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I originally thought so too, and ended up closing my Chain Grab thread simply because I didn't want to deal with it anymore. But honestly, you need to look at the game in a different perspective and have fun with it regardless in order to realize what this game has to offer competitively. Many pros find this game frustrating because a lot of tech skill that they try to invest doesn't go as far as a sharp mind does (there is nothing wrong with tech skill, mind you). This game isn't about rehearsing moves or combos in training mode to kill your opponents, it's about being on your toes, on the fly, mind games, spacing, and the basics of Smash, which is what it should be. I also believe that advanced techniques are even more vital now then they've ever been, because now that we no longer have universal tactics that every character can use, it is that much more important to have a leg up on your opponent. Hydroplaning with Squirtle, Cape Gliding with Mario, B-Sticking with Lucas, the Mortar Slide with Snake, and others... These little things add up to an interesting game in a pool of basic and yet complex game play.lol, that is the point of this thread after all.
I'm severly dissappointed in brawl. I'm thinking that competitive 64 has more depth by far at this point. Certainly much more depth than the marth vs Ness matchup. (Don't mention the DK cargo grab in 64, lol)
Now I've been saying all along that this can't be banned, but you seriously need to caaallm down and actually address peoples posts rather than argue just to argue.Yuna said:Because I've seen a lot of people actually saying "This isn't like DeDeDe's chaingrab or wobbling" and actively saying that those things shouldn't be banned. Anyone who wants to ban them all however, well, at least you're consistent and not a hypocrite.
You should try reading the posts you quote before replying to them.Now I've been saying all along that this can't be banned, but you seriously need to caaallm down and actually address peoples posts rather than argue just to argue.
It's not about what it is in "your mind", it's about facts. DeDeDe's chaingrab on a lot of people (all of them if it's against a wall) and 5 in particular is as broken as this as it allows him to do the exact same thing. Only on DK, it's truly an infinite that will work up to 999%.If someone made the statement "All infinite release grabs should be banned" how is that hypocritical? They never claimed to not want them banned. You're putting words into people's mouths. Just because they didn't care about regular chain grabs or wobbling doesn't mean anything. By not being against those, they never claimed not to be against infinite release grabs. Even if it is the "same" thing in your mind, in our minds it is not the same thing, so it is not hypocritical of us to be for one thing or against the other. It is just a matter of disagreement, not hypocriticality. (If that is a word)
Bad analogy.Stuff.
Why? The facts are clear.So really, stick to arguing the point and not being obsessed with calling people hypocrites.
It's been discussed. Read the thread.I tested this grab with marth, and ness was a computer, somtimes when he got released from it the computer somhow got him to float at 45 degree angle, i was wondering if this is a way to escape or is it the computer cheating somehow, if you dont believe me just try it a whole bunch, if you have an answer please tell
Yes, he can do that every time.So... can any characters follow up with an attack? Can snake do an f-tilt after a grab release on Ness?
This is the crucial point. And what's wrong with this statement is that there's no principled distinction between the way characters were separated in Melee, and the way that certain characters in Brawl can beat other ones in Brawl easily. It is just a make-up of the characters' properties, that the one is a counter to the other.This is one thing I laugh at -- the unwillingness to not have brawl's metagame revolve around 5 characters.
In this case, it's not even about Ness underperforming. He's a fine character. But one stupid exploit is bringing him back down.
And people, like Yuna, like this. It's like an artificial way to create bottom tiers in the better-balanced brawl.
We know how things were in melee. We're fine that they ended up like that because of how good each character is.
However, characters rising and falling because of inescapable exploits is ridiculous and shouldn't be preferred, even if it happened in X game. Exploiting Ness's grab-release gayness should be considered for bannage, even if it takes time for it to come through. I really don't care that melee had strongly seperated tier lists, or that some other fighting games revolve around infinites. You can be conservative somewhere else.
I'm sure I'm just going to get myself chewed out for disagreeing with the great and powerful Yuna, but I'm going for it anyway because I'd like to understand this perspective better.So only DeDeDe can chaingrab some people into infinity, the only one of which he can do this against indefnitely is Donkey Kong. This means that even the most skilled Donkey Kong player is going to be up against pretty steep odds the minute a decent DeDeDe player goes up against them. Boo hoo. It's still a pretty much 10-0 matchup.
Ness and Lucas were originally thought to be gimped by 9 characters. Greater numbers, yeah. But since when do we ban techniques solely because they make a small number of characters (1-2-maybe 5) competitive unviable?! The banlist isn't there to make the game more balanced (more on this later) or ensure Competitive viability against the most characters.
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No, we don't ban things because without the ban, two, three or maybe even five characters would become Competitively useless because they'd be up against 10-0 or so odds. We ban them for the following things (and others):
They unbalance the game so much that Competitive play will literally revolve around that one character or 2-3 others + that one character. As in not just that those 1-4 characters are the ones to most consistently win tournaments but as in that only those 1-4 characters stand even a chance of doing so.
The game is inherently imbalanced. Some people have some really broken ****. Some of these are character-specific. Live with it, learn to either work around it (no matter how unfair it is) or switch mains.
Yeah, Ness's backthrow is an automatic KO at 130, not zero. You have to actually, you know, earn the 130% by fighting for it. And Dedede's forward smash doesn't go off in a tiny fraction of a second and penetrate shields, does it? It's pretty rare to actually be able to land the forward smash, and requires pretty clever placement and a certain amount of avoidable error by the opponent. That's the only reason it has that kind of power. Compare that to how many grabs you see land in an average match against a skilled player. And then compare THAT to how many MORE grabs you'd see land if one of the players knew a grab would be a guaranteed KO at any percentage.yup, lets just ban good characters now. Thats right, everyone has to use a character who has no advantages from now on, lets ban Ness' backthrow cause its pretty much a automatic ko at around 130, or D3's forward smash cause it kills at like...20 percent, lets just all attempt to make this game perfectly balanced so that everyone can be happy, because I'm just not good enough to deal with character match ups...
I'm being sarcastic by the way...-_-
I only chew people out when they're stupid. Simply refuting someone's arguments is not chewing them out. If you think so, then I suggest you visit your school's debate club.I'm sure I'm just going to get myself chewed out for disagreeing with the great and powerful Yuna, but I'm going for it anyway because I'd like to understand this perspective better.
So at least you're not a hypocrite. "Crazy grab stuff being their whole deal" = Crappy argument, the rest is kinda OK since you're consistent in that you want to ban it all.I've never understood why stuff like this shouldn't be banned. And by "stuff like this", I mean grab infinites that that will kill from any percentage, are 100% unescapable once started, require zero setup (just any grab, regardless of percentages or location), and only work on a very small list of specific characters. So yes, that also includes Dedede's five or however many standing infinites (though possibly not Ice Climber stuff...their chaingrabs affect all characters equally, there's an extra chance at prevention in the form of separating the Ice Climbers, and crazy grab stuff is sort of their whole deal...I'm not going to try to form an opinion on them with my current limited knowledge).
Not good enough a reason.The presence of this particular grab infinite (just for the sake of an example, and assuming that no means of escaping it crops up) means that it's essentially impossible for Ness to win a tournament. There are a lot of Marths out there; every Ness is bound to bump into one in the brackets eventually, and when they do, it's an instant loss. No matter how good you are, you're not going to beat someone when all they have to do to win is grab you three times.
Yes?Option 1: The infinites are banned. You are left with a game where there is no Marth-on-Ness infinite grab.
Option 2: The infinites are not banned. But you are still left with a game where there is no Marth-on-Ness infinite grab, because there is also no Ness, because nobody is going to play him.
I'm sorry, you must not have heard me the 29 first times.Where is the benefit in Option 2? What would be ONE example of how the game is better for choosing it? How is removing an otherwise viable character from the game and replacing him with a bye good for strategy, or competition, or...anything? You say that a tactic that makes only 1-4 characters viable would be broken, but your stance on these character-specific infinites basically boils down to the idea that less characters are outright better than more characters, as long as it doesn't quite go down to that 1-4. I don't get it.
Inconsequential.Yeah, Ness's backthrow is an automatic KO at 130, not zero. You have to actually, you know, earn the 130% by fighting for it. And Dedede's forward smash doesn't go off in a tiny fraction of a second and penetrate shields, does it? It's pretty rare to actually be able to land the forward smash, and requires pretty clever placement and a certain amount of avoidable error by the opponent. That's the only reason it has that kind of power. Compare that to how many grabs you see land in an average match against a skilled player. And then compare THAT to how many MORE grabs you'd see land if one of the players knew a grab would be a guaranteed KO at any percentage.
Yes, and? That's what you get for playing as Ness against Marth. It's a crappy matchup. Live with it.The character-specific infinites don't just give an advantage. They end the match with essentially no input even necessary from either player. The Ness practically loses by default without even a genuine chance to fight back. People are always talking about how Smash ought to be so competitive. What's competitive about ending a matchup after any three grabs with no need to actually fight?
Inconsequential. The game is broken. If you chose to play the game, play it. Ness is easily gimped. If you choose to play as him, live with it.The really important thing, though, is that the chaingrabs really don't follow from any particular property of the characters who can do them. It's not like it's just an extension of the positive properties of Marth's moveset that just so happen to be more effective on Ness than other characters. It's a highly specific trick that affects ONLY Ness and Lucas, and is totally irrelevant in any other matchup. The Marth just spends an afternoon practicing for the sole purpose of gaining the right to disqualify any Nesses or Lucases they see without spending the time actually besting them in combat. If someone came to you before the game was released and said, "We finished designing all the characters, but before the game is printed, we've decided to make it so that Marth's grabs do 100 times increased knockback on the Earthbound characters, KOing them instantly", would you agree that that would be a positive choice for the game? Could anyone?
It's in the game. We don't ban things for fun or to prevent gimpage. We ban things that are broken. Gimping just a few =/= Broken.And it's not like regulating it would be even remotely destructive to Marth's options, either. The most you could do is declare that Marth can't regrab Ness or Lucas more than X times immediately after breaking out. Nobody is stupid enough to try and regrab someone immediately after a breakout against any other character because of how ridiculously easy it would be to avoid, and nobody would have been stupid enough to try it on Ness and Lucas either if it wasn't for this annoying oversight. Since that's an action you would never take except because of this one situation, regulating that would have NO side effects on Marth's other combat options against Ness or Lucas, and it would have NO side effects on his combat options against any other character. It doesn't even totally remove the advantage--Marth would still have to be allowed to regrab at least once or twice and could use it as a chance to add some pummeling damage to his throws, and nothing can stop him from using another attack on Ness after he breaks out--but at least the Marth will have to do more than make any one single grab to get a KO. There would be at least a few opportunities for Ness to fight back, and Marth vs. Ness could still be an actual match instead of just a "let's laugh and see how high you can get my damage percentage on my first stock before I grab you three times" contest.
"It shouldn't have existed" - Wah wah wah. Sakurai is a crappy game designer who lets tons of stuff slip through the cracks, take it up with him. It's in the game now. According to the rules of Competitive fighting games, it stands.And I cannot stress enough the fact that Marth would never miss it, and he would never have to dance around the legitimate options he has worrying about avoiding getting arbitrarily disqualified. He just has to not deliberately do the infinite grab which, by all rights, shouldn't have existed in the first place. The same is true for Dedede.
What does MK have over Wario and Luigi?>_>; I wouldn't mind dealing with that as it doesn't destroy them. Besides, other characters have things far worse to deal with (Luigi or Wario vs. MK lol).