Toats
Smash Rookie
Im a bit surprised stage hazards are banned (atleast the non-random ones,) In the competitive scene. Of course there is the obvious answers. "Its no longer about the fight and more about dodging the stage," "its unfair and leans toward gimmicks," and "we want a normal battle field without worrying about the stage."
Thats all fine and dandy, but why is it less skillful to use the environment to your advantage? is counter picking a stage to favor your odds not the same as choosing a walk off or stage hazard stage that favors you? Some stages have the EXACT same stage hazard pattern. So there is no random factor to interrupt the fight, and the banning system stops players from abusing certain characters with certain stages. map knowledge and character knowledge should go hand in hand. its your fault if you didn't remember this transformation, its your fault if you get hit by a stage hazard that is predictable to a tee.
Halberd despite how good a competitive stage it is does have some random factors, but it is still controlled via the player, and they should be fully aware of their surroundings. now this may be a bit staggering to the standard competitive player, and may seem a bit off putting. But, please take into consideration other such competitive games with hazards distracting the fight. Most online competitive shooters do indeed rely on map knowledge to succeed with hazards such as water, or mine fields. MOBAS use things like npc enemy knowledge and stealth to use the map to its advantage.
Things like these are not heard of in the fighting game community, but is it wrong? in my opinion no. id like to hear your thoughts on the matter
Thats all fine and dandy, but why is it less skillful to use the environment to your advantage? is counter picking a stage to favor your odds not the same as choosing a walk off or stage hazard stage that favors you? Some stages have the EXACT same stage hazard pattern. So there is no random factor to interrupt the fight, and the banning system stops players from abusing certain characters with certain stages. map knowledge and character knowledge should go hand in hand. its your fault if you didn't remember this transformation, its your fault if you get hit by a stage hazard that is predictable to a tee.
Halberd despite how good a competitive stage it is does have some random factors, but it is still controlled via the player, and they should be fully aware of their surroundings. now this may be a bit staggering to the standard competitive player, and may seem a bit off putting. But, please take into consideration other such competitive games with hazards distracting the fight. Most online competitive shooters do indeed rely on map knowledge to succeed with hazards such as water, or mine fields. MOBAS use things like npc enemy knowledge and stealth to use the map to its advantage.
Things like these are not heard of in the fighting game community, but is it wrong? in my opinion no. id like to hear your thoughts on the matter