Name: Green Pikmin (Natrimin) [Nat-Tree-Min)
Appearance: A yellow-green Pikmin with enormous feet and hands. Moss covers the Pikmin's chest.
Damage: Heavy, 15% or above on most attacks while 'fresh'.
Knockback: Medium
Weight: Medium
Durability: 12%
Effect: Immunity against non-elemental projectiles. Hits have a hollow 'wooden' sound on contact. Green leaves are left behind when contact is made with the Pikmin. Knockback on f-throw is doubled.
Name: Golden Pikmin (Shine) [Shy-Na]
Appearance: A golden Pikmin almost perfectly proportioned.
Damage: Massive 20% - 30% on most 'fresh' attacks.
Durability: 40%
Knockback: Heavy
Effect: This Pikmin has a 5% chance of being plucked and can only be plucked while Olimar has 0 Pikmin in his arsenal. When plucked, Olimar neutral B move turns into a dash-attack. This Pikmin cannot be thrown and has a drastically decreased grab range. All smash attacks have a slight increase in range.
Name: Glass Pikmin (Fragmin) [Fraaa-Ga-Min]
Appearance: A clear Pikmin composed entirely of glass. All joints are spiked and pointed.
Damage: Low, 5% - 10% on most fresh attack.
Knockback: None, but stuns for about the same time as Shiek's needle.
Durability: 1%
Effect: Reflects any projectile. Inflicts massive damage (20%) when throw at a target. Shatters after use, this includes: Fair, Bair, Uair, Dair, all grabs, all smashes, side B, and Up B.