Hey guys I've been thinking of moveset and stats for the inkling if he were to make it into smash.
Here it is.
Unique Mechanic: inked - any of the inkling projectiles causes the opponent to get covered in ink, causing the next hit to deal extra damage and knockback. after the inked hit you can't cover your opponent in ink for a short time. They also have limited ink
Neutral A/Jab: A quick three shot burst - consumes ink
Forward Tilt: Running while shooting - consumes ink
Down Tilt: Pokes with the gun - does not consume ink
Up Tilt: Shoot upwards - consumes ink
Forward Smash: Swings the Paint roller in front of them - deals significantly less damage if you have no ink
Down Smash: Swing the paint roller from side to side - deals significantly less damage if you have no ink
Up Smash: Swings the the paint roller over head - deals significantly less damage if you have no ink
Neutral B: Squid Form - While in this form you can jump higher and have faster ground speed as well as recover ink, but you can't attack. this can be canceled at anytime by pressing B again.
Side B: Charger - Takes about 3 seconds to charge up but fires a long range projectile that's fast and deals high damage, however has a lot of end lag
Up B: Squid Jump - Enters squid form and jumps in a slightly curved arc, recovers ink while this occurs.
Down B: Ink Bomb - throws an Ink Bomb that explodes after a few seconds, this will consume a majority of your ink.
I think this is pretty good, though i feel like the 3ds hardware would stop it from happening, what do you guys think?
edit: I completely forgot aerials, so here they are.
Nair: Jump while shooting
Fair: Swings paint roller forward in air
Bair: Horizontal swing behind the inkling
Upair: Swings Paint roller up
Dair: Swing paint roller downward