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He can bair and still have time to jump out of a SH? Dam thats pretty good.Almost anything his oos options are well above average. Another is bair to get behind them and double jump bomerang/nair
yeah get the to respect up oos sometimes theyll even block if you condition them then you get a free grabMost of the time Paquito, you want to Up-B OOS; not only is it a strong move, but it forces them to respect you a little more.
You then get the added bonus of the "threat" of it, so people will try to run up to you and shield to bait it out.
Then you can have some fun and use more of the creative options
So what do you suggest?>_> don't ever use up-b out of shield unless you know they did something unsafe. Most characters can easily shield if they do their aerials close to the ground and punish you very hard. The last thing you are going to do is scare your opponents doing this
often. You want them to forget you can do it. Then punish a mistake for the kill. Not let them know, so that they can bait it out and **** you up.
Using up-b oos is very very risky, even if you get the hit.
>_> don't ever use up-b out of shield unless you know they did something unsafe. Most characters can easily shield if they do their aerials close to the ground and punish you very hard. The last thing you are going to do is scare your opponents doing this
often. You want them to forget you can do it. Then punish a mistake for the kill. Not let them know, so that they can bait it out and **** you up.
Using up-b oos is very very risky, even if you get the hit.
Totally agree with this for the most part, well put skyAgainst a character with good pressure, you either wavedash OoS into get ****ed and combo'd to death,
or you sit in your shield and die into dying.
Link is a rock while in shield. And not the fun ones that you can throw at people's heads for being infidels. He only has explosive crops and tennis elbow boomerangs, which don't help with shielding. So ya.
Ok honest answer. Up B OoS is good if they really ****ed up by using something super unsafe. But this will do nothing against better players generally or faster characters. Wavedash OoS is probably his safest option depending on where the opponent is. full hop Nair OoS is ok if they're behind you and not a ****** because the hitbox dips down with his curled up leg and can hit them behind you easily while full hopping. Retreating Nair OoS isn't bad.
As a general rule for breaking the habiiiit toniiight~ of roll dodging all the time, when you get more experienced don't discount the value of rolling. It's still useful despite its risk, and it's a necessary maneuver in some situations (Fox shine pressure almost requires a buffered roll at some point to get out of so he can run to you and pressure you some more because **** life). The trick is to not use it as a form of transportation ("She's not rolling fast enough!" /realquotes) and to not reflex roll whenever your opponent is near you or when you're in neutral. One, Link's roll isn't very good so that will get you killed. Two, your opponent can and will kill you for doing it poorly. Just pick your dodges wisely and it's still very useful.
Edit: Link also has the fastest spot dodge in the game, so there's that.
Is up+B frame 7 now??? I thought it was frame 8... and you jumpsquat (1 frame) and cancel for 8 frames... so frame 9... or is it frame 8? Also do you know the first frame it hits behind Link??? Don't have PM on me or understand debug when I did or I'd test it...It depends on the match up. Link's fastest option is Up b out of shield which is 8 frames. I believe SH Nair out of shield is 11 frames?(I need to check I'm not sure) Sometimes I will run up to my opponent a bit, shield, Wavedash backwards out of shield while still facing them, and jab to create an opening or just to keep my opponent out of my zone. Grabbing out of shield is great for punishing someone who does an attack on shield. Right as they land, grab them. This won't always work against characters who have options that work faster than your grab out of shield. Another option I learned from Hylian that is situational is this. If you short hop and back air, right before you land, instead of performing an L-cancel, you can waveland right before you hit the ground. The timing is tight but it has great versatility. It's great for pressuring shield with kicks at the proper spacing and then waveland away to bait out the opponent. Afterwards, you can punish accordingly. Hopefully this wall of text was helpful in some way.