LavisFiend
Smash Lord
Think about this one for a second folks.
I don't know about you, but I would love to hear about what our faceless foes will be in this game. Obviously, they chose the team based from the hard concept of the characters.
in 64 we had polygons, cause that was what they were roughly comprised of.
This one we had wire frames. These are the models that are in the game to test combat qualities. It's basically what creators use to make combat and other level based interactions playable without having to go through and use actual character models.
We all know what wireframes are.
but honestly, I can't figure out for the life of me what they could use instead of wireframes, as that is closest to being the characters without being them.
Then I thought of the next possible closest stage of creating the characters. I don't know the name of this process, but it is when the they add more texture to the wire frames in a solid color (like yellow or something)
I am still a firm believer that there should be a special melee involving fighting as wireframes.
I don't know about you, but I would love to hear about what our faceless foes will be in this game. Obviously, they chose the team based from the hard concept of the characters.
in 64 we had polygons, cause that was what they were roughly comprised of.
This one we had wire frames. These are the models that are in the game to test combat qualities. It's basically what creators use to make combat and other level based interactions playable without having to go through and use actual character models.
We all know what wireframes are.
but honestly, I can't figure out for the life of me what they could use instead of wireframes, as that is closest to being the characters without being them.
Then I thought of the next possible closest stage of creating the characters. I don't know the name of this process, but it is when the they add more texture to the wire frames in a solid color (like yellow or something)
I am still a firm believer that there should be a special melee involving fighting as wireframes.