FallenAngelPit
Smash Apprentice
now, i'v heard alot of arguments over items. positive; 'items are a big part of the game' negative; 'items are to random' and neutral 'items are a big part of the game, but they are random' I usualy take the neutral route, putting items on low or very low. however, dun duh duh dun duhhhhhhhhh! i'v come up with a solution! (or 4(and a 1/2))
1 spawn points: you all know what these are, the places where items spawn. randomly. now there are a few things you can do with these. for one, you can place them. infact, you could place them in places that aid low tiers, hmm? there could also be timers, above each box (part 2) so the spawning isn't random. cool, eh?
2 tetris: your probably going "wtf tetris?" but I didn't think of this, kirbykid did in the blog (i'll post a link later) so check that out. however, each box could be a different colour to represent a different spawn point, and there could be spawn timers (as shown above) not much to say, you'll get it more when I post the link.
3 item messing: now, this is more about items in general. my idea was that you could ajust the knockback, damage, and throw speed to make it more balanced, but maybe not (minigame: think of the coolest combo of these with any item) also, you could change the spawn likelyness of each item, each with a default likelyness.
3 1/2: also, you could put smash balls on a timer, which, considering FS's are balanced, would make them totaly tourny legal.
4 order!: basicly, you pick certain items, then put them in a spawn order, thus eliminating all randomness. yeh. you could even do this for each spawn points. awesome.
put all these together, and you have the perfect tournament legal items. I hope you enjoyed my first topic (2nd if you want to get tecnical) and dont forget about the minigame!
(on a side note, containers should be able to be turned off, and as reference, no I have never been to a tounament
farewell
1 spawn points: you all know what these are, the places where items spawn. randomly. now there are a few things you can do with these. for one, you can place them. infact, you could place them in places that aid low tiers, hmm? there could also be timers, above each box (part 2) so the spawning isn't random. cool, eh?
2 tetris: your probably going "wtf tetris?" but I didn't think of this, kirbykid did in the blog (i'll post a link later) so check that out. however, each box could be a different colour to represent a different spawn point, and there could be spawn timers (as shown above) not much to say, you'll get it more when I post the link.
3 item messing: now, this is more about items in general. my idea was that you could ajust the knockback, damage, and throw speed to make it more balanced, but maybe not (minigame: think of the coolest combo of these with any item) also, you could change the spawn likelyness of each item, each with a default likelyness.
3 1/2: also, you could put smash balls on a timer, which, considering FS's are balanced, would make them totaly tourny legal.
4 order!: basicly, you pick certain items, then put them in a spawn order, thus eliminating all randomness. yeh. you could even do this for each spawn points. awesome.
put all these together, and you have the perfect tournament legal items. I hope you enjoyed my first topic (2nd if you want to get tecnical) and dont forget about the minigame!
(on a side note, containers should be able to be turned off, and as reference, no I have never been to a tounament
farewell
