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Instant Grab Break Discussion

DMG

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DMG#931
I tried to get more people interested in it when this was first noticed, but people seem to just dismiss it as a forced terrain break (Person is elevated higher than you or you dash grab them near an edge.) I haven't seen any videos where a person gets out immediately in the middle of say FD, so I could see why they are reluctant to believe there might be a way to control this.
 

Fatmanonice

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I tried to get more people interested in it when this was first noticed, but people seem to just dismiss it as a forced terrain break (Person is elevated higher than you or you dash grab them near an edge.) I haven't seen any videos where a person gets out immediately in the middle of say FD, so I could see why they are reluctant to believe there might be a way to control this.
I find it weird that nobody really seems to care about this either despite how much people piss and moan about the infinites and King Dedede/Ice Climber's chain grabs.
 

PhantomX

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Well, no one "cares" because as of now it seems like it depends more on terrain changes/uneveness rather than on something player controlled.
 

Ref

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While I'm not sure if this will help with the Instant Grab break discussion but It does seem to help you break out faster.

Before this I just want to say : Mashing buttons does not help you get out.
Rotating the control stick does

Hmm.... Rotating the control stick. I want you to do this as fast as you can.

Now here is the part you may not know. The C stick. The C stick inputs directions right?

So what you want to do is rotate the control stick and Flick the C stick repeatedly . Do not rotate the C stick because it won't input directions unless returning neutral. If you don't break out faster like this then I don't know. It seems to work for me. It seems to allow you to break faster. I'm not sure how this will help you wario players but it's nice to know....
 

PhantomX

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Mashing buttons does help you get out faster, but the control stick counts as more button mashes for some reason.
 

DMG

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DMG#931
While I'm not sure if this will help with the Instant Grab break discussion but It does seem to help you break out faster.

Before this I just want to say : Mashing buttons does not help you get out.
Rotating the control stick does

Hmm.... Rotating the control stick. I want you to do this as fast as you can.

Now here is the part you may not know. The C stick. The C stick inputs directions right?

So what you want to do is rotate the control stick and Flick the C stick repeatedly . Do not rotate the C stick because it won't input directions unless returning neutral. If you don't break out faster like this then I don't know. It seems to work for me. It seems to allow you to break faster. I'm not sure how this will help you wario players but it's nice to know....

There's 1 problem with that though:


1. At higher %'s, it is humanly impossible to break out of grabs at the speed that the instant break occurs at. The instant grab break can also happen at any %, if my intuition serves me well.
 

cyclops4ever

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it does happen on flat stages, its happened to me on fd at least 3 times. we tried to figure it out by grabbing the exact time someone grabs you, like tekken or a street fighter tech, at first we thought it worked but then it happened while i was simply attacking once and wario popped right out as soon as he grabbed me and i was pretty high. kinda strange. i'm gona try to figure this out i havent forgotten, much like people tend to ignore the perfect shielding as well, just like parrying. an example is perfect shielding marths gay dance with his sword, almost got the whole thing. :) just for kicks. its pretty cool against spammy crap.
 

Ref

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That doesn't cause a problem in my thoughts.... It will still allow you to break FASTER. While the break speed may slow down due to %s it doesn't mean my thoughts have a problem. I don't think there is an Instant grab break unless it's sliding off the edge with grab momentum. We shouldn't give up on it however.

Right now it just seems random/stage specific. If there is a way it would probably be Luck. Luck can almost never be relied on...
 

PhantomX

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Perfect shielding is pretty common amongst better players. There's nothing nicer than perfect shielding an MK glide attack and then farting or fsmashing his face in :D
 

samdaballer

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whenever I see futile do this its almost always on a flat stage and the percent doesn't seem to matter. I dought luck is the reasoning behind this because I see some players pull this off pretty well often
 

cyclops4ever

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its not luck just like the perfect shield isnt luck, just the right timing...this could put wario back on the map. and its not even that fast to be honest. you hear the grab sound then they break away so you have that time to react we just dont know how yet.
 

samdaballer

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yeah if we find out how to do this of would be awesome! Does anyone know if futile has a smashboards account? We should pm him he might have an idea or something
 

Ref

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When you see them do this are they near an Edge? If so then it's just the grab momentum is going to take them both off stage, this forces the grab to be broken automatically.
 

DMG

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DMG#931
That doesn't cause a problem in my thoughts.... It will still allow you to break FASTER. While the break speed may slow down due to %s it doesn't mean my thoughts have a problem. I don't think there is an Instant grab break unless it's sliding off the edge with grab momentum. We shouldn't give up on it however.

Right now it just seems random/stage specific. If there is a way it would probably be Luck. Luck can almost never be relied on...
What I was saying is that I know about getting out of grabs fast, but there's no method out there that we know of that gets us out instantly, not even rotating control sticks to the point of catching on fire lol. I'm hoping that someone will find out the method, maybe in 1/4 speed in training mode, and then figure out the timing at regular speed.
 

Ref

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Maybe they will but finding it will be better if they found it in normal time. They don't have to worry about whether this is possible in regular time. Getting out of grabs instantly would have most likely been said by the creators if they intended to put it in. That's the way I feel about the whole instant grab break thing.
 

Goodstyle

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You know, I think the instant grab release would make the game LOADS better. But, it's not real...
Man. I hate infnites.
 

enemy n m e

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when i was playing a yoshi he tried to grab me and all i had to do was spot dodge and he pulled me in but i never ended up in his mouth in other words he brought me closer to him but never got the grab off i dunno if thats the same thing as what everyone is talking about but it seemed hepful
 

Wario Nut

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when i was playing a yoshi he tried to grab me and all i had to do was spot dodge and he pulled me in but i never ended up in his mouth in other words he brought me closer to him but never got the grab off i dunno if thats the same thing as what everyone is talking about but it seemed hepful
I always fight Yoshi, and, sadly, this does not help our problems. If he hits you with the tip of his tongue, you get pulled forward instead of getting grabed.(come to think of it, this only happens with Yoshi's egg lay not his grab. Are you sure your not getting the two mixed up?)

Hey guys, I noticed that Wario rarely breaks out on the ground instead of popping up in the air against Yoshi. I can't replicate it though. All I was doing was rotating the control stick and mashing buttons. This is worth testing, because this could solve all of our grabbing problems.
 

Y34HDUD3!!!

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I think when you rotate the stick you press it up and it makes wario go out in the air instead of the ground. Have you guys tried it without tap jump on?
 

Mmac

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I think when you rotate the stick you press it up and it makes wario go out in the air instead of the ground. Have you guys tried it without tap jump on?
Uh.... I think they want to go to the Ground instead of the Air
 

cyclops4ever

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no if u continue to tap DOWN on the control stick he wont pop up into the air. its proven.
 

DMG

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DMG#931
can someone test this, I'm not near a wii at the moment
It is not true.


Tapping Down will make Wario break to the ground ON THESE CONDITIONS ONLY:

1. If the character does not make Wario's feet dangle in the air (Taller characters like Ganondorf DO make his feet dangle, although for some characters it is hard to tell if they are in the air or not.) You can force your breaks to the ground on these characters.

2. Your opponent with any character hits you near the time you are released. For every character this will happen if they pummel you and you escape near the time of the hit. This will not work on Yoshi however.

If a character (that makes Wario's feet dangle) grabs Wario and does not hit him at all, then there is no possible way for Wario to release to the ground. Your opponent can throw some Grab Jabs in there, and as long as he stops doing it before you are let free then you will still fly up.
 

Mmac

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Jabs always makes people escape to the ground (Except Yoshi, he releases people into the air no matter what)
 

DMG

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DMG#931
Jabs make you escape to the ground ONLY if you were gonna be released at that time anyways.

For example, get Wario to 100-150%. Grab Wario with Marth, Snake, etc. Do 2-3 grab jabs with the Wario trying to escape (not rotating the control stick 1000x per second, but still trying to break free) and then stop jabbing. Wario will be released into the air, even though you hit him with a few jabs.

Now try doing that at a lower % and have the Wario go berserk on his controller while you get in 2-3 hits. If you are about to hit him/hit him when he breaks free, he will go to the ground.

Just clarifying that in case people start to think Jabs will always make Wario go to the ground no matter what. They will only make you go to the ground if you are hit/close to being hit by the Jab when you are released. Yoshi is oddly a weird exception, he always spits you into the air :(
 

DMG

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DMG#931
I know, thats what I meant, sorry.
It's ok, I have a friend that believed Wario would always go to the ground after a Jab of any kind at any time. So I played him with Marth, grabbed him and did 2-3 jabs and left him alone after that. He was shocked when I got a tippered Fsmash for free when his a** went into the air lol. He reminded me of that so I added the disclaimer on the Jabs.
 

Goodstyle

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Anymore info? I think the A button activates the release. (Super timing though)
 

Samus_ABe

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what difference does it make how quick you get out of their grabs??

what players are doing at touraments is grabbing you and then not pressing anything, then abusing you during the animation of you escaping their grab....zelda can do this to wario and toe you afterwards, and fox can almost infinite wario like this its uber frustrating..

i dont think there is a solution besides not getting grabbed
 

DMG

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DMG#931
what difference does it make how quick you get out of their grabs??

what players are doing at touraments is grabbing you and then not pressing anything, then abusing you during the animation of you escaping their grab....zelda can do this to wario and toe you afterwards, and fox can almost infinite wario like this its uber frustrating..
The instant grab break makes Wario go to the ground, hence they have no followups. Idk if this works for Yoshi; I've never seen A Wario instant break on Yoshi before.

I think we already knew that all they do is grab you and hold you, maybe throwing 1 jab in but yeah that's what they do.

I'm just hoping that it is something you can abuse in hit stun or possibly in the air. If not, then you basically would have like 1 chance to get it right before they start setting you up.
 
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