Good stuff, thQUOTE="Achilles1515, post: 21444559, member: 64966"]I wouldn’t really call it “responsiveness”, as your controller responds in-game the exact same way. Various techniques in Project Magus just have a more lenient timing input window, which makes them easier to perform.
https://smashboards.com/posts/20457804/[/QUOTE]
Threshold and timing window are both significant, but different. Threshold refers to the joystick value, e.g. you can't do a spotdodge without having your joystick lower than -0.70. So that would be a threshold value that must be met. And then to accompany this is a timing window. So your joystick must meet the threshold AND you must have done so within a certain amount of frames. These things can modified to make techniques harder/easier.
What is turnaround b mechanic? Turning around mid animation?
I don't know anything about Project M.
Hmm I would like to learn more about this stuff, is there a page that breaks these technical terms down?
Turn around b I think may just be a value present only in some moves, for example, in melee fox can turn around laser in the air, but Roy can not turn around flare blade (however, Roy can do this in PM). Also, you can input a turn around laser with fox in PM, the animation immediately changes so fox is pointing the other way. Not so with Fox in melee, fox will first complete the turning animation before accepting the input to laser.