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Is Fair of Bair better for edgeguarding/WOP?

Joined
Mar 25, 2008
Messages
980
Location
Coppell TX
I'm trying to make DDD my secondary behind MK and I've made amazing progress in just one day. I've perfected his CG, learned how to space with F and Dtilt, Use the Dsmash to get KOs because it comes out at a decent speed. But one thing I'm really wondering is, after I finish a CG at the end of a stage, Which aerial should I use to WOP my opponent?
 

qwertyman

Smash Apprentice
Joined
Mar 3, 2008
Messages
126
Bair is easier, and has much higher priority. In my opinion, there's basically no reason to Fair unless it would kill them outright.
 

whut?

Smash Journeyman
Joined
May 2, 2008
Messages
347
Location
long island, NY
im happy someone asked.
IMO
bAir=edgeguarding BELOW the edge: enemy is recovering vertically(lower hitbox)
fAir=edgeguarding ABOVE the edge: enemy is recovering horizontally(higher hitbox)
it all depends, you really cant say which to use.

bAir gets them off the stage, fAir kills them once theyre off it, especially in high %s.
both of them are great moves, one isnt better than the other.

edit: after a CG at the end of the stage? drop off and followup with a fAir, it will automatically gimp many characters
 

FlashGearz

Smash Apprentice
Joined
Sep 27, 2007
Messages
75
Location
Wouldn't you like to know pedo=/
A mix of the two is usually the best. Back air=>jumps=>Fairs hits them far enough that they can't recover or they just dies out right. Forward air is a good single hit thing. back air is the Better WoP thing
 

acv

Smash Journeyman
Joined
May 11, 2008
Messages
496
Location
VA
imo bair comes out faster and is easier to hit with
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
i follow and time my bairs just right and its knock back is soo good that it kills at 110. if they live follow it up when they get back. u got 5 jumps D3 has awsome off stage game here
 

R!S3

Smash Apprentice
Joined
Nov 29, 2007
Messages
137
Location
Florida
well in terms of an aerial attack AFTER the chain grab...it is very easy to CG your opponent to the end of the stage...get that final down throw in...then immediately chase them off the stage into a fair

thats one of the ways i finish my CG

but for WOP you could use either bair or fair...both are very good and have advantages against the other

i personally like bair for WOP

but ive seen ddd players who can use fair effectively also...
 

soloSHADOWROB

Smash Journeyman
Joined
May 13, 2008
Messages
299
im happy someone asked.
IMO
bAir=edgeguarding BELOW the edge: enemy is recovering vertically(lower hitbox)
fAir=edgeguarding ABOVE the edge: enemy is recovering horizontally(higher hitbox)
it all depends, you really cant say which to use.

bAir gets them off the stage, fAir kills them once theyre off it, especially in high %s.
both of them are great moves, one isnt better than the other.

edit: after a CG at the end of the stage? drop off and followup with a fAir, it will automatically gimp many characters
Pretty much he got it down,
Enemys coming below is easier to edgeguard with his Bair, especially if you FF it.
And his Fair is great foranyone above you because it has a good amount of priority straight all the way above him (think of a 90 degree angle)
Oh and yea if you finish ur chaingrab near the edge and let them fall u can gymp them with a Fair
Works alot and if you miss well u still got like 5 other jumps plus your amazing recovery.
I dont play DDD but my friend does and hes the best DDD so far within the Palmdale area.
 

thesultan2112

Smash Apprentice
Joined
Mar 12, 2008
Messages
78
Location
new york
fair does take a lil more timig, i perfer bair because it is quicker but if i have proper spacing, and am above the oppoent, i usualy will fair
 

whisperingtears

Smash Apprentice
Joined
Mar 30, 2008
Messages
88
Fair is harder to hit with but hits farther, while biar is a sex kixk and easier to aim. So i would learn bair first, then try to master fair.
 

turbogilman

Smash Journeyman
Joined
Nov 3, 2006
Messages
342
Location
Brawltimoremd, MD
believe it or not you can follow them out with a fair, then turn around... and *gasp* use bair!

either way doesn't matter both are rediculously effective and work in about any situation, especially if you have good di
 

Pengy

Smash Rookie
Joined
May 14, 2008
Messages
21
I usually only use Fair, i only use Dair for short hops while im still on the stage and Up air, above the stage but not off the edge, and even then i usually just stay a ways away and <- B them till they land and the slaughter continues, i pretty much only use Fair for edge guarding but thats just me. Then there's the always priceless waddledee throw when an ike trys to over b to grab the edge and they fall to their death. long story short, Fair>all
 
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