Do you honestly believe this is the case right now?
I've never wanted to just kill myself as much as I did when I had to fight Duck Hunt Dog as Donkey Kong.
As of right now, it seems as if most of the people online are able to get away with being bad at the game simply because the "casual" options are too good, and projectiles end up covering most of their mistakes by giving you an obstacle course to pass before you can make a read on their predictable habits.
This is the first time in my life that I would even think of calling Smash awful; I love the game, and this showed promise, but the shift in priority on characters and overall short hitboxes (aside from DHD, Rosaluma, Little Mac, and Shulk) are making for very, very tedious matches.
There's no good reason why Villager's tree coming up from the ground should KO me at 90-100% when I can't KO him with a smash off the top at 120%; the balance of power and speed is just putrid and it upsets me greatly to see such a boost be given to people who don't even know how to space.
Even in Brawl more casual players didn't have it so easy -- you at least had to go out into the fray as Snake and lay out all of the stuff yourself than have the game practically do it for you.
I like there being equality between players and similar ground; a challenge is always nice.
However, I don't want to resort to picking a character that can sit on the other side of the stage and hardly do anything; it's almost like I'm not even playing the game anymore.
Yeah, there's a little butthurt here, but for the most part, I can read everyone I've met so far, and in any other game, I'm sure they'd get wrecked a lot harder in close range if only because I could KO reliably and faster on top of reading every roll they make and capitalizing on their poor spacing.
It can be fun, but the neutral among the higher tiers is ridiculous and it'd be really cool if something was done about it.