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Isaac for DLC - One day. Some day. Golden Sunday.

Falgor

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Should I harass Sakurai on Twitter with broken Japanese through Google Translate asking why there is Golden Sun music but no Golden Sun trophies? And see if I get a bite?
Inb4 he answers: "Have you ever made a game?:mad088: "
 

JohnnySparkxs

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That's genious, however, he may get pissed off, go to his team and say: Isaac is cut from DLC.

櫻井こんにちは、私は黄金の太陽音楽存在する理由聞いてここにいるが、ない黄金の太陽のトロフィー?

Google Translator magic. :troll:
 
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Cutie Gwen

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That's genious, however, he may get pissed off, go to his team and say: Isaac is cut from DLC.

櫻井こんにちは、私は黄金の太陽音楽存在する理由聞いてここにいるが、ない黄金の太陽のトロフィー?

Google Translator magic. :troll:
"Also, I'm working on a patch to make it more like Melee, unbalanced! Diddy will be the only character who can do more than 1% at a time and tripping returns as a tribute to Brawl, the game Isaac/Robin came from"
 

MagiusNecros

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And then I can say Harada makes better fighting games. And then I can suggest Tekken 3.

When you say go to his team? Do you mean consult himself?
 
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Arteen

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Since it feels abundantly clear that Isaac's never happening, I haven't been paying much attention to this thread as of late.

That said, I checked out some footage of Isaac in SSF2 and he looks pretty awesome there. I've never played that game but I can't wait to check it out once Isaac's in. What a faithful, varied and creative moveset! Even after so many thousands of posts on here detailing possible movesets for him, I still see a bunch of fresh ideas in his SSF2 incarnation.

Isaac rocks!
 

Cutie Gwen

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Since it feels abundantly clear that Isaac's never happening, I haven't been paying much attention to this thread as of late.

That said, I checked out some footage of Isaac in SSF2 and he looks pretty awesome there. I've never played that game but I can't wait to check it out once Isaac's in. What a faithful, varied and creative moveset! Even after so many thousands of posts on here detailing possible movesets for him, I still see a bunch of fresh ideas in his SSF2 incarnation.

Isaac rocks!
speaking of movesets mine didn't get noticed by lot of people T.T
 

BoN~

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I Have A Dude,Is Possible To Add A Stage As A Dlc?
(I Can Dream With A Stage Of Golden Sun,With The Isaac Battle Theme!)
 

MagiusNecros

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Element Swap should still be a thing. Changing through multiple movesets would be boss.

And I'm pretty sure a GS character was considered to rival Brawl Meta Knight in terms of OPness. Or someone lied to me.
 

NATGamer

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Thanks to the Club Nintendo blowout of rewards, I'm finally going to experience Golden Sun. If any of you still have yet to play the game, you can get it for 200 coins (if the servers are not terrible like they have been).
 

NonSpecificGuy

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Cutie Gwen

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Can't access laptop or pc, forced to rely on Gamepad, sorry if I leave anything untouched, except percentages, I can never do those
Running Speed: Shulk
Jump height: Mario
Regular attacks
Jab: Swings sword in an arch, similar to Marth
FTilt: Thrusts sword
UTilt: Swings sword above head
DTilt: A slash that is similar to his jab, but less range traded for speed
Dash Attack: Jumps with a downward slash, like Link
NAir: Same as the dash attack, but without a dash and the sword reaches behind him
FAir: Pushes out his arm and stabs with sword
BAir: Same as FAir
UAir: Slashes upwards
DAir: Reversed UAir, spikes
Smash attacks
USmash:Mad Growth, heavy damage but ending lag combined with low knockback isn't ideal
SideSmash:Move, Same as Brawl, but it does deal damage, more of an edgegaurd tool, think Mega Man's Mega Buster
DSmash:Quake, Isaac makes the ground tremble, this attack isn't too powerful but can be used to stop the foe moving, it's basically a combo starter
Get-up attack: Leg sweep and then get's up
Ledge Attack: Climbs on and stabs low
Grab and throws
Grab: Catch, great range, the hand has the same height as Isaac, but a lot of endinglag, the hand will return to Isaac if it catches anyone
Pummel: Isaac knees his foe
FThrow: Slams his palm into foes stomach and uses Move, Move only has a windbox here
BThrow: Isaac uses Force and slams the opponent backwards
UThrow:Isaac does a rising Slash and it hits his opponent pretty high up
DThrow:Isaac trips his foe and uses Titan Blade, heavy damage, but low knockback and endlag
Special attacks
B: Djinn, Isaac will scroll through four elements that have multiple Djinn in a set order, Isaac will not be able to move, but pressing up or down makes him scroll through different Djinn of that element, the Djinn's name appears on Isaac's portrait under his name. After using a Djinn, pressing B will make Isaac summon Venus, Mars, Jupiter or Mercury, The Venus Djinn flies around Isaac as a pseudo Mach Tornado, Mars will be a PK Fire, Jupiter does something similar, but no lingering effect and at a different angle and Mercury acts like Fludd. After performing a summon, Isaac must wait 15 seconds to use a Djinn
Side B: Spire, has a set distance, like Palutena's fireball custom, drops a rock on foe, it will shatter on the ground and the shards also deal damage
Up B: Retreat, it works like the Sheik custom, instant, but no hitbox
Down B: Mind Read, Ivan somehow taught this to Isaac, and it's a strange kind of Counter. Poor range, but it shoots a little spark like Mewtwo's Disable, if it hits, foe is stunned and sent back with no damage to make up for the endlag, however, the next move the enemy hits Isaac with won't effect him, meaning Isaac can outright hit through combos
Final Smash: Isaac uses Quake Sphere and it hits foes and puts them in the middle of the stage, Isaac then throws a Ragnarok there, anyone hit is sent to a forest area, Isaac then summons Judgment to finish the foe off
Djinn effects
Flint: Isaac's next move has a ton of knockback
Quartz: Isaac receives less knockback the next hit
Ground: Isaac's next move stuns the enemy, ideal for Mind Read
Granite: Isaac receives less damage for 7 seconds
Sap: steals 10%
Vine: Makes an enemy slower
Bane: Poisons a foe, AKA flower
Fever: Foe hit by this will trip randomly
Scorch: Shoots out a firey explosion
Corona: Isaac will receive no knockback temporarily
Forge: Isaac's next move does more damage
Ember: Isaac basically gets a turbo mode for 3 seconds
Flash: Isaac will receive less damage and explode when hit for 5 seconds
Torch: Isaac's next move will do a lot of damage and outright ignore shields
Gust: shoots out wind to push the enemy
Breeze: lowers damage of the next move Isaac is hit with, also counts for Final Smashes
Smog: A poisonous cloud appears with a smoke ball effect
Zephyr: Increases Isaac's speed, making him lighter
Luff: Isaac's next move will outright hit twice, throws included
Flux: A Jupiter Djinn flies forward, if it hits anyone, their Special Attacks are blocked for 5 seconds, recovery included
Squall: Stuns enemy shortly but deals damage
Fizz: Isaac stands still for a few seconds and heals
Sleet: Reduces damage output of enemy
Mist: Puts a foe to sleep
Spritz: Heals Isaac more than Fizz, animation takes even longer
Hail: Isaac's moves will pretty much eat shields for 7 seconds
Tonic: Isaac will not be affected by sleep, flowers or daze for 8 seconds
Dew: Lowers knockback of moves Isaac is hit by for 4 seconds
I HAS TEH FIND
 

MagiusNecros

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Ryuga's Isaac is like a combo of Link/Marth/Shulk with a gimmicky menu scroll special move. Also no Odyssey/Megiddo/Judgment for a FS? For shame!

Where's Element Swap? I need my taunt moveset change mechanic.
 

Cutie Gwen

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Ryuga's Isaac is like a combo of Link/Marth/Shulk with a gimmicky menu scroll special move. Also no Odyssey/Megiddo/Judgment for a FS? For shame!

Where's Element Swap? I need my taunt moveset change mechanic.
Final Smash: Isaac uses Quake Sphere and it hits foes and puts them in the middle of the stage, Isaac then throws a Ragnarok there, anyone hit is sent to a forest area, Isaac then summons JUDGEMENT
I like the throws, the Djinn is uber complicated, the rest is pretty basic though. There's your criticism. :colorful:
I thought "If Robin could be complicated with tomes And Shulk having Monado Arts, why not use every Djinn as a gimmick?"
to finish the foe off
 

MagiusNecros

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Except the Tomes and Shulk's artistic skills aren't that complicated at all really.

Too many Djinn with too many effects means a whole lot of hassle in the management department.

I personally think if Isaac was a thing he would be pure Earth Adept.

Haven't seen that Smash Flash thing either so I dunno what the fan peeps did with him there.
 

Cutie Gwen

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Except the Tomes and Shulk's artistic skills aren't that complicated at all really.

Too many Djinn with too many effects means a whole lot of hassle in the management department.

I personally think if Isaac was a thing he would be pure Earth Adept.

Haven't seen that Smash Flash thing either so I dunno what the fan peeps did with him there.
Eh, cut all non Venus, that's less of a hassle, I thought it could be a love letter to GS1
 

MagiusNecros

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That's why I think Element Swap should be a thing to make it less of a hassle but still easy to use.

Another Idea is Unleashes in the form of Crit's. Basically attacks or Smash attacks have a 12.5% chance of doing 1.5x the knockback.
 

JohnnySparkxs

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Like I said in my first post here, I present to you, my Isaac moveset idea for Smash Bros. 4.

Isaac will be a pretty unique character, like in the Golden Sun, he will fast and his hits will deal good amounts of damage. He will be a medium-heavy character and his jumps are slightly bigger then Link's.
He will feature a mixture of swordplay and psyenergy and he will even feature his main Djinni (Flint) in one of his attacks.

Attacks:
Basic Attack (A): Forward slash.
Basic Combo (A-A-A): Forward slash, connected by a upward smash with a small leap and while in the air, Isaac performs a slightly stronger slash to finish the combo.

Dash Attack: Isaac leaps forward and slashs (like in GS game).

Forward Tilt: Just another sword slash, like Marth's basic attack.
Up Tilt: Isaac surrounds himself with vines about his size, casting Mad Growth.
Down tilt: Isaac performs a quick 180º degree slash from his right side to his left side.

Neutral aerial: Isaac quickly surronds himslef with rocks (this will be like Kirby's or Pikachu's neutral air).
Forward aerial: A heavy forward slash.
Backward aerial: Isaac will turn around to perform a slash like Ike's forward tilt.
Up aerial: Isaac will cast Force upwards. This attack will have high range and moderate knockback power.
Down aerial: Isaac will form spire on the top of his palm and then he will smack the rock downwards. Meteor Smash.

Forward Smash: Isaac will call forth Flint and he will perform a powerful forward smash. After using Flint, the next forward Smash will have Isaac summon Venus. After summoning Venus, there will be a cooldown of 15 seconds and during that time, any forward smash will be weaker and won't use Flint. When Flint is ready to be used again, Isaac will flash.

Up Smash: Isaac surrounds himself with vines 1.5 times his size, casting Wild Growth. This attack has high range, but little knockback power.

Down Smash: Isaac casts Earthquake. This attack consists in Isaac punching the ground, making two pillars of earth erupt around him. This attack will have high knockback power.

Grab: Isaac casts Catch Psyenergy.
Grab attack: Isaac performs a small psyenergy burst, damaging the opponent.
Forward throw: Isaac launchs the enemy and throws a rock at them.
Up throw: Isaac launchs the enemy to the air and casts Force on them.
Down throw: Isaac grabs his opponent with a Psyenergy hand, and then slams then againts the ground.
Backward throw: Isaac uses a psyenergy hand to put the opponent behind him and then he punchs the earth to make a stone pillar hit the opponent.

Special moves:
Neutral Special: Ragnarok - Isaac summons a huge blade to strike his opponent. After hitting the ground, the blade will explode for additional damage.
Side Special: Move - Isaac pushes away opponents, like he did in Brawl, however, the hand will be the same size as Isaac and it will have a much smaller range. This attack won't deal any damage.
Up Special: Retreat - Isaac, teleports himself in the form of colorful bubbles. This attack won't deal any damage.
Down Special: Gaia - Isaac stabs his sword into the ground, making two stones erupt around him.

Final Smash: Odyssey - Isaac will summon a small blade. If it hits, then Isaac will summon another small blade and then he will summon a huge blade, shattering the smaller ones and dealing massive damage to the caught victims. If the first blade doesn't hit anyone, then this move won't be possible to perform.

Hope you guys enjoy my moveset and sorry for any mistake, English isn't my mother tongue .
Found it on page 158, this thread sure as come a long way. I would appreciate any feedback.
 
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