leesinger
Smash Apprentice
I picked up wario as another secondary along with sheik and I have to say I absolutely love his janky unique playstyle. He has a lot of potential, a high skill ceiling, kill setups, great mobility and the best comeback move in the game. However I think he has some flaws that hopefully get patched in the future.
I would like input from long time wario mains on what you think of some of the changes I propose.
- Up-air. Slightly increase the size of the hitbox. Currently even if warios hand pass through an opponent nothing happens. increase KBG. This move for all its lag in the air and difficulty to hit should at least reward you with a clean kill at 100% right? Guess not, cause this move doesnt kill off the top of battlefield until around 140%. Meanwhile ness's upair kills at like 100% and has no lag.
-Back-air. Definitely needs increase KBG. Its already a kill move, but it doesnt actually kill unless you chase the enemy to the edge of the stage as they are recoverying and they are above 100%. The move looks powerful when he uses it, so the damage and knockback should reflect that.
F-smash. Needs to have increase in startup. The move is way too slow preventing wario from using it to punish much of the cast. The lag on the end of it is fine considering its power, but the fact that it takes .5 seconds to connect makes the move useless on all but the laggiest of moves.
U-smash. Why is this move weaker than both mario's and luigis upsmashes? It comes out slower and has less knockback. Wario should be the heaviest hitter of them all. Thats how it would work thematically at least, right?
Any throw combos. D-throw can create a tech chase scenario, but half the cast can just jump out of it.
Ok am I asking for too much here wario mains? Would these changes make him too good? I only made this thread because there will be a patch coming sept. 30th and I'm hopeful wario will get something out of it. I love playing as him I think he has one of the best aerial games out of the entire cast, but some of his moves just need to be buffed imo.
I would like input from long time wario mains on what you think of some of the changes I propose.
- Up-air. Slightly increase the size of the hitbox. Currently even if warios hand pass through an opponent nothing happens. increase KBG. This move for all its lag in the air and difficulty to hit should at least reward you with a clean kill at 100% right? Guess not, cause this move doesnt kill off the top of battlefield until around 140%. Meanwhile ness's upair kills at like 100% and has no lag.
-Back-air. Definitely needs increase KBG. Its already a kill move, but it doesnt actually kill unless you chase the enemy to the edge of the stage as they are recoverying and they are above 100%. The move looks powerful when he uses it, so the damage and knockback should reflect that.
F-smash. Needs to have increase in startup. The move is way too slow preventing wario from using it to punish much of the cast. The lag on the end of it is fine considering its power, but the fact that it takes .5 seconds to connect makes the move useless on all but the laggiest of moves.
U-smash. Why is this move weaker than both mario's and luigis upsmashes? It comes out slower and has less knockback. Wario should be the heaviest hitter of them all. Thats how it would work thematically at least, right?
Any throw combos. D-throw can create a tech chase scenario, but half the cast can just jump out of it.
Ok am I asking for too much here wario mains? Would these changes make him too good? I only made this thread because there will be a patch coming sept. 30th and I'm hopeful wario will get something out of it. I love playing as him I think he has one of the best aerial games out of the entire cast, but some of his moves just need to be buffed imo.
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