I like being fatigued.fatigue!?!?!?!? seriously any good pt knows hot to handle fatigue that should not be an issue.
and hello refreshed moves at every switch too good. having trouble killing with zard one switch one dthrow = win!!!
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I like being fatigued.fatigue!?!?!?!? seriously any good pt knows hot to handle fatigue that should not be an issue.
and hello refreshed moves at every switch too good. having trouble killing with zard one switch one dthrow = win!!!
No. As far as I can tell, they're exactly the same. It may not be an SSE version anyway, just a specific individual version to be used in Events and All-Star. I think the weakness thing might just be specific to SSE.that's interesting...i'll hold off on trying anything then. not that i could in the first place, ocarina still doesn't want to work.
wouldn't using the sse versions decrease the character's attributes? sse weakens characters' jumps, attack power, etc.
Side-tournys for Brawl+ maybe (provided their is enough code left).lol "wild" squirtle
awesome, i have homebrew but can't get ocarina app d/led...i'll add it when i get the chance.
too bad this won't be allowed at tourneys.
What, no love for Jigglypuff?the only pokemon worth playing in brawl other than pokemon trainer is lucario :3333
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Yea, it still allows you to change Pokemon with Down+B.So just to clarify, the codes that MuBa posted allows you to change Pokemon? Because I was liking the idea of what some people called "wild" Pokemon, where there's no fatigue and no forced switching upon dying, but also no ability to switch with down+B. I like this setup because it forces players to choose between taking Pokemon Trainer as a package deal with fatigue and forced switching or playing as a single Pokemon without fatigue but without the ability to switch. Anyone else share my sentiments?
Still, it's great to hear that someone was able to make a version of this code without any negative repercussions. Props to PW and Y.S.