus' u-smash attack.
Bomb - Up+B: Six bombs fly out from the Chozo Warrior's mouth and explode on contact. Think of Yoshi's Egg Toss, but with more eggs.
Spore - Forward+B (tilt): The Warrior's chest opens up and fires out strange looking creatures.
Sonic Beam - Forward+B (smash): A wave that takes the shape of ( or ), depending on the direction it is fired comes out on the Chozo Warrior's hand.
Counter - Down+B: Like in Super Metroid where the Gold Torizo grabs Samus' Super Missile and throws it back, the same can be done with the Chozo Warrior. Any item that is thrown at him will be grabbed and thrown back. Think of Lucario's Counter.
Unfettered Wrath - B (with Smash Ball): See the result of Meta Ridley in Metroid Prime. The name, "Unfettered Wrath" comes from the Chozo Lore, Statuary, where is reads: "Those who deface or destroy [the Chozo statues] will know our wrath, unfettered and raw."
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
Ganondorf (cause believe me... he isn't playable)
Side B- Dark Choke: A dash forward similar to in melee, but when he makes contact its a grab. It is impossible to dodge and he is protected from weak attacks when dashing forward. It doesn't do much damage but he can follow up his a jab or f+tilt or start a tech chase game.
B- Warlock punch: Pretty much the same as in melee with a new animation and turn around abilities. It has armor from slight attacks during the punch. The charging animation is a weak attack on opponents behind him.
up B: Same as in melee but ends with an uppercut that has a huge hitbox that breaks through invincibility frames. Grab part is a weak semi-spike.
Down+B: Same as in melee but with weaker knockback. Landing with an aerial version of it will cause a ground pound effect which has huge range and decent knockback and hitstun.
F+tilt: A spartan kick forward. Good horizontal knockback. Has super armor to weak attacks at the start. If he is hit by weak attacks during it the kick stays out for a longer amount of time. Great for punishing get ups.
F+air: Its autocancelable from a shorthop.

:/ and now hes playable.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
SHY GUY:

B: Army Guy- Spins around and turns into Army Guy within a single quick spin, and also draws out a slingshot, which is chargeable and aim-able on any side. Does decent damage at best but very little knockback.

B^: Balloon Guy- Three balloons appear and rise up tied to Shy Guy's belt. He keeps on rising until someone can pop all three balloons, as even one can slowly ascend him back to the stage. The player can also manually pop balloons if he or she wants to by pressing shield.

BV: Groove Guy- His belt turns into a ballerina-like costume and he spins around wildly, controlled by the player in a left or right direction, but not up or down. The player can also keep Shy Guy spinning by rapidly tapping B, but be careful not to tap it for too long, or Shy Guy will become stunned. If this contacts, the enemy takes rapid hits and has a 15% chance of becoming dizzied. Also, this move when rapidly tapped give good recovery, alike to Luigi's BV.

B>: Fire Guy- Sets himself on fire and runs around wildly. Again, this can be controlled by the player, except he can run AND jump. Anyone he comes in contact is burned, but if Fire Guy can continue to run into the player, you can rack up damage quickly. Think of this as a Piplup effect, except controllable. Also, certain projectiles, charged or not, will be shielded by Fire Guy's flames. This could bring upon a new technique called, "ShyGuyCide." The player can revert to normal Shy Guy with a tap of the Shield button.

FS: General Guy- Whistles, gets in a white general's suit, and jumps into the air, coming out with a tank.


While in this tank, General Guy can use commands to perform different attacks.
A is Pile Guy, in which a bunch of Shy Guys on a pile run through the stage, acting as an unpassable column. B is lightning strike, which the lightbulb on his tank shoots a bolt of electricity at a random fighter, KO'ing them at medium percentages. Grab is Stilt Guys, which Shy Guys on stilts jump up and down around the stage, stomping on fighters and giving them Grounded status.

This tank state lasts for about fifteen seconds before the tank explodes, damaging any enemy nearby, and leaves a dizzy Shy Guy (This certain dizzying has invincibility frames until he reverts back to his fighting stance.)
 

smallmalf

Smash Journeyman
Joined
May 14, 2008
Messages
241
Location
Arizona
SHY GUY:

B: Army Guy- Spins around and turns into Army Guy within a single quick spin, and also draws out a slingshot, which is chargeable and aim-able on any side. Does decent damage at best but very little knockback.

B^: Balloon Guy- Three balloons appear and rise up tied to Shy Guy's belt. He keeps on rising until someone can pop all three balloons, as even one can slowly ascend him back to the stage. The player can also manually pop balloons if he or she wants to by pressing shield.

BV: Groove Guy- His belt turns into a ballerina-like costume and he spins around wildly, controlled by the player in a left or right direction, but not up or down. The player can also keep Shy Guy spinning by rapidly tapping B, but be careful not to tap it for too long, or Shy Guy will become stunned. If this contacts, the enemy takes rapid hits and has a 15% chance of becoming dizzied. Also, this move when rapidly tapped give good recovery, alike to Luigi's BV.

B>: Fire Guy- Sets himself on fire and runs around wildly. Again, this can be controlled by the player, except he can run AND jump. Anyone he comes in contact is burned, but if Fire Guy can continue to run into the player, you can rack up damage quickly. Think of this as a Piplup effect, except controllable. Also, certain projectiles, charged or not, will be shielded by Fire Guy's flames. This could bring upon a new technique called, "ShyGuyCide." The player can revert to normal Shy Guy with a tap of the Shield button.

FS: General Guy- Whistles, gets in a white general's suit, and jumps into the air, coming out with a tank.


While in this tank, General Guy can use commands to perform different attacks.
A is Pile Guy, in which a bunch of Shy Guys on a pile run through the stage, acting as an unpassable column. B is lightning strike, which the lightbulb on his tank shoots a bolt of electricity at a random fighter, KO'ing them at medium percentages. Grab is Stilt Guys, which Shy Guys on stilts jump up and down around the stage, stomping on fighters and giving them Grounded status.

This tank state lasts for about fifteen seconds before the tank explodes, damaging any enemy nearby, and leaves a dizzy Shy Guy (This certain dizzying has invincibility frames until he reverts back to his fighting stance.)
this would be awesome
 

KernelColonel

Smash Journeyman
Joined
Aug 7, 2005
Messages
365
Location
BBY BC
Tricky the Triceratops

B: Dino Blaster
>B: Tricky Illusion
vB: Triceraflector
^B: Fire Dinosaur

Final Smash: Landmaster
 

Link_in_park

Smash Ace
Joined
Oct 23, 2002
Messages
702
Location
Illinois
CD-I Link



B: Eat Octorok
vB: Grab Stuff!
^B: Squadi La!
>B: Bomb Dodongo
Final Smash: Summon The King - DINNER!
 

chansen

Smash Lord
Joined
Nov 28, 2005
Messages
1,750
Location
Madison, WI
Harrison Ford
b: talk fancy to a bounty hunter
>b: make dinner for me
^b: open that chest that makes err'body melt
vb: pilot a sweet plane with a one on it
final smash: landmaster
 

Phantomwake

Smash Journeyman
Joined
Mar 22, 2008
Messages
227
Location
Boston
Banjo Kazooie

glides

B shoots an egg random abilities and occasionally farts an egg instead this egg can be thrown as an item
Bup spring jump (the green one) to glide, super armor but no hitbox
Bv beak buster (gound pound) doesnt spike

b<> beak barge

FS Mumbos Magic: transforms the other characters into ,ants gators washing machines... greatly reducing their jumping abilities and movesets
 

Sean²

Smash Capitalist
Joined
Mar 28, 2008
Messages
1,657
Switch FC
SW-7479-8539-5283
I guess I'll be a little serious...

Isaac from Golden Sun.

B- Heavy Divide: Isaac pulls his sword back behind his head and slams it down HARD with a bit of Psynergy at the tip. The psynergy expels out of the sword when it hits the ground and creates a short range projectile. If its used in the air, the psynergy will shoot diagonally towards the ground and Isaac will swing his sword full circle.

B>- Force: He creates the "psynergy fist," and it flies out (think PK fire length) at the opponent, and well, hits them, with a shockwave effect. It can be aimed slightly, and if it hits the ground before it reaches its full length, it'll create the shockwave effect on the ground.

B^- Lift: Works a little differently than in the game...he pushes the "psynergy hand" below him, and it comes back up and slams him into the air. The opponent can be hit by either the hand going down, or Isaac launching up.

BV- Stone Justice: Isaac summons a boulder from below his position, jumps and quickly slams it back down to where he was standing. The boulder hits the ground and breaks, and the character attacked can either be damaged by the actual boulder or the splash caused by the break. It can only be used on the ground.

Final Smash: Judgement: Uh, yeah.
 

Banjodorf

Dynamic Duo
Joined
Nov 15, 2007
Messages
8,455
NNID
bluefalcon27
3DS FC
2105-8715-5493
King K. Rool

B - Blunderbuss (Fires a canonball from his blunderbuss, dealing moderate knockback, Occasionally a spiked canonball, dealing heavier knockback, or a purple gel...thing, (I dunno what theyre called!) that causes no knockback, but reverses the controls of the one hit.

B>- Crown Toss - Tosses his crown ala DKC1, cannot be slanted upward or downward, but causes greater knockback than Ivysaur's razor leaf or Link/Tl's boomerang

B ^ - Kopter - He uses the jetpack from DKC3, good recovery, and the blades can do slight damage

Bv - Ground Pound - Slams the ground ala DK64, causing very large shockwaves to burst in both directions.

Final Smash (Here are two options) - Invisible Uppercut (I like this one) K. Rool becomes invisible, and seeks out the nearest target, and slams them with an uppercut with his boxing glove ala DK64. If the target is in the air, he'll have a jetpack. Yay, an original final smash!

Or - Cannonballl Barage - K. Rool jumps off screen, and cannoballs rain en masse from the sky. Difficult to avoid.




Such a fun moveset it would be *sigh*
 

Grandeza

Smash Master
Joined
Nov 11, 2007
Messages
4,035
Location
Brooklyn,New York

STATS
Size-2
Weight-3
Power-2.5
Speed-3
Fall Speed-2

MOVESET
A-Tentacle slap-3%
AA-Other tentacle-4%
AAA-Ink-7%
Dash A-Blooper falls on his face at twice his running speed-10%

Forward tilt-Long ranged tentacle hit
up tilt-rising headbutt-8%
down tilt-360 spinning tentacles around-6%

Nair-360-4%
Fair-spin forward(like sonic's fair on drugs)-8%
Uair-Ink fountain up-6%
Bair-tentacle-2%
Dair-Tentacle swung downwards(spikes)-10%

F-smash-Headbutt-5-22%
Up-smash-Tentacle swipe up-3-18%
Down smash- ink at the ground in front of you-5-19%

Standard Special-(Ink Spew) You can charge this up. Once fully charged Blooper spews ink automatically. The longer you charge it the faster and more ink he spews.
Damage:5-20

Forward Special:Tentacle slap-blooper slaps down his tentacle in front of him. Very little startup lag.
Damage:14

Down special:spark-Electricity appears around blooper. Blooper does have electric abilities(look it up on wiki if you disagree)you can charge this move for more electricity.
Damage:7-19%

Up special:ink jet-blooper jets himself upward with ink damaging anyone in his path.You can charge it and control its trajectory.
Damage:7

Final smash-Blooper floods the stage with water. With the stage submerged, everyone must swim. They do not have high speeds when swimming. In the water are 10 to 20 bloopers that swim at high speeds attacking opponents. they give high knockback and about 15 damage each.


I can't believe I made a successful thread about this back in november. I miss those good ol days. We even had a support group. Anyone interested in just having a little read to pass the time : http://smashboards.com/showthread.php?t=127676

I miss those days.
 

Zombieoficer

Smash Journeyman
Joined
Sep 20, 2007
Messages
255
Banjo-Kazooie.

B - Build something
B> - Build something else.
Bv Get Kazooie out and *****-slap her.
B^Walk tightrope.

FS: Evolve the platformer.
 

Snowstalker

Smash Ace
Joined
Jan 25, 2008
Messages
813
Bowser Jr.

B: Spits out a fireball.
^B: Jumps in the air, then kicks down.
>B: Pulls out the Magic Paintbrush, and makes a paintbrush whip. Works as a tether recovery.
vB: Spins around in his shell, like Yoshi's egg roll.
Final Smash: Leaps off of the stage and out of sight. Now, a huge army of Goombas, Koopas, Hammer Bros, and Bullet Bills ravages the stage. They're faster and stronger than the ones in the Subspace Emissary.

Weight: 2/5
Power: 3/5
Speed: 4/5
 

gorgon.

Smash Ace
Joined
May 14, 2008
Messages
750
Location
Ontario, Canada


Wolf Link.

On a scale of 1-5, 5 being the highest:
Weight: 2
Power: 3
Speed: 4.5
Fall Speed: 3
Traction: 3.5

Taunts-

Up: WL sits on his hind legs and howls a melody.

Side: WL tenses up (like he looks in the pic) and barks three times. Midna waves her magical orange hand-hair around.

Down: WL sits down and grooms himself while Midna leans back and yawns (much like his idle in Twilight Princess.)

Specials-

Neutral: Twilight Charge (can't remember real name.)

WL tenses up, growls, Midna raises her hand-hair, and the area around them glows orange and black; it's shaped like a sphere around him. This can be held, but automatically releases after about 5 seconds. When released, all enemies in the vicinity are zapped with electrical damage. Good range, mid power, low knockback.

Side: Z-Target

A combination of Wario's Neutral B and Ganon's Side B. When held, WL rears up. When released (is autoreleased after about 6 seconds) WL lunges forward swiftly about half the distance of the Fox Illusion. If he hits an enemy, he grabs them like Ganon (more like leaps on their chest) and if A is mashed, will continuously bite them (like Wario.) Good range, damage, 0 knockback (low knockback on last hit.) WL's Z-Target attack in TP.

Up: Twilight Leap or Twilight Warp

Midna jumps off of WL's back and points in front of her with her hand-hair. Just like in TP, WL
jumps directly at her. This move has odd properties, sometimes acting like a semi-tether.
If the edge is in tether range, Midna automatically targets it. However, anyone hit with this move suffers low damage, mid knockback, and dark damage; so it can't be edgehogged. Otherwise, it travels in a upwards diagonal direction about the distance of Firebird.
or
WL is quickly absorbed by a Twilight portal (like the one on Bridge of Eldin) and reappears out another. This move travels straight up, is inoffensive, and WL can fall horizontally unlike Firewolf.

Down: Dig

WL digs the ground in front of him with his forepaws. The spot where he dug will be slightly darker than the rest of the ground and will sparkle slightly. This spot acts as a pitfall would: anyone who steps on it will be buried in the ground. This move does no damage. WL cannot
fall into his own "dig spots," and if the move is used again when a dig spot is already on the field, it will be replaced by the new one.

Phew.:) As you can see, I put much thought into this. I still believe WL should've replaced Toon Link; he would've been new and much more unique. I also wanted to include Sense in WL moveset but didn't see how it could work.

Edit: Forgot his Final Smash.

Fused Shadows: Midna transforms in her gigantic, many limbed, pulsating Twilight beast. You can see her in the background of the stage while her arms are reaching to the stage. You can still control WL during this FS, but can't use his specials. Three arms reach around the stage trying to grab the other player(s)
and once the players are in Midna's grasp, they are unable to move. The hands squeeze the players causing continous damage. During this, WL may attack the players.
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
Johnny Sasaki (Metal Gear Solid)



Videos: http://www.youtube.com/watch?v=02SIUaFXqI0 his scene starts at 5:08 and ends at 6:04. It's 2 different scenes.
http://www.youtube.com/watch?v=ZWmZQ5Ak4Uc This is his grandpa since MGS3 is a prequel to the series.
http://www.youtube.com/watch?v=RkOadloo4aA MGS2 cameo
http://www.youtube.com/watch?v=HoNNGQ7XU10 Him in MGS1 remake. He appears in other parts and Meryl takes his uniform and stuff but the purpose is just to show some of his epicness


B: Diarrhea
Side B: Diarrhea
Down B: Diarrhea
Up B: Diarrhea

Final Smash: Landmaster.

People who know the character will know why he has this moveset
 

WuTangDude

Smash Ace
Joined
Jul 2, 2007
Messages
526
Location
Tucson, Arizona
50 Cent (Get Rich or Die Trying version, which is an alternate version of 50 Cent who is never signed to Aftermath and such, which technically makes his debut that of a video game one. There was also one for the GBA, blam-O!)



B: I've already been shot- shield-like attack, blocks projectiles and heals him, much like Ness and Lucas' down B

>B: Candy Park- Makes sexual metaphors comparing sexual acts to candy and amusement park rides. Weakens over long distances.

VB: Start beef with rappers better then me- Insults Nas, Jay-Z, Game, etc. Perfect for mind games

^B: Vitamin-water jetpack- Like Diddy's jet pack, only the barrels are two vitamin water bottles. Water actually does damage to those it hits, because unlike Mario and Squirtle's water, this water contains high fructose corn syrup, which is deadly.

FINAL SMASH: G-g-g-g-g-g-g-g-UNIT!!!!- Calls out labelmates Tony Yayo, Young Buck, DJ Whoo Kid, and Spider Loc. The gorup then proceeds to call the police and snitch on every other fighter. Extremely deadly attack.
 

Ilex

Smash Ace
Joined
Mar 24, 2008
Messages
572
Location
Okotoks, Alberta, Canada
Some of these were taken from his support thread.

Laughing Dog (Duck Hunt)
Tilts: Various scratching, biting, and kicking moves.

ForwardSmash: Wacks the opponent with a dead duck
DownSmash:Holds two ducks by their necks on either side of him, the outward thrust does damage.
UpSmash: Swings a dead duck above him.
RunningSmash: Headbutt

Special: Throws clay disc in a straight line as a projectile.
UpSpecial: Grabs onto 2 flying ducks that fly him upwards. Like Snake's UpB, the ducks eventually let go and fly off.
ForwardSpecial: Leaps horizontally while barking, anyone in front gets damage. Can be charged to achieve more horizontal length.
Down Special: A patch of grass pops up in front of LD, and reflects projectiles.

Grab: LD has a special grab, he grabs on both sides of him instead of just in front. This being said, he can grab two people at once and hold them like he holds the ducks. His grab attack is by smacking the two together, and the damage is determined by the weight of the character that one is being bashed by.
(If he grabs only one person, then he just punches them).

Final Smash: Grass appears in front of the stage, and the user points his cursor around the stage shooting, similar to Snake's. If you hit a character while they are in the air, they immediately fast fall towards the ground.
 

ZSSamus

Smash Apprentice
Joined
May 11, 2008
Messages
104
Location
Hyrule...ROFL
Master Chief

Side+B = Lame TV Marketing punch
Down+B= Auto-Trip, he trips himself.
Up+B= Piles of money boost him upwards
B = Throws copies of defective Halo 3 discs.

Final Smash: Summon Fanboys, a Landmaster made of Halo fanboys.



Intimidating no?
 

chansen

Smash Lord
Joined
Nov 28, 2005
Messages
1,750
Location
Madison, WI
50 Cent (Get Rich or Die Trying version, which is an alternate version of 50 Cent who is never signed to Aftermath and such, which technically makes his debut that of a video game one. There was also one for the GBA, blam-O!)



B: I've already been shot- shield-like attack, blocks projectiles and heals him, much like Ness and Lucas' down B

>B: Candy Park- Makes sexual metaphors comparing sexual acts to candy and amusement park rides. Weakens over long distances.

VB: Start beef with rappers better then me- Insults Nas, Jay-Z, Game, etc. Perfect for mind games

^B: Vitamin-water jetpack- Like Diddy's jet pack, only the barrels are two vitamin water bottles. Water actually does damage to those it hits, because unlike Mario and Squirtle's water, this water contains high fructose corn syrup, which is deadly.

FINAL SMASH: G-g-g-g-g-g-g-g-UNIT!!!!- Calls out labelmates Tony Yayo, Young Buck, DJ Whoo Kid, and Spider Loc. The gorup then proceeds to call the police and snitch on every other fighter. Extremely deadly attack.
^Thread winner^

/:marth:-G-G-G-G-G-G-G-G-UNIIIITTT!!!
 

edde

Smash Ace
Joined
Nov 23, 2007
Messages
573
Location
Caracas, Venezuela
NNID
edmichu
black shadow (f zero)
moveset: ganon's moveset -.-
FS: black bull (pretty much like CF's final smash)

ganondorf
B: charged energy ball (remmeber ganondorf's strongest attack in OOT? the ball thing is chargeable yet not storable... compare samus's and zamus's neutral bs)
>B: energy ball (acts like samus's super missiles, are stonger, less spamable and if hit they are reflected)
VB: sword counter (draws sword, counters any move that touches it, it does reflect projectiles but only hits 10 all the time, not proportional to the attack that hit it)... by the way, twilight sword
^B: earthquake (goes up then down, comparable to aether, does more damage and knockback, no super armor, taken from OOT ganon)
FS: turn into OOT's ganon, usable by player ofc

majora's link: pokemon trainer like character (goron, deku, zora)
deku:
B: chargeable bubble shot
>B: razor spin (like ivy's ftilt but with luigi's tornado movement)
^B: deku flowers (like on majoras game, instead of having to get inside a deku flower, he will just get the flowers, rise and hove for a short time)
VB: change mask

goron:
B: goron punch (faster yet weaker than falcon punch with super armor)
>B: goron spin... kind of like a yoshi egg, if goron link rolls for some extra time, he wil get spikes which increase damage but they make him lose % while he is like that
^B: explosion (he will turn into a nall like all gorons do and do something similar to d3's recovery)
VB change mask

Zora
B: frisbee fore arms (pretty much like in majora's mask, comparable to TL's boomerang in usage, just a bit faster)
>B: electric wave shield (he will stand with his forearms as shields covered by an electric tornado like wave, only vulnerable if attacked from above, does damage if touches anybody, its not like MK's b and costs % to keep using it)
^B: dive (dives upwards, pretty much like wolf's recovery, it it hits at the peak of its travel it deals a devastating blow)
VB: change mask

FS: fierce deity link (pretty much a very strong link with link's moveset that produces some waves as he slashes his sword)

shadow the hedgehog
B: spin dash (pretty much sonic's downb)
>B: fire ring (this was soni's move on SA2, but, its shadow's in smash -.-... does a little dash covered in fire, 7 damage, decent knockback)
^B: rocket shoes (pretty much like diddy's up+b, charges faster, does almost no damage and has less horizontal movement)
VB: chaos control (warps around with a chaos emerald, pretty much like dimension cape)
FS: hyper shadow (weaker than super sonic but more maneurable)

general scales, krystal, kk rool, roy, mewtwo, deathborn (f-zero gx), waluigi, samurai goroh would have been other things i woul dhave liked around
 

DLO

Smash Journeyman
Joined
Mar 15, 2008
Messages
218
Location
italy,turin
Ridley
B Laser Beam(chargeable)

B> Death Claw

B^ Flying Assault

Bv Strike Charge

Final Smash: Omega Ridley (trasform into Omega Ridley and FIRIN HIS LAZORS)

can Glide.
 

Demon_Parasite

Smash Cadet
Joined
May 3, 2008
Messages
36
Animal Crossing Villager.

B: Spins with shovel
>B: Shovel Swing
vB: Plant Pitfall(Like Snake's claymore. Does not keep in ground for the length of the pitfall item.)
^B: Cast fishing rod onto edge. (Has a slight hop like Yoshi's)

Fsmash: Swing axe
Dsmash: Sweep axe in both directions downwards
Usmash: Thrust axe upwards

FS: Villager Raid

Grab: Fishing rod(Also a tether)

A: punch
AA: 2 punches
AAA: Punch punch kick
Ftilt: Sweeps arm forward
Dtilt: Sweeps leg across ground to trip.
Utilt: Swings arm in the air.

AC Villager would have been awesome.
 

noobpota2

Smash Apprentice
Joined
Mar 1, 2008
Messages
86
Location
Norwich,England
Land master-
B- spawns fox
^ B-spawns falco
> B-spawns wolf
D B- shouts landmaster in the japanese fox voice

F-smash- SUPER landmaster, with new coat of paint
 

bioniclekid8

Smash Cadet
Joined
May 9, 2008
Messages
44
Shoop sonic

B, shoop spindash, sonics homing attack while firing a low damage lazer

>B, shoop teleport, teleports to the side then shoop da whoops

\/B shoop, just plain old shoop da whoop high damage low nockback


FINNAL SMASH

shoop masteh
a land master appears and fires its lazes 100000000000000000 times
:psycho::lick::laugh::lick:
 

Blade Knight

Smash Ace
Joined
Oct 13, 2007
Messages
722
Shoop Da Whoop Face:



B:Shoop (Firez his Lazor for low damage)
>B:Aimable Lazor:Self explanitory
VB:plants a Shooping Mine Smae as snake's V-Smash
UpB:Whooping Rocket! Spikes if hits opponent.

Final Smash:
Doctoroctagomapus! Transformation.
 

Samuelson

Smash Lord
Joined
Mar 29, 2008
Messages
1,754
Location
Not at Kinko's straight flippin' copies
When making these movesets, try to think like Sakurai.

Krystal:

B: Blaster
B>: Krystal Warp
BV: Reflector
B^: Fire Krystal
Final Smash: Landmaster

Don't give me that "original staff moveset" crap, because if she was playable, this is what Sakurai would have done with her moveset.
i see your point but krystal would most likely attack with her staff that she has and i do think her moveset would be alot different
 

Gwonam_guy

Smash Rookie
Joined
May 16, 2008
Messages
21
Gwonam (no-one did it yet) - high/god tier

B - The map: covers the entire level except where gwonam is (in wifi, only the player using gwonam will be unaffected)
B-up - Squadallah (gwonam gets onto his carpet and does a flip, flying forward and up, players hit will be knocked into the air)
B-side - The birds (summon a flock of birds to fly forward and attack anyone in their paths, the birds will reflect all projectiles)
B-Down - The scroll (creates power-ups that can be used (up to a max of three can be spawned at any time, smash balls and Cd's are not included)

Final smash: Your sword is enough
Gwonam grabs his sword and slashes from one end to another, it either kills instantly or deals 300% damage to all that stand in front of him

King Harkinian
B- Mah boi: This move causes an aura around the king, the closer you are, the more damage you'll take.
B side - Dinner: bites the opponent, he replenishes 10% health if successful
B down - Scrub all the floors: knocks all the characters on the ground off their feet, dealing Half their current damage
B up - You saved me!: fires a tether which catches an enemy in front of him, if it hits, it'll pull him to safety, while kiling the opponent, he'll say this famous phrase if successful

Final smash: My ship sails in the morning
Same as the Landmaster, but it is a giant ship, fire cannons with any button
 
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