Pit is 100% better than Ike. Safer aerials, better approach, strong defensive game, better recovery, easy edgehogging similar to Jigglypuffs. Has much more options that Ike. Pit is one of the best characters in the game, like I said in other topics Ike will be about where Link/Roy were in the Melee tier list.
No; I don't know; not necessarily; so does Ike; well, duh; Ike's is spike-a-licous.
EDIT: Most of the people on the Ike forums are just fan boys that joined SWF from gfaqs or because Brawl is about to come out. Almost all of these people have no idea what high-level competitive smash is all about.
You sound like a fanboy...
Ike is very slow he has very few approaches and nothing that can save him from being aggressively rushed down. He is very similar to how Bowser is in Melee. Ike is strong...but his killing attacks are all slow and easy to avoid except Bair. Ike is a solid character no doubt, but he is nothing special. He is extremely easy to abuse because his horrible recovery and not being able to do anything when people are pressuring him except his a,a,a combo lol.
-He's not THAT slow. He IS slow, yes, but he's not THAT slow...god...
-Aether is always an option.
-Learn timing, don't just transfer over how you'd play a fast character and port it onto Ike...
-Ike is EVERYTHING special, there has never been a character as strong as Ike, nor with that awesome Aether super-armor.
-Recovery: while not as great as Pit's (obviously) isn't horrible...
Ike vs. Pit looks like Sheik vs Ganon. No contest at all. :\
I can kind of see it, but not really. Ike is a lot different that Ganondorf, and Pit isn't really Sheik.
And there is no way in hell Ike will be low tier. Ike is solid, and very awesome, but can get ***** by Pit.
Key word: can. That CAN be applied to a lot of matches.
Now for some facts:
Ike has a counter for heavy pressure
Ike's d-tilt is a spike for edgegarding along with eruption
Dodging is still in, so spammed projectiles can be avoided
Ike can still do plenty to hold his ground and win a disadvantaged match. Ike may win, Pit may win. It always depends on the players though.
People forget the counter...way too often.
I have played Brawl, Ike was the character I used the most lol...so no I am not flaming I'm stating high-level play opinions. I am also one of the best Texas smashers so I know what I'm talking about when it comes to high-level competition.
Ike does have a counter, his counter is slow and should only be used when you know it will hit. Edge guarding like in Melee is completely gone. You will not be spiking people/fsmashing etc people for edgeguarding. If you want to kill someone off the edge you have to jump out there and aerial him. Otherwise auto sweetspot just messed up your whole plan. In case you haven't realized most completive players don't spam projectiles to add %'s thats just an added bonus. We spam projectiles to make people dodge/roll/waste jumps so we can punish accordingly.
Now for some facts:
Ike has one of the worst recovery's in the game.
He is easily punished and dies extremely easy when off the stage.
Melee edge guarding does not exist.
I never said anything about Ike not being able to win. Pikachu in Melee can Kill Sheik and that match is 100% in Sheiks favor. Any character can win vs any character but that doesn't change the fact some characters are mechanically better then others. Just like Fox/Sheik/Marth/Cf/Peach/Falco > Mario/Luigi/Ganon...etcetc
Like I said before Ike is a solid character but he will be sitting in the mid tier area.
Eruption cannot be used for edge guarding it will not hit no matter what unless the persons upb does not auto sweet spot the ledge, however it can be used to kill people who jump off the edge trying to attack then you can use your heavy armor frames to not take knock back while hitting them. Of course thats with the Ike waiting of the level, he can jump off and Eruption though.
Tell me, oh mister high-level player, how much have you played Ike. I would LUVZ to know. If you give me a "pro-qualifying" number of hours, I will eat my shoe. We must remember that the game HAZ changed since melee.
On facts:
-His recovery is really not that bad, when you need distance, use forward-b. When you need height, use up-b. His recovery isn't amazing, but it isn't horrible.
-I don't really know what to say to this since I actually haven't played brawl directly, but Ike's counter and Aether are options to avoid knock-back punishment, and his counter is NOT that slow...
-Melee edge-guarding does not exist, you are right. Then again this isn't melee...
You don't edge-guard with eruption, you edge guard with down-tilt.
...What kind of "good" player cant l-cancel?...
They don't exist
Lcanceling is not an exploit but nice try.
SHOWS HOW MUCH U KNOW! L-canceling IS an exploit. Basically what happens is that you press the shield button, causing the game to go "OH ****Z! I'm still doing the end move animations, but that stupid player wants to shield. I guess I'll speed up the end animation to pull out the shield."
I'm trying to leave as much bias out of this as I can, but Pit is better than Ike. He has range, speed, priority, and a beastly recovery. Ike's recovery is easily edgeguarded, he's slower, and more powerful. I like Ike almost as much as Pit, but Pit is better.
Recovery with forward B, maybe. Recovery with Aether, not likely.
Every character has weaknesses (save Marth), but characters with weaknesses can still be at high-tier levels.