Leafeon523
Smash Ace
Meh, they've pulled similar things before. Remember the boxing ring in the first e3 presentation before Little Mac was shown??That would be BLATANTLY obvious. Either its Isaac's AT or no Golden Sun AT.
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Meh, they've pulled similar things before. Remember the boxing ring in the first e3 presentation before Little Mac was shown??That would be BLATANTLY obvious. Either its Isaac's AT or no Golden Sun AT.
I'm currently in Europe with an NTSC Wii U. Would I be able to see it?So apparently GS2 is to release on the VC in Europe... today?
Can someone in Europe with a Wii U confirm this?
I'm not sure... but I doubt it.I'm currently in Europe with an NTSC Wii U. Would I be able to see it?
I... don't see that as much of a hint. Palutena was hinted at in numerous ways. Lack of an AT COULD hint at Isaac, but it doesn't mean anything yet. There's still a lot of missing AT's from Brawl. That said, the fact that we haven't seen all the Brawl AT's yet makes me believe we'll get another AT promoted to playable, but there's no guarantee that's the case at this point.Im thinking sakurai is hinting isaac like palutena & mac
Palutena-Pit's smash final change
Liltle mac- Ring Stage
Isaac- no assist trophy
I don't think they'd have it on the exact Anniversary, but pretty close.You know I'm going to kinda hate it if they announced a Nintendo direct for next Friday. (August 1st)
I'll be out of the house at around 5am and won't return home until about 7pm. I'll just be wondering all day if Isaac got confirmed.
I said kinda because I wouldn't really hate it, getting a direct on Golden Suns anniversary would be wonderous.
I'd be too nervous watching it live anyway.
Yeah, I guess people found the Chibi style mixed poorly with the game then? I didn't really mind it myself, as I guess is obvious of my previous post.I think I liked The Lost Age the best. On one hand it could be due to the fact that it was the "conclusion" to one of my favorite RPGs of all time. On the other hand, it could be due to the large cast of characters. It went a bit overboard with the puzzles, but it's still my favorite of the 3 games.
Dark Dawn... What shot it in its foot right off the bat for me was the 64-bit 3D chibi style. I really despise it. So many games already use it, and Golden Sun GBA had BEAUTIFUL sprites. It was one of the strong points of the originals.
DD had some great times though.I particularly liked the Dark void spreading thing, and the music that played when you fought inside it.
I know several people back at the GS forums who weren't fond of it either.Yeah, I guess people found the Chibi style mixed poorly with the game then? I didn't really mind it myself, as I guess is obvious of my previous post.
Hahaha, what do you know. Maybe I really do need to play the game againWeird, I actually came to a dead stop in DD's Final Boss for its difficulty, but I casually beat TLA Final Boss on my first try. XD
Ironically, around that area of the Final Boss are, well, I'm gonna spoil it...Weird, I actually came to a dead stop in DD's Final Boss for its difficulty, but I casually beat TLA Final Boss on my first try. XD
At best he'll use the main four elements of Golden Sun, but most likely he'll be entirely Earth-based. And considering how much Psynergy of each time there is, nothing wrong with that at all, Earth as an element in Smash would alone set Isaac apart from everyone else.What I didn't like about Dark Dawn was that it had points of no return. As far as I remember, in the first two games there was never a Djinn or summon that had to get before a certain point. But in Dark Dawn, there were multiple areas that you could never get back to after a certain point in the story, which meant that if you missed a Djinn you were screwed and couldn't do the post game stuff.
Also, speaking of Dark Dawn...
I know this has next to nil chance of happening, but what if Isaac were in Sm4sh, and had Light/Dark psynergy moves as a teaser of what we might see in the next Golden Sun game?
That is what killed all the joy in playing Dark Dawn due to the fact that if I forgot about a Djinni or an item, I could never return to it if I visited a certain region or started an event. It made completing it tedious since you wind up in areas where you worry more about surviving than exploring. I'll admit to replaying the first two over and over again, but I haven't gotten back to playing Dark Dawn because of that. This doesn't make Dark Dawn a bad game (it's entertaining), but it sort of makes it less fun knowing you will lose stuff forever if you didn't get it either right away or immediately after you got a new Psynergy.What I didn't like about Dark Dawn was that it had points of no return. As far as I remember, in the first two games there was never a Djinn or summon that had to get before a certain point. But in Dark Dawn, there were multiple areas that you could never get back to after a certain point in the story, which meant that if you missed a Djinn you were screwed and couldn't do the post game stuff.
Also, speaking of Dark Dawn...
I know this has next to nil chance of happening, but what if Isaac were in Sm4sh, and had Light/Dark psynergy moves as a teaser of what we might see in the next Golden Sun game?
The fact that you need Djinn in order to power your character in the later set of the game is one of the main reasons to hunt them. Taking away the ability to capture is aggravating in my book.That is what killed all the joy in playing Dark Dawn due to the fact that if I forgot about a Djinni or an item, I could never return to it if I visited a certain region or started an event. It made completing it tedious since you wind up in areas where you worry more about surviving than exploring. I'll admit to replaying the first two over and over again, but I haven't gotten back to playing Dark Dawn because of that. This doesn't make Dark Dawn a bad game (it's entertaining), but it sort of makes it less fun knowing you will lose stuff forever if you didn't get it either right away or immediately after you got a new Psynergy.
Also, as far as Isaac goes, Isaac'll stick to the four elements with Earth being predominant. I'm sure in the Golden Sun mythos, Light/Dark Psynergists got their power AFTER the rise of the Golden Sun.
There were missable djinn to some extent in the Lost Age, if you didn't link your game you miss several. It was pretty annoying to get to the end and not be able to get all the djinn, though.What I didn't like about Dark Dawn was that it had points of no return. As far as I remember, in the first two games there was never a Djinn or summon that had to get before a certain point. But in Dark Dawn, there were multiple areas that you could never get back to after a certain point in the story, which meant that if you missed a Djinn you were screwed and couldn't do the post game stuff.
Also, speaking of Dark Dawn...
I know this has next to nil chance of happening, but what if Isaac were in Sm4sh, and had Light/Dark psynergy moves as a teaser of what we might see in the next Golden Sun game?
That was annoying, but it was also sort of what they had in mind when it came to Aenmos (sp?) Sanctum and if you really, really wanted the Charon and Iris summons. If you beat Golden Sun, you got a code, or could link transfer your data so that you could transfer all of them. Of course, in Golden Sun, once you reach the last slide in Venus Lighthouse, you couldn't go back, but that was merely just to set up the final battle.There were missable djinn to some extent in the Lost Age, if you didn't link your game you miss several. It was pretty annoying to get to the end and not be able to get all the djinn, though.
4. Sakurai trolls fans by announcing Isaac's Assist Trophy is back, and it turns out that he's a very rare AT who, when KO'd in battle, will award you with "Challenger Approaching" and you have to beat Isaac to unlock him. Matthew then replaces the Isaac AT.That was annoying, but it was also sort of what they had in mind when it came to Aenmos (sp?) Sanctum and if you really, really wanted the Charon and Iris summons. If you beat Golden Sun, you got a code, or could link transfer your data so that you could transfer all of them. Of course, in Golden Sun, once you reach the last slide in Venus Lighthouse, you couldn't go back, but that was merely just to set up the final battle.
Back on to the topic of Isaac's inclusion, I can see one of three things happen:
1. Sakurai trolls the Golden Sun fans by waiting until it's released in Japan and revealing he's an unlockable Assist Trophy (again).
2. Sakurai rewards the Golden Sun fans who had to wait until the 11th hour by just going out and giving him a launch trailer in late August.
3. Sakurai both trolls AND rewards Golden Sun fans by having him in the game, but his debut trailer will come out after the game, which I see for two more newcomers.
Wow, that is so mean that if I were Sakurai I would totally do that after reading this post. Because evil laughter.4. Sakurai trolls fans by announcing Isaac's Assist Trophy is back, and it turns out that he's a very rare AT who, when KO'd in battle, will award you with "Challenger Approaching" and you have to beat Isaac to unlock him. Matthew then replaces the Isaac AT.
I don't think this would really happen, but it'd be funny and cruel if it did.
Well, this could be debatable. It might have become more predominant with the Golden Sun but Weyard is also riddled with questionable psynergy.Also, as far as Isaac goes, Isaac'll stick to the four elements with Earth being predominant. I'm sure in the Golden Sun mythos, Light/Dark Psynergists got their power AFTER the rise of the Golden Sun.
(from the Chi GS wiki page)Using Psynergy, or Ki, can become easy to an individual that has either been born with a specific gift of Adeptness to his or her innate element or has their Adeptness directly "unlocked" by sudden and strong exposure to a Psynergy Stone (such as being hit in the head by a falling Psynergy Stone from the sky).
(from the Tuaparang wiki page)It is also unclear how the Tauparang got their knowledge, as they did not always live aboard the flying ship, as a book in Sana states that they were once an actual nation, which was wiped from the face of Weyard, only for them to re-emerge on the ship, renaming themselves the "Zenith Tribe". Zenith is a term used when describing the direction above a given point.
Hover and Reveal are definitely Jupiter psyenergies, but otherwise you might have a point. I think every psyenergetic ability is primarily connected to one or two elements, but your opinion is just as valid until we get another game that will say one way or the otherWell, this could be debatable. It might have become more predominant with the Golden Sun but Weyard is also riddled with questionable psynergy.
Remember the Cloak ball? It was officially associated with the mercury element since it was founded and used by the Lemurians, however it could easily be founded on long lost light/dark psynergy practices. Psynergies like Hover, Force and Reveal are all associated with different tribes, and it is to those tribes that they are categorized despite clearly not being of any real element type.
IMO psynergy was never completely tied to the four elements. The (re?)introduction of light and dark psynergy could be a consequence of the Golden Sun or it could be a type of psynergy that was locked away until Weyard started expanding.
(from the Chi GS wiki page)
That's why I like the idea of having Isaac as an "Assist Trophy" who is very rare, but when you encounter him he'll turn into a regular character and fight you. It'd be a troll, but an awesome troll.I think I saw this mentioned once before, but I didn't really read the entire post (sorry. >.< lol) but I think a funny (and potentially confusing, following some of the past trailers) way to reveal Isaac in a trailer would be to use Master Hand.
Everybody sees Master Hand and thinks "Oh, Master Hand is back. Expected, but still cool to know!" But then something happens and it's revealed that it's not Master Hand, but instead Isaac's psynergy.
I think that would be a neat trailer, and it would very cleverly tie him into the Smash series. In fact, it would be even funnier if you unlocked him battling Master Hand in some form or fashion. Although clearing Classic Mode (which Master Hand is the boss) is a pretty standard way to unlock a character, I really hope we see more unlocks like this. Perhaps we will. I just hate Nintendo's simplification of unlocking systems like in Mario Kart 8. You literally unlock everybody and everything in only two different ways.
So Isaac would work as an Assist Trophy once, because after that, if you beat him, he joins the roster?That's why I like the idea of having Isaac as an "Assist Trophy" who is very rare, but when you encounter him he'll turn into a regular character and fight you. It'd be a troll, but an awesome troll.
Granted, another great way would be to beat both Master Hand and Crazy Hand without dying.
Well, they could just give him an appropriately sized longcoat.Hey, speaking of which, has anyone discussed Isaac's possible alt.costume?
The only things that come to mind are Matthew, and Adult Isaac. But I don't think the latter would work due to the height difference.
I think Isaac's consists of a long-sleeved blue shirt, with a chestplate on it, while Matthew wears a shirt, and an unbuttoned jacket on top. Both wear a yellow scarf.Well, they could just give him an appropriately sized longcoat.
Is there much difference between Matthew's and adult Isaac's costumes? I forget.
Ah I see.I was talking about ADULT Isaac.
I'll look it up myself.
But it wouldn't work for young Isaac as the models wouldn't fit well with each other. It would be like making Toon Zelda an alt for Zelda.As far as "Adult Isaac" is concerned, I think with all the new alt costumes they are a doing, an adult Issac version would be sweet.