LeoWolf86
Smash Rookie
Holy freaking hell it is like he is a character now!
I used to play Yoshi just because he was fun and typically when friends said "cmon! Gimme a chance!". I'd doubt he'd be top tier but he is a force to be reckoned with now. I think he's a testament to how balanced this game is by comparison to Melee. They managed to make him very playable.
Don't be so quick to put down his dair. It actually has a LOT of potential. If you get the angle right so that the entire move causes damage and short hop it and use it on the ground I swear you can rack up as much as 35%. (You need to get them with the whole move, and when on the ground if you DI it right they are more or less held where they are since you are pushing them at the ground). I find it often works if I begin the move with them slightly behind you and DIing backwards (or as the case may warrant going past them and then doing it). It is hard to get that landed and get all of that 35 (near impossible), but you can get a lot racked up that way if you get it right and DI it properly.
Not to mention that with something resembling a third jump Yoshi can actually go off the ledge for more than 2 seconds! That little bit makes a world of difference. I've frequently used the Dair when someone is below the stage coming up, killed them, used my second jump and then used the egg to actually grab the ledge! Yoshi and the ledge! It is like a miracle I never imagined! You can use that or his fair to KO at relatively early percentages and while not as effective as Fox's shine, certainly reminds me of the satisfying feeling of doing that to them.
His back air is delightfully offensive and can be spammed add nauseum and it works beautifully with a pivot break. If you get it just right you can also go from his bair to an up air KO in an instant.
His up air is amazing, you can get someone with it, and then use his DJ using his up air and losing no momentum to get them with it again (And once they are that high, they KO pretty early with that). And you can use the same thing with any of his air moves now that his second jump does not cancel when you use his moves (his neutral is great, you can turn your foot into a wall of pain as you fast fall down)
His throw has been dramatically improved. With the pivot grab his range is excellent, and with his dash grab it is even more so. With his dash grab you can do something resembling a chain grab VERY early on if you work on the timing. Even later on it is still amazing to grab people out of the air with if you practice with it.
Both his up smash and his f smash are very capable KO moves at early percentages (I've seen them both as low as 100 or so on Final Dest). His neutral jabs come out quick and if you mix those up with some shielding and tilts you can really shock your opponent. His tilts are also excellent, they come out fast and are pretty reliable hits. His jabs and his tilts can actually make some reasonable comboing. His dash attack is also still awesome, and you can even mix in some fox trotting for a really unpredictable ground game. Yoshi's ground game is definitely a strength. His down smash got nerfed, but it is by no means never useful. And his eggs are STILL plenty effective, even in air. Sure it is different than we were used to in Melee, but in time I'm sure that it will become second nature again.
And his down B can be a godsend if you use it to grab the ledge if you need a unique approach to the stage to mix things up. He can even do all sorts of fun things on the ledge with his eggs. With the new way air dodges are done you can even attempt to safely approach the stage from above, which, with his second jump being so large and his third jump being so minimal, he often has little choice.
I never thought that I would actually count Yoshi as one of my mains!
I used to play Yoshi just because he was fun and typically when friends said "cmon! Gimme a chance!". I'd doubt he'd be top tier but he is a force to be reckoned with now. I think he's a testament to how balanced this game is by comparison to Melee. They managed to make him very playable.
Don't be so quick to put down his dair. It actually has a LOT of potential. If you get the angle right so that the entire move causes damage and short hop it and use it on the ground I swear you can rack up as much as 35%. (You need to get them with the whole move, and when on the ground if you DI it right they are more or less held where they are since you are pushing them at the ground). I find it often works if I begin the move with them slightly behind you and DIing backwards (or as the case may warrant going past them and then doing it). It is hard to get that landed and get all of that 35 (near impossible), but you can get a lot racked up that way if you get it right and DI it properly.
Not to mention that with something resembling a third jump Yoshi can actually go off the ledge for more than 2 seconds! That little bit makes a world of difference. I've frequently used the Dair when someone is below the stage coming up, killed them, used my second jump and then used the egg to actually grab the ledge! Yoshi and the ledge! It is like a miracle I never imagined! You can use that or his fair to KO at relatively early percentages and while not as effective as Fox's shine, certainly reminds me of the satisfying feeling of doing that to them.
His back air is delightfully offensive and can be spammed add nauseum and it works beautifully with a pivot break. If you get it just right you can also go from his bair to an up air KO in an instant.
His up air is amazing, you can get someone with it, and then use his DJ using his up air and losing no momentum to get them with it again (And once they are that high, they KO pretty early with that). And you can use the same thing with any of his air moves now that his second jump does not cancel when you use his moves (his neutral is great, you can turn your foot into a wall of pain as you fast fall down)
His throw has been dramatically improved. With the pivot grab his range is excellent, and with his dash grab it is even more so. With his dash grab you can do something resembling a chain grab VERY early on if you work on the timing. Even later on it is still amazing to grab people out of the air with if you practice with it.
Both his up smash and his f smash are very capable KO moves at early percentages (I've seen them both as low as 100 or so on Final Dest). His neutral jabs come out quick and if you mix those up with some shielding and tilts you can really shock your opponent. His tilts are also excellent, they come out fast and are pretty reliable hits. His jabs and his tilts can actually make some reasonable comboing. His dash attack is also still awesome, and you can even mix in some fox trotting for a really unpredictable ground game. Yoshi's ground game is definitely a strength. His down smash got nerfed, but it is by no means never useful. And his eggs are STILL plenty effective, even in air. Sure it is different than we were used to in Melee, but in time I'm sure that it will become second nature again.
And his down B can be a godsend if you use it to grab the ledge if you need a unique approach to the stage to mix things up. He can even do all sorts of fun things on the ledge with his eggs. With the new way air dodges are done you can even attempt to safely approach the stage from above, which, with his second jump being so large and his third jump being so minimal, he often has little choice.
I never thought that I would actually count Yoshi as one of my mains!