teh_pwns_the
Smash Journeyman
well i got bored of attempting to loop more then one arrow on my as large as possible with screen max zoomed out target practice stage, so i decided to mess around with arrows and launch distances from them three things i figured out
1. from the center of the largest custom stage possible an uncharged arrow will ko anyone at 820%, i say anyone because i was practicing on a bowser and i figure he is one of the heaviest characters
2. a fully charged arrow will ko anyone at 433%
3. The interesting thing that those two numbers spelled out for me is that a fully charged arrow will launch opponents roughly twice as far as an uncharged arrow
How can this be applied in a match? well really its kind of inconsequential, i guess it could be useful to know if you are trying to keep somebody from recovering with arrows, because if you charge them it will launch them further away from the ledge rather then spamming uncharged ones.
Really this will probably not help anyone ever but i thought it was kinda interesting
arrows be ballin haha
1. from the center of the largest custom stage possible an uncharged arrow will ko anyone at 820%, i say anyone because i was practicing on a bowser and i figure he is one of the heaviest characters
2. a fully charged arrow will ko anyone at 433%
3. The interesting thing that those two numbers spelled out for me is that a fully charged arrow will launch opponents roughly twice as far as an uncharged arrow
How can this be applied in a match? well really its kind of inconsequential, i guess it could be useful to know if you are trying to keep somebody from recovering with arrows, because if you charge them it will launch them further away from the ledge rather then spamming uncharged ones.
Really this will probably not help anyone ever but i thought it was kinda interesting
arrows be ballin haha