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Interesting arrow facts

teh_pwns_the

Smash Journeyman
Joined
Apr 15, 2008
Messages
461
Location
Fort Collins, CO
well i got bored of attempting to loop more then one arrow on my as large as possible with screen max zoomed out target practice stage, so i decided to mess around with arrows and launch distances from them three things i figured out

1. from the center of the largest custom stage possible an uncharged arrow will ko anyone at 820%, i say anyone because i was practicing on a bowser and i figure he is one of the heaviest characters

2. a fully charged arrow will ko anyone at 433%

3. The interesting thing that those two numbers spelled out for me is that a fully charged arrow will launch opponents roughly twice as far as an uncharged arrow

How can this be applied in a match? well really its kind of inconsequential, i guess it could be useful to know if you are trying to keep somebody from recovering with arrows, because if you charge them it will launch them further away from the ledge rather then spamming uncharged ones.

Really this will probably not help anyone ever but i thought it was kinda interesting

arrows be ballin haha
 

teh_pwns_the

Smash Journeyman
Joined
Apr 15, 2008
Messages
461
Location
Fort Collins, CO
those numbers might not actually lead up to number 3 but i dunno that math made sense to me, plus im tired and brain dead from playing way too much brawl
 

Rogue Pit

Smash Lord
Joined
Mar 9, 2008
Messages
1,081
Location
Philadelphia, Pa
true but the time it takes too launch the max arrow that deals 11 damage would take too long when you could have launched 3
 

teh_pwns_the

Smash Journeyman
Joined
Apr 15, 2008
Messages
461
Location
Fort Collins, CO
hmm can you get three arrows in in the time of one max charge? and like i said there probably isnt any actual applications for those facts they are just fun to know
 
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