Munomario777
Smash Master
- Joined
- Nov 18, 2014
- Messages
- 3,253
- Location
- Charleston, South Carolina
- 3DS FC
- 0387-9596-4480
- Switch FC
- SW-8229-3157-8114
That could definitely work. Although, if Splatoon itself can handle a whole 3D, expansive versus stage filled with ink -- with eight players and an internet connection, mind you -- I don't see why Smash on Wii U couldn't handle a 2D version of that on a much smaller scale. How I picture it working is, it stores the ink in small sizes on a 2D plane, and they're either "thick" or "thin," based on the attack that placed it down -- so the wide Splat Roller makes a thick trail of ink, whereas the thinner Inkbrush or a shooter weapon would create a thinner, less durable and effective trail. Then a similar system to Splatoon is used to render the 2D ink into a 3D splat graphic. Or they could just borrow the entire system from Splatoon. (It'd probably be better like that anyways, since A) it wouldn't be a flat graphic, inkstead able to slope, bend, etc with the terrain and B) it'd be able to be placed on walls.)
The only problem here would be the 3DS. If the above method doesn't work, then this could simply be a case of the 3DS and Wii U versions of a character being slightly different, and the system that Regice explained could be used inkstead.
The only problem here would be the 3DS. If the above method doesn't work, then this could simply be a case of the 3DS and Wii U versions of a character being slightly different, and the system that Regice explained could be used inkstead.