Sarix
Smash Ace
Link to original post: [drupal=5147]Is it Weird to Use Something You Love in Your Work so Much?[/drupal]
The Story:
So today after our portfolio class I was talking to some friends about a summer project another friend and I were going to be working on to build our skills. They were curious and I told them we were thinking of making a basic fighting game because I really wanted to get better at animation and he wanted to stretch his programming skills. Immediately, they bandwagon-ed on to be artists for it, clearly loving the idea for a group project.
Then they asked what kind of fighter it would be to which I told them it be a mascot fighter with gameplay similar to Smash Bros only in more of a 3D arena rather than a 2D plane. Again, they thought it was a cool idea and then asked if I had planned out anything yet. I answered that because I'm a member of the Smash Community that I had been grabbing references on frame data, animation schemes, hit boxes, character play styles, etc. from the forums.
My friends then all stared at me, clearly wowed at me being so technical about something, again. One of my best friends in the group then hugged me and told me how he loved it when I became really smart on him. After that I left and it seemed that even after my minute lecture/schpiel on what I had been looking for for references, my friends still wanted to do the idea.
The Question:
So now my question is, is it weird that I'm using my passionate interest in Smash Bros to fuel my passion for character animation in my major, or is it just me?
I know that it's difficult to build a fighting game, heck it's difficult for any bunch of college sophomores to build a game. I don't plan on stealing from the series I just wanted to use it as a model for a way to design the gameplay to be fun to a general group of people and so I can learn better animation techniques and possibly battle coordination.
The Story:
So today after our portfolio class I was talking to some friends about a summer project another friend and I were going to be working on to build our skills. They were curious and I told them we were thinking of making a basic fighting game because I really wanted to get better at animation and he wanted to stretch his programming skills. Immediately, they bandwagon-ed on to be artists for it, clearly loving the idea for a group project.
Then they asked what kind of fighter it would be to which I told them it be a mascot fighter with gameplay similar to Smash Bros only in more of a 3D arena rather than a 2D plane. Again, they thought it was a cool idea and then asked if I had planned out anything yet. I answered that because I'm a member of the Smash Community that I had been grabbing references on frame data, animation schemes, hit boxes, character play styles, etc. from the forums.
My friends then all stared at me, clearly wowed at me being so technical about something, again. One of my best friends in the group then hugged me and told me how he loved it when I became really smart on him. After that I left and it seemed that even after my minute lecture/schpiel on what I had been looking for for references, my friends still wanted to do the idea.
The Question:
So now my question is, is it weird that I'm using my passionate interest in Smash Bros to fuel my passion for character animation in my major, or is it just me?
I know that it's difficult to build a fighting game, heck it's difficult for any bunch of college sophomores to build a game. I don't plan on stealing from the series I just wanted to use it as a model for a way to design the gameplay to be fun to a general group of people and so I can learn better animation techniques and possibly battle coordination.