Frido19
Smash Rookie
- Joined
- Nov 3, 2015
- Messages
- 9
- Location
- Chicago, IL
- 3DS FC
- 4914-4153-7940
- Switch FC
- SW-4000-0450-7654
So I watched this video armada made explaining the buffering system and noticed that near the end he said you can buffer a short hop aerial by pressing jump and attack at the same time. He also mentioned that if you flick the c-stick first then jump (im assuming within 1 or 2 frames) you'll get a standing reverse n-air. I was labbing around with this tech and realized you can actually R.A.R faster.
Currently you can only R.A.R with forward momentum by canceling the turn around animation with a jump. If you try to do this during the initial dash you will either fox trot in the opposite direction then jump, if you're not fast enough, or R.A.R with no momentum. You can technically do it but its an extremely tight window, but can be alleviated with this new tech I call Instant R.A.R.
If you dash then immediately flick the c-stick in the opposite direction and jump within 1 or 2 frames (not sure on how big the window is) you'll get a R.A.R of any aerial of choice depending on how you performed the technique.
If you dash, flick the c-stick in the opposite followed by jump then releasing the left stick back to neutral you'll get a R.A.R n-air
If you dash, flick the c-stick in the opposite direction, jump, release the left stick back to neutral, but continue to hold the c-stick then you'll get a R.A.R f-air. Essentially a retreating f-air.
Dash, flick c-stick in opposite direction, jump, but rotate left stick up or down you'll u-air or d-air respectively.
Dash, flick c-stick in opposite direction, jump, continue to hold forward and you'll R.A.R b-air from an initial dash.
This tech allows you to consistently R.A.R from a standing position and initial dash frames. Allowing for tighter R.A.R confirms/punishes in close range situations. This could also allow us to further understand the buffering system and how the c-stick registers inputs.
Currently you can only R.A.R with forward momentum by canceling the turn around animation with a jump. If you try to do this during the initial dash you will either fox trot in the opposite direction then jump, if you're not fast enough, or R.A.R with no momentum. You can technically do it but its an extremely tight window, but can be alleviated with this new tech I call Instant R.A.R.
If you dash then immediately flick the c-stick in the opposite direction and jump within 1 or 2 frames (not sure on how big the window is) you'll get a R.A.R of any aerial of choice depending on how you performed the technique.
If you dash, flick the c-stick in the opposite followed by jump then releasing the left stick back to neutral you'll get a R.A.R n-air
If you dash, flick the c-stick in the opposite direction, jump, release the left stick back to neutral, but continue to hold the c-stick then you'll get a R.A.R f-air. Essentially a retreating f-air.
Dash, flick c-stick in opposite direction, jump, but rotate left stick up or down you'll u-air or d-air respectively.
Dash, flick c-stick in opposite direction, jump, continue to hold forward and you'll R.A.R b-air from an initial dash.
This tech allows you to consistently R.A.R from a standing position and initial dash frames. Allowing for tighter R.A.R confirms/punishes in close range situations. This could also allow us to further understand the buffering system and how the c-stick registers inputs.