Actually, think about it:
1) You read something here and go "OMG You can unlock Geno by doing this! Then you do it, motivated the whole time of what your great reward will be, and fight Geno and get him andyou're like OMGZ!!!
2) You do something and go OMGZ its GENO!!!! and then unlock him after you beat him.
In a way, reading it here first kind of makes it more exciting in the long run.
I agree with this guy. Anticipating the new character is more fun than having said character just pop up out of nowhere.
If it's known, then you can look forward to it. If it's unknown.. well, then it just kinda happens at random. Yeah, it's more surprising, but it's just not nearly as emotional.
Example: Aeris's Death was actually made more important to me because I was told that it was going to happen. I guess I was one of the ones who actually liked Aeris and so the knowledge that she was going to die made me think "Aww, that's sad."
In the game, the only warning that you get is that she leaves the party and then a few scenes later Sephiroth (literally and figuratively) falls out of the sky and kills her. The Spoiler actually made it better. Without the spoiler, I would've been like "Meh... yet another random character death. I guess I can't use her <insert Limit Break here> anymore. Ho hum."
However... there
are things that can be "ruined" by spoilers but.. then you have to wonder. How important
are these things?
Example: Say there's a puzzle in the game that you have to figure out. Every time you play the game, you get the same exact puzzle. Therefore, once you figure it out, the puzzle is no longer challenging because you never have to re-find the solution. You can just remember what it was from last time. The only time that this puzzle really matters is during the first play-through when you are trying to figure out the solution. The discovery process makes it interesting.
So if someone tells you what the solution is, then they've made it so that you won't ever go through that discovery process. You don't need to. You already know. So yes, if you wan't to be dramatic about it, that puzzle actually was "ruined" for you.
But then I have to ask you... So what? How interesting was that puzzle going to be anyways? Sure, you can say "Well I'll never know NOW because I didn't have to do it." But how interesting can that puzzle
really be if it's the same darned thing every single time? It doesn't really challenge you very much... it doesn't really teach you how to think... it doesn't really improve your life or make you a better person in any way... So in the end, how much does it matter? It's just a simple puzzle in the game. It's not that big of a deal. If the whole game is trivialized just because you know every solution to every puzzle then how great was that game anyways?
There are things that are better off spoiled, and things that are better off not spoiled. And the things that are better off not spoiled aren't really all that important anyways. Like I said, if Puzzle A or Mysterious-Plot-Point B is ruined just because someone "spoiled" it, then neither A nor B were really worth very much anyways.